


finished storyline 6/10
The game was overall fun. Our initial attempt to play it with my cousins failed miserably. It is hard to get into as coop experience. Also, sharing a campfire and letting coop players build together would be good idea.



The game was overall fun. Our initial attempt to play it with my cousins failed miserably. It is hard to get into as coop experience. Also, sharing a campfire and letting coop players build together would be good idea.
Daha önce Unity için geliştirdiğim açık kaynaklı ui toolkit design system başarılı olunca Unreal için de benzer bir girişim yaptım ve umg design system'i geliştirdim. Test yapayım derken hızımı alamayıp bir multiplayer dövüş/iddia oyunu oldu. Oyuncular $50k ile oyuna başlıyor ve şunları yapabiliyorlar:
Şimdilik bir yerde yayınlanmamış olan bu oyunu denemek için 3.4 gb lik Win64 ücretsiz client'i Google Drive üzerinden indirip test edebilirsiniz. Otomatik olarak linux serverimdeki dedicated server'a bağlanıp oyunu işletiyor.
Yıllarını yöneticiliğe vermiş ve yeni yeni oyun geliştiren bir kardeşiniz olarak yapıcı yorumlarınızı bekliyorum. Hem umg design system üzerine hem de bu test oyununu üzerine yorumlarınız bana çok faydalı olur.
Repo here. Might be useful. Hoping to develop it further like its sister repo for Unity.
>A drop-in design system for Unreal Engine UMG: design tokens, themed C++ widgets, 120 vector icons, and live dark/light theming — with zero content assets required. Enable the plugin, drop Ds widgets in the UMG designer, and every color, radius, spacing, and font-size decision is already made and consistent: one palette, one type ramp, one component language, one icon set.
added
how about we set a time and fight sometime on my server? happy to share the client
I built a quick insane asylum themed multiplayer fight game. It runs on a headless linux server and AlS Refactored is the movement base.
Per-element GPU materials for UI Toolkit (Unity 6000.5+), driven through style.unityMaterial: the element's own background quads, border geometry and glyph SDFs are the canvas - nothing proxied, text stays live, layout and picking untouched. One global clock float per frame is the whole runtime cost.
Repo: https://github.com/sinanata/unity-ui-toolkit-design-system
Demo: https://sinanata.github.io/unity-ui-toolkit-design-system/
We also submitted a UI Toolkit bug for engine developers here.
clothing the ui toolkit elements with shaders, wood concept
This release introduces a full typography system across the editor, runtime, and showcase, complete with Google Fonts catalog and import tools, variable font parsing, font asset family generation, a USS writer, and runtime APIs for applying fonts with weight, coverage, and fallback support plus optional UnityWebRequest fetching.
Themes now support direct typeface references with expanded docs and tokens, the showcase added font sections, baked assets, verification utilities, and multilingual coverage UI, and the package has been bumped to version 1.4.8 with updated README, docs, and changelog.
Repo: https://github.com/sinanata/unity-ui-toolkit-design-system
Demo: https://sinanata.github.io/unity-ui-toolkit-design-system/
Our open source ui toolkit design system is now mature enough to attempt agentic generation so I wanted to alpha test some ideas around it. u0 runs on browser. This run took about 9 minutes and three dollars.
It can quickly draft ideas and add dummy functionality with a moderate intelligence model (gemini-3.1-pro-preview). It effectively uses the component and icon library of the design system.
It provides simple code preview for now (hoping to add editing too), and provides a zip download of UI files. (hoping to add github repo creation too)
Honestly, I think it makes a lot of mistakes but I'd love to hear your thoughts..
Gemini api takes a bit of time but this gives the idea. Would you use this?
I'm a solo dev pivoting from years of executive work in talent acquisition. And Geometry TD is my first prototype for a tower defense. I'd really love to hear your genuine feedback and make this more fun together. Cheers.
Game Title: Leap of Legends
Playable Link: https://store.steampowered.com/app/2269500/Leap_of_Legends/
Platform: Windows, MacOS, iOS, Android
Description: My name is Sinan Ata. After years of building and leading tech companies, I left to go indie, and Leap of Legends is my first game.
It is a cheerful 2D platformer where animal pals hop, bounce, and race across colorful worlds. Friends can play together across Windows, macOS, iPhone, and Android in the same cross-platform matches.
Leap of Legends is built to be child-safe. It is forever free to play, with only cosmetic sales, and never any pay-to-win. Our promise is simple: keep children safe, and keep the game fair.
I also released five open source projects from this game, so other developers, especially those with fewer resources, can learn from it and build on it for free.
Free to Play Status:
Involvement: Solo indie developer
Thanks to Unity 6000.5, we can now use ui toolkit in the world space. We are accepting contributions and actively developing this design system repo for faster prototyping and faster builds.
Demo link: https://sinanata.github.io/unity-ui-document-design-system/
Repo link: https://github.com/sinanata/unity-ui-document-design-system
Seems like Wendy’s also in guys. The question is… are you?
Do anyone know why they keep removing our posts and trying to block progress?
After thousands of clones and hundreds of stars, I keep adding new features to my ui toolkit design system repo. It reduced prototyping time dramatically in some other projects I built. It is open source and open for contribution. If you feel like contributing please follow the guidelines! Repo HERE, demo HERE
needs a ton of work but started givin fun feeling
I thought wsb was casino. Ended up getting banned for wendying. Did my time… so tell the girls… daddy’s back.