Image 1 — A question about combat range and who attacks who
Image 2 — A question about combat range and who attacks who
Image 3 — A question about combat range and who attacks who

A question about combat range and who attacks who

Tl;dr: I thought units attack units, not that models attack units.

So I've been building, painting and reading for about a year now, all the while reading rules on the side but never actually engaging with actual play. I recently tried out Spearhead with my younger brother, and only after playing a few rounds stumbled upon something I did (and therefore tought my brother) wrong: My understanding was that units that are in combat range of each other are automatically fully able to hit each other, irrelevant of the position of the individual models; i.e. as long as units are in combat with each other, each model in a unit can attack the other unit.
I now randomly saw a question on this subreddit that recontextualised this for me; thus my question, do I understand correctly that

Models attack Units (and not units attack units) in regards to how many attack will be rolled against a unit?

I tried to illustrate this for myself and my brother with the pictures above:

  1. Picture: Marauder is within combat range of Sisters of Slaughter Unit; attacks whole unit, player who controls SoS decides what model suffers damage (if any).
  2. Picture: Only the first two SoS models are in combat range of Marauder, the third one can not attack.
  3. Picture: The wight king can attack the whole SoS unit, only 8/10 SoS can attack it back. This could be optimized by moving the wight king back until almost out of range of the SoS.

Is that correct, or did I miss something else? Sorry for the long post, but that really opened the game up to more complexity/interest, and explains why I should not be able to beeline my cavalry from an objective to an enemy unit 10" away and still attack with all models.

u/elitree8 — 1 day ago

I am just a tourist from DoK, but damn y'all got some amazing models

Got the marauders cheap via local marketplace, guess I'll have to expand my Spearheads now. Also, is that an Oathstone dangling from the belt (second image)?

u/elitree8 — 3 days ago

Melusai joins the roster + a question about the old spearhead

Tl;dr: Is the old Khainite Spearhead affected by powercreep or am I just bad at the game?

Quick question about the Spearhead, I was playing the heartflayer troupe against the current Soulblight spearhead (all skeleton); and I feel like the two are somewhat unbalanced towards the SBG. I did make a few tactical mistakes, but looking at the rules overall, the skeletons feel like they have a better damage potential, especially since they have Crit(Mortal) vs the khainites Crit(Wound); and are guaranteed to respawn at least one skeleton every, and one cavalry every second turn. At the same time, they are either equally or more tanky, and it essentially takes until the last round that the buffs level the playing field. Before that, I tried to buff several units using the Melusai, kited with the Blood Stalkers and essentially sent the Witch elves charging into their doom from the battlefield edge four times (though the did actually do a lot of damage). The doomfire warlocks honestly were decent for getting objectives, but even buffed didn't do enough to kill one (1) unit of basic skeletons, and the resurrect ability of the melusai never went off once after they were decimated to one horse after a double turn in round 2.

u/elitree8 — 17 days ago

Finally got a Patriarch :)

Took some time and planning, but I am overall happy how it turned out

u/elitree8 — 2 months ago