Length of combat encounters IRL
Hi, it’s me again. Some time ago I asked about the lethality of your games.
This time I want to ask about how long in real life does a regular combat encounter takes in your games. By regular I mean:
* An encounter that it’s mainly solved by trading deadly blows
* and, it ends when one party is defeated (routed, surrendered, unconscious, killed, etc.)
I**’m only interested in sample time durations from actual play.** I’m also interested in knowing wether you feel it was too fast for your taste, too slow, or just the right timing.
Asking this also in the Mausritter forum because despite very similar rulesets, I got very different questions last time.