Making handouts?
I’m interested in getting handouts figured out for a scenario, including blank forms for things like records, newspapers, and hospital/asylum records. I’m also interested in making props, clues, and objects.
I’m hoping to start a discussion with all the fine people in this community, on how to plan good handouts, clues, and other things to give players during the research and investigation phases of a scenario.
I liked running The Haunting, and other scenarios just don’t seem to prioritize the handouts and articles aspect of the game. Much as I like the idea of scenarios like the necropolis and the lightless beacon, maybe the nerd in me wants to have fun with research and clues.
Also puzzles, codes, putting together torn letters and photos, etc.
I like action but a good mystery forming in the imagination of my players is something they can enjoy in Cthulhu rather than d&d.
So what are the secrets to writing a scenario with lots of handouts, clues, props, etc?