With Playstation ending physical game sales companies like Modretro who care about physical games become all the more important

With the news today/yesterday that Sony is ending all future disc production for Playstation consoles and also closing the PS Vita and PS3 online stores it, companies like Modretro become all the more important. Companies that value physical game releases.

Personally I'm not going to ever buy a Playstation device again for the rest of my life.

reddit.com
u/ergzay — 4 days ago
▲ 24 r/M64

Palmer Luckey: There are a number of N64 games that use the analog stick with the right hand, including one of the titles I a(m) re-releasing for the M64! (In response to a tweet about controller stick positioning)

x.com
u/ergzay — 23 days ago

How do I downgrade my game version?

I want to stay on the previous game version for now as there's a bunch of breaking changes, but there doesn't seem to be an option to do so.

reddit.com
u/ergzay — 24 days ago

Starship carrying Orion to the moon is less deltaV than meeting it there (4 less Starship tankers) - Ken Kirtland on X comparing the Tanker number between Starship HLS meeting Orion in NRHO, or Starship HLS flying Orion to LLO (Low Lunar Orbit) directly

https://x.com/KenKirtland17/status/2064432133666460010

>Here is the Delta V map for each. Both using 363 s ISP, 120t HLS dry mass, 100t refills, and weekly launch cadence.
1st image: Current mission NRHO w/ no Orion Push 2nd image: HLS pushing Orion to LLO

u/ergzay — 26 days ago

SpaceX's Kiko Dontchev (VP of Launch) comments on pad recovery processes

https://x.com/TurkeyBeaver/status/2060990537893581208

> While I won’t comment on timeline, I will add that the cleanup can be one of the more challenging parts of the entire project. In the initial days and weeks, you’re using a scalpel, not a bulldozer > > You have to first study and then precisely engineer the demo as there are many unknowns with the state of the infrastructure. You also want to do your best to save the GSE that is still good.. A miss on a piece of steel mass/cg or unknown trapped pressure can quickly turn disastrous. The last thing you want to do is make a tough situation worse by getting someone hurt or worse. > > Cleanup has to be done with a sense of urgency, but extreme precision. It’s literally launch pad surgery.

https://x.com/TurkeyBeaver/status/2060993327202251218

> Also forgot to add that’s it’s critical you preserve any evidence that could inform root cause of the failure. Which means you can’t just throw everything in the trash. A piece of hardware in the rubble may hold the key to what happened.

This was all in reply to this comment:

https://x.com/_abbie_watson_/status/2060833380498047448

> CSI_Starbase betting against Blue being able to rebuild the pad in 6 months. We're going to get to find out whether building a pad is more of an engineering problem, or a supply chain problem.

> (Key detail being Bezos runs the most sophisticated supply-chain operation on the planet.)

reddit.com
u/ergzay — 1 month ago
▲ 185 r/M64

Palmer Luckey posted this on X, no description

u/ergzay — 1 month ago

How to cool a 5x geotuned cool steam vent and get all the water out without overpressurizing without using liquid drop pumps?

Main thing is I want to avoid the liquid drip pumps that I've seen people using as they feel like cheezed game mechanics so I'm usually against it. Is there a way to cool the steam so rapidly that it can't over pressurize? My cool steam vent outputs 6799.6 g/s of steam at 210C when its active and fully geotuned.

Ideally the thing would produce more power out than it consumes in aquatuners too.

reddit.com
u/ergzay — 2 months ago

NASA Outlines Preliminary Artemis III Mission Plans - NASA - (NASA confirms use of "spacer" instead of ICPS on SLS for Artemis III)

nasa.gov
u/ergzay — 2 months ago

Infinite Clay and Oxygen producer design

This produces, per cycle, just shy of 1376 kg of clay and 864 kg of oxygen (providing enough oxygen for 14.4 duplicants) using, per cycle, inputs of 1280 kg of filtration medium (sand or regolith) and 960 kg of polluted water.

(Per second values of the above in g/s: 2293.333, 1440, 2133.333, 1600.)

I say just shy of because that assumes that all polluted water tiles are at 1000kg, and they're always just below that. So in reality it produces somewhere between 99% and 100% of that value.

The first row produces oxygen, the second row is insulating water in mesh tiles, the third row is a vacuum nominally in airflow tiles, occasionally briefly containing polluted oxygen, and the fourth row is polluted oxygen maintained at approximately 1000 kg per tile by continuous flow.

The design can be halved or doubled if the user wishes. I usually produce it at this size as its the right balance for my ceramic needs.

The design is bottlenecked by the length of the run of the polluted water resulting in only 80% uptime for the 16 (or 8) deodorizers meaning you could remove one and have it still produce the same amount. I keep it in for times when I temporarily turn it off such that it creates a burst of higher production from the accumulated polluted oxygen for a short period of time. This is wrong. I was using the 40 g/s calculation for bottled polluted water emission instead of the 50 g/s tile emission. The 8 deodorizers perfectly equal the 16 tiles of of polluted water.

The top row is full of super pressurized oxygen that you can choose to leave closed if you don't need the oxygen, or you can open up the wall block next to the deodorizers to let it out. I generally leave one open and the other closed as my demand for ceramic is higher than my demand for oxygen given I also have a SPOM.

When building it, put a bit of water in before you finish building it (though not enough to flood anything), and vacuum out the lower tiles through the water layer producing a vacuum in the lower tiles. Once the vacuum is produced you can finish building it.

Edit: Fixed my math as I was using bottled polluted water rates, not tile polluted water rates.

u/ergzay — 2 months ago

I built my sleet wheat farm based on studying the thermal conductivity page on the wiki. I feed superheated water that is used to cool the farm coolant into the hydroponic farms in order to use it as a heat destruction method. However vastly more heat than expected is being transferred to and from the hydroponic farm tiles to the surrounding air and to the plants than expected.

In the equations section it lists the heat transfer between a building and a building's contents as "N/A" (see the table titled "Equations" and the "Building ↔ building contents" entry) however watching and isolating a farm tile I can see the temperature of the water stored inside the farm tile gradually fall at high game speed. By what method exactly is the water in the farm tile conducting heat away?

reddit.com
u/ergzay — 2 months ago
▲ 31 r/M64

https://x.com/PalmerLuckey/status/2051156413892935840

> One of the real bummers of the N64 software library is that despite being extraordinarily capable as a 2D system, almost all of the effort went into 3D games.
> > Makes sense, that was the shiny new selling point, but the hardware is capable of so much as a sort of Super-SNES.

And a couple replies to his post and followup replies to those:

https://x.com/PalmerLuckey/status/2051186655961518524

> > But they also had a more limited space in the cartridge, no? Compared to a CD-rom, at least. And people would have expected higher-res from the average NES/Genesis 2D game.

> ~10x more space than the largest SNES games, ~30x more space than a typical SNES game. Hundreds of times more than NES or Genesis.

https://x.com/PalmerLuckey/status/2051156413892935840

> > Eehh kinda. If you don't mind your sprites being smeared like Vaseline and boogers across the wall.
Considering it didn't seem like you could turn off the horrendously aggressive bilinear filtering, probably not a good idea. Few want to see a snot smeared Street Fighter Alpha

> That is a game-specific decision. Quake 64 allows you to toggle it on and off.

Edit: Adding on John Carmack's reply as well that Palmer reposted

https://x.com/ID_AA_Carmack/status/2051311353420263424

> Yeah, just doing 60 fps 2D games with subpixel filtering, blending, scaling, rotation, and no hard tile boundaries would have allowed some very strong new designs.

reddit.com
u/ergzay — 2 months ago