u/flowersforaerith

Vanilla World of Warcraft on the 1GB Raspberry Pi 5! No-Lifers across the world rejoice!

Vanilla World of Warcraft on the 1GB Raspberry Pi 5! No-Lifers across the world rejoice!

been testing a lot of games on my 1GB Raspberry Pi 5, and the most recent of them is World of Warcraft 1.12.1! runs way better than the game did on my actual desktop way back in the day, so apart from the transparency issues (cursor flickering is a VNC issue, not an actual game issue), i'd say this game passes with flying carpets for playability. i'm sure the framerate will dip in crowded towns/dungeons, but it feels great out in the open!

youtube.com
u/flowersforaerith — 1 day ago
▲ 373 r/unixporn

[XFCE4] I Can't Believe It's Not Windows 9x!

got a Raspberry Pi 5 in the mail recently, so i've decided to set it up an SD card to use it as a small retro PC for the time being. nothing too wild, but it's fun to have a setup that emulates my childhood PC. ideally i'll be picking up a Logitech G15, a mouse of the era and a CRT monitor and using that with it too!

Theme: Pastel2k-Dracula-Alt

Icon: Chicago95

Wallpaper: DNA wallpaper (unknown artist)

u/flowersforaerith — 11 days ago

Hey folks, long time no post!

I've recently started dabbling in working on custom map packs and models for the Xbox version of Counter-Strike, but it's been...a journey, to put it lightly. Turns out, virtually every modding resource for this game under the sun has been purged from the internet (csxmaps.tk and csxmoddingforum.tk are both long-dead and have zero working Wayback Machine links), and the only tool that still exists that supports this game in any capacity is Watto's Game Extractor, which is both a paid utility, and doesn't actually provide any usable information on how to deal with the game's assets once extracted.

Does anyone who was there when the Ancient Texts were written have any tutorials on successfully converting map and model files from the PC versions of 1.5/1.6/CZ, with working textures and all? I know XPR texture conversion is involved SOMEWHERE, but where? Who knows.

As you can see below, I've made SOME progress on an .SXWAD unpacker/repacker, which has allowed me to port some assets over, but I've run into headache after headache.

As seen in the photos, the maps don't have textures (the first map I attempted to port was cs_starwars, but that idea was quickly scrapped as CSX does not have func_vehicle like most other Goldsrc games), load times practically triple, the LoD and textures on the custom weapon viewmodels is entirely broken, despite hand textures being 100% normal (the weapons shown here are a CS:S viewmodel pack someone created for 1.6), and other assets like player models and world models immediately crash the game upon loading them in.

This can't ALL be lost knowledge, can it? I remember the CSX modding community being pretty sizeable back in the day, so its' kind of surprising that zero information about it exists at this point outside of 3 different map packs that have survived the test of time.

Look ma, CS:S hands!

Non-euclidean weaponry is SO hot this year.

Stanced UP!

reddit.com
u/flowersforaerith — 23 days ago