Just get my hands on this game after facing the first boss. This game underrated AF

Not the cleanest play. After being a fan 2 and Razor Edge since the PS3, a decade later am I still got it ?

u/faluque_tr — 3 days ago

I Just Made A From Nothing In POB That Show Radius From Every Keystone node And Here To Share It

https://preview.redd.it/69ruy9qqqsdh1.png?width=1286&format=png&auto=webp&s=cc5a696c4b742b786d6b3e36d7eb0e79a2cb4da0

From Nothing
Diamond
Unique ID: 166ca551dd69ecdaba4c61f4aef392ca8ec19dc784da6c9dfc60a0d7931ce685
Item Level: 81
LevelReq: 0
Radius: Small
Limited to: 1
Implicits: 0
Passives in Radius of Chaos Inoculation can be Allocated without being connected to your tree
Passives in Radius of Hollow Palm Technique can be Allocated without being connected to your tree
Passives in Radius of Heartstopper can be Allocated without being connected to your tree
Passives in Radius of Trusted Kinship can be Allocated without being connected to your tree
Passives in Radius of Resolute Technique can be Allocated without being connected to your tree
Passives in Radius of Conduit can be Allocated without being connected to your tree
Passives in Radius of Giant's Blood can be Allocated without being connected to your tree
Passives in Radius of Unwavering Stance can be Allocated without being connected to your tree
Passives in Radius of Avatar of Fire can be Allocated without being connected to your tree
Passives in Radius of Blood Magic can be Allocated without being connected to your tree
Passives in Radius of Zealot's Oath can be Allocated without being connected to your tree
Passives in Radius of Ancestral Bond can be Allocated without being connected to your tree
Passives in Radius of Pain Attunement can be Allocated without being connected to your tree
Passives in Radius of Eldritch Battery can be Allocated without being connected to your tree
Passives in Radius of Mind Over Matter can be Allocated without being connected to your tree
Passives in Radius of Whispers of Doom can be Allocated without being connected to your tree
Passives in Radius of Necromantic Talisman can be Allocated without being connected to your tree
Passives in Radius of Resonance can be Allocated without being connected to your tree
Passives in Radius of Dance with Death can be Allocated without being connected to your tree
Passives in Radius of Oasis can be Allocated without being connected to your tree
Passives in Radius of Vaal Pact can be Allocated without being connected to your tree
Passives in Radius of Iron Reflexes can be Allocated without being connected to your tree
Passives in Radius of Glancing Blows can be Allocated without being connected to your tree
Passives in Radius of Elemental Equilibrium can be Allocated without being connected to your tree
Passives in Radius of Bulwark can be Allocated without being connected to your tree
Passives in Radius of Crimson Assault can be Allocated without being connected to your tree
Passives in Radius of Blackflame Covenant can be Allocated without being connected to your tree
Passives in Radius of Ritual Cadence can be Allocated without being connected to your tree
Passives in Radius of Scarred Faith can be Allocated without being connected to your tree
Passives in Radius of Lord of the Wilds can be Allocated without being connected to your tree
Passives in Radius of Wildsurge Incantation can be Allocated without being connected to your tree
Passives in Radius of Primal Hunger can be Allocated without being connected to your tree
Passives in Radius of Eternal Youth can be Allocated without being connected to your tree
Passives in Radius of Placeholder can be Allocated without being connected to your tree
Passives in Radius of Placeholder can be Allocated without being connected to your tree
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u/faluque_tr — 1 month ago
▲ 7 r/pathofexile2builds+1 crossposts

Triple Charges Martial Artist [Ice Strike, Charge Regulation]

Late in the League but my build is finally settle (Zero Guide or Build Ref.)

A little bit of a Piano but its make me feel like I am "playing" the game. The build is consisted of 5 Core Active Skills

  1. Ice Strike : Core Hitter, Enable Shockwave and Wind Projectile
  2. Charged Staff : Flat lighting buff and Shockwave
  3. Staggering Palm : Dash and Wind Projectile
  4. Tempest Bell : Small Burst and Huge AOE
  5. Falling Thunder : Single Target or Cone Shape Nuke

- Optional 6. Storm Wave : Plan B Hitter, Ranged and Safer Attack option

Passives

  1. Charge Regulator : Benefit from all 3 Charge's types
  2. Herald of Lighting : More Damage
  3. Wind Dancer : Defense

- Optional 4. Ghost Dance : Defense

How does the build work.

Core Techs

  1. Thaumaturgical Generator + The Fabled Stag (Frenzy Charge, also Power Charge)

https://preview.redd.it/tvyxkr76i7ch1.png?width=624&format=png&auto=webp&s=5d064d87e0046db12d1fd465390bb2e5aa45b8da

https://preview.redd.it/t59jxn28i7ch1.png?width=979&format=png&auto=webp&s=d838ced99764ad276ca0f5bbf365d8411fc33fda

This Synergy (almost) guarantee that we will have Frenzy Charges for [Charge Regulator] with full uptime, One Caveat is that you need to Bias Skill Gem with some Pure Dex Skills, This is another reason why I use [Herald of Lightning] over [Herald of Ice]. The cluster of The Fabled Stag benefit all 3 Charge Types and we need the Duration bonus to sustain Frenzy and Endurance Charge effects.

  1. Staggering Palm + Armour Break III (Endurance Charge)

This is our source of Endurance Charges, Slot in [Multishot II] and you have good enough the charge's uptime without doing any specific thing.

  1. Tempest Bell + Ailith's Chimes (Power Charges)

Get at least 1 Power Charge every time you drop the bell.

----------------------------------------------

Supplement Techs

  1. Breachlord's Rift

You can enable the Lightning and Cold break easily with [Rending Apex] on [Ice Strike], You can Ignore the Freeze part and Just make sure you break armour with the slotted skill to get the benefit.

  1. Living Lightning

I personally slot this support gem in [Tempest Bell] but its can be on any skills. The reason to use this is, the [Living Lighting] can Chain from the enemy to [Tempest Bell] make the bell deal damage faster.

  1. Culling Strike + Thrill of The Kill II

Provide Lighting Damage and Shock Chance. This Should be best to slot in [Charged Staff], The core benefit of the skill is flat damage the Shockwave damage have bad scaling Thus I personally prefer to build the skill as "Enabler" rather than try to boost it's Shockwave damage, Also the skill would have [Prolong Duration II] slotted in anyway, it's benefit ALL the Duration Tag in the package.

  1. Blazing Critical

Provide Fire Damage. Same as 3.

  1. Bhatair's Vengeance / Ice Bite

First this 2 buff CAN stack, They help provide Cold Damage. I previously slot in both, one on [Ice Strike] and another on [Staggering Palm]. Right now I drop [Ice Bite] on [Ice Strike] (and use [Breachload] setup instead) due to uptime make it's not worth the slot.

  1. Fan The Flame

Provide Wind Skill with Flat Fire Damage. In this case [Staggering Palm]. Personal preference, other direct damage boost also work. The downside is that [Fan The Flame] have Internal Cooldown and doesn't scale linearly with fast attack speed.

  1. Cold Exposure

Good Elemental Resistance debuff, Can be in Any skills but I choose [Hollow Resonance] as it's housing.

Also guys, How to fix the lag ? Those Mini Freeze are my actual gameplay not recording problem. : (

u/faluque_tr — 1 month ago

I Don't Understand. People Complain About Beaming, Then Complain About Increased Recoil?? [Unpopular Opinion]

And it’s not even to every guns, most guns are not effected by the randomized recoil. Also I see some Stupid ass "logical sense" saying "Bloom is OK to be random, Since it is increase on prolonged firing but Recoil should not since it's constant, so people can learn the pattern and control the recoil" Sure then I Just pull my mouse harder or Just tap fire ,so no matter how much blooming is added and I still can beaming every gun just like before ????

If the gun affected my randomized recoil then that is the obvious sign that the Devs want the gun to be suck at distance. Now every guns have it's place and not just about TTK, If I want to play close range then VCR2 still dominate the range, if I want longer range engage then I just pick other guns like NVO or literally dozens of other guns available in the game.

tldr: I love the changes.

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u/faluque_tr — 3 months ago