check out my dog ❤️ he don't bite
your democracy officer doesn't tell you this but you can rehabilitate enemies of tyranny with a copious amount of permacura-branded super treats, they are very affectionate though will throw bug breaching tantrums if unattended for too long (sent a ticket to support in case)
for those who want your own pets, the stim pistol appears to be able to cancel enemy bleedout sequences AND heal them albeit slowly, so take your time educating them on the ways of democracy through moderate usage of ballistic Tools on limbs that are capable of causing undemocratic behavior while stimming them plenty every step
edit: for more precision, it appears to fix limb breakage and bleedout but not heal, so any overkill "gentle persuasion" will still turn your newly designated pet into mulch, but careful usage of low damaging weapons like the pacifier does the job without squashing their main health pool
Helldiver here: you Terminid chargers need to lay off the Gloom spores, we're just running y'all in circles.
Where has this little guy been all my life?
I'm on my second playthrough of Death Stranding 1 and finally got around to doing the sub order where you gotta rescue a porter near the Film Director and got this cute little guy from it, the Buddy Bot!
I don't remember even seeing this order on my first playthrough, no idea how I missed it.
Just wish I got around to doing this order sooner.
I could not stop giggling with happiness during these clips XD
Thoughts on light pen weapons and the base Liberator?
I've been getting back into using light pen weapons, specifically against the bugs, and am wondering what light pen weapons I should use. I've been having a ton of fun using the Stalwart with max fire rate and resupply backpack. Is the liberator actually good as a light pen primary or should I consider using something else?
A review by Yuniac on Steam I found for Death Stranding 2 that perfectly puts into words just how beautiful the Death Stranding series is.
"One day, you play a game so good that it defies your simple expressive abilities, leaving you wondering how you can, because you want to so badly, communicate such greatness to other people. How can you describe so many emotions, characters, and their phenomenal portrayals, or a story so wrapped around itself yet so simple?
What really makes this game so magical is that, despite being a story written by Kojima, it’s so unbelievably simple when you strip it down to the basics. What a fascinating contrast: Sam, the humble porter, reconnecting the world… one delivery at a time.
People who played the first game will remember the smile and gratitude displayed on the faces of the isolated inhabitants of the UCA as you delivered them their medical supplies, a lost t-shirt, their favorite tabletop game, or the device they needed to filter drinking water. No matter what it is, you were there, Sam, you delivered, you saved countless lives, and you brought the whole of America together.
Sam finds himself in the same shoes once again. Except everything is bigger and better now. Everything in this game is an improved and refined version of the previous game. There’s so much to see, so many different tools to get the job done, and the same genius of players coming together to help one another build and repair structures and make other porters safer and happier. The music is really a tune to the ears. I can say so many things about the soundtracks, every song is delightful, some will make you cry, and some will make you laugh. The game’s greatest and most pivotal moments are amplified to infinity by beautiful music that will make your heart ache and eyes water.
The terrain variety introduces new gameplay mechanics, and the weather, too. The weather effects are really well done, gameplay-wise, sound, and visuals. Raindrops or snowfall, thirsty deserts or flooded rivers, bottomless lakes or sky-touching mountains, forsaken masses of land or thick forests, all winding up and down to create both a challenging and enjoyable world to walk in.
I highly recommend playing this game with a controller and not a mouse and keyboard, a controller that supports haptic feedback. You will feel the raindrops in your hand, and the vibrations are implemented in a way that is just as important as music during cutscenes or fights, missing them could hurt the overall immersion. Not to mention, holding R2/L2 to regain balance is a classic.
A light-pink morning where, from where you stand, nothing can be seen but an endless horizon of milky clouds, made colorful by the shy sunshine that has just risen, atop the snow-clad mountaintops. Or a moon so giant that it feels like it's about to crash into earth, so white and glorious in its black backdrop of nothingness, its light so vast that the stars, around it and elsewhere, fade away. Sam, in either case of the previous, and for all that goes between them, is delivering and reconnecting while overwhelmed with sadness and grief.
To play Death Stranding 2 is to experience complete loss and utter defeat, but unlike the previous game, Sam is not alone… not anymore. “You will never be alone, Sam. We will always be with you”. To play Death Stranding 2 is to experience friendship, solidarity, self-sacrifice, regret, evil, and manipulation. But, I feel, most importantly, is to experience love too.
Love that permeates everything, the same love that allowed for such a creative game to be made, both lore-wise and in real life, and for such an amazing story to be told. Norman Reedus is made with an unnatural amount of charisma and mystique that situates him perfectly to play this role. To say he was born to play Sam Porter Bridges would be an understatement.
Like many things in this ever-so-short life we live, the only way to truly experience it and know firsthand what it is like is to touch it and to try and be one with it. In games, it is to play the game yourself. If you loved the first one, you will absolutely lose yourself in the second.
When I’m playing something that I love, I don’t want it to end, but of course, it always does. I feel so sad that this… thing is over and cannot be experienced again for the first time… but that’s life.
Like the first game, this one too has become one of the most special games I have played. I will always cherish its memory, in this life, on my Beach, and in the hereafter.
See the sunset…
The day is ending…
Let that yawn out…
There's no pretending…"
Link to Yuniac's Steam profile for anyone that wants to read his other amazing reviews for games: https://steamcommunity.com/id/YMsabbag