Newborn - Killer idea

Killer idea for my fast paced asym with parkour mechanics, currently looking for ideas.

"He is only 2 days old"

Health: 741

Stamina: 117

Walk speed: 10.8 (Survivors 10)

Sprint speed: 31.4 (Survivors 30)

Abilities -

M1 - "I like the color yellow"

Cooldown: 2

Windup: 0.8

Newborn uses its claws to attack, dealing 23 damage.

Q - "I want to fly"

Cooldown: 34

Windup: 7

Newborn disguises as a random player on the round, dead or alive, while disguised, you cant attack or do parkour like normal survivors. This requires you to undisguise first. On the first uses, the disguise will be real bad, weird shapes and animations, after some uses, the disguise turns almost perfect, even being capable of doing parkour while disguised.

E - "I am hungry"

Cooldown: 27

Windup: 4

Newborn winds up a grab, if he catches someone, newborn will bite its victim, dealing 35 damage and bleed for 10 seconds. (Bleed causes 1 damage per second)

F - "Yes i do" / LMS exclusive

Cooldown: 3 uses

Windup: 0.017

Newborn gains a short speed boost for 5 seconds, in exchange of removing 10 seconds of time remaining.

u/freefiremaster123 — 25 days ago

Veishyadar rework

Cost: 900,000

Health: 6479

Stamina: 149

Walk speed: 33

Sprint speed: 46

Fly speed: 32

Weight: 2974

Passive effects -

Climber

Stubborn stacker

Necropoison attack 0.4

Agile swimmer

Burn attack 0.4

Active learner

Sonic wings

Silent hunter

Diver 16

Block necropoison 100%

Block burn 15%

Block poison 80%

Block bleed -10%

Ligament tear 1

Active abilities -

Shadow barrage 9

Breath spiritglare

Mimicry

This rework features 2 new abilities, Active learner and Mimicry,

Active learner allows Veishyadar to learn by killing another creatures, for example: If veishyadar kills a aquatic, now veishyadar can swim. If veishyadar kills a land creature, now they are faster on land, same for fliers.

This buff is cancelled if the veishyadar menues, or die

And mimicry allows Veishyadar to disguise as their most recent victim, attacking, running or flying cancels the disguise, putting it on a 45 seconds cooldown.

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u/freefiremaster123 — 25 days ago

Warden's protection

Warden's Protection will be a bubble shaped shield, with the theme of the warden, that upon being attacked while the shield is on, pushes them back and deals a ailment, with some exceptions. Universal cooldown of 60 seconds.

1 - Boreal Warden

Boreal's Warden's Protection is a white bubble with snow flakes falling, upon being attacked, deals 15 frostbite, 10 slowed and removes 20% of the damage the attack would do. Additionaly, if the attacker was a flier, they will get 10 wing shredded.

2 - Eigion Warden

Eigion's Warden Protection is a giant water bubble, upon being attacked, deals 10 poison, 10 slowed, and removes 50% of their oxygen bar, if the attacker has one. Additionaly, if the attacker was a flier it will deal 10 wing shredded. While the shield is deployed, Eigion can breath out of the water.

3 - Hellion Warden

Hellion's Warden's Protection is a yellow bubble shaped shield with sand falling from it, upon being attacked, deal 5 confusion and rewind the attacker 8 seconds in time, additionaly, if the attacker was a flier, deal 10 wing shredded.

4 - Verdant Warden

Verdant's Warden's Protection is a green bubble shaped shield, with leaves falling from it, upon being attacked, deal 15 necropoison, and 10 slowed, and push the attacker backwards. Additionaly, if the attacker was a flier, deal 10 wing shredded.

5 - Angelic Warden

Angelic's Warden's Protection is a white bubble shaped shield with white shards falling from it, upon being attacked, deal 10 scared and 5 slowed, if the attacker was a flier, deal a additional 5 wing shredded.

6 - Novus Warden

Idk, i never played ardor warden before.

7 - Garra Warden

Garra's Warden's Protection is a red bubble shaped shield with skulls and blood falling from it, upon being attacked, deal 15 bleed, deep wounds and 10 wing shredded, if the attacker was a flier.

8 - Ardor Warden

Ardor's Warden's Protection is a pink bubble shaped shield with heartd falling from it, upon being attacked, deal 15 slowed and a 50% damage reduction, together with a 40% speed boost, for 10 seconds, if the attacker was a flier, deal 5 wing shredded

Give me ideas for novus warden!!!

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u/freefiremaster123 — 26 days ago

Fliers realm

We alr have the aquatics realm, but what about the opposite, a fliers realm, so i'll go into details on how it would work, and some other stuff.

Also, sky aquatics wont be welcome on the fliers realm, because they wont be able to regen moisture.

  1. Islands

The fliers realm would be divided in 4 layers:

The ground

A vast field of green grass, that on the edges reveals a infinite void, that pushes creatures upwards, dealing 15% damage and regen 30% stamina, if they fall into it.

4th: The low-Islands / 300 Meters

big flying islands with white wings, this layer has noticeable less islands, but they are alot bigger then the rest.

3rd: The Middle-Islands / 700 Meters

A lot of smaller floating islands with white wings, this layer have noticeably more islands then 3rd layer, but those are smaller, and have less water and food supply.

2nd: The Peak / 1250 Meters

Way less islands then the 4th and 3rd layer, with even less water and food supply.

1st Angelic's lair / 1800 Meters

A single big island, being held by a enormous angelic warden statue, there, you can find a small wooden cabin, that u can give food to it to receive warden's jewel, and a storm artifact. Inside the cabin, there may be or may not be the true angelic warden, but no one knows.

  1. Misc

Every creature on fliers realm will receive a default 30% soft landing.

Attacking a island's wings can make it fall, if you destroy atleast 2 wings, making a island fall will make it rea-appear in 3 minutes.

4th layer wings hp: 2000

3rd layer wings hp: 1500

2nd layer wings hp: 1000

1st layer wings hp: 99999999999999999999999

In certain areas of the fliers realm, golden rings can appear in random groups of 5 up to 20, each giving a 40% speed boost for 5 ticks.

On each layer, except the 1st, will have trampolines on certain islands, that upon touching, propels your creature upwards, at the cost of 5% HP, if you dont have atleast 10% hp, you cant use a trampoline.

After the 4th layer, the borders will have a blue forcefield, that upon touching deals 5% damage and pushes your creature to the opposite side.

  1. Npcs and hazards.

On the fliers realm, thunderstoms instead of causing flood, will instead increase the chance of your creature getting struck by a lighting if you're flying during it.

On the fliers realm, different layers can have different weathers.

On the fliers realm, during heatwaves, "Strong wind zones" will be available, that cancels the effect of heatwaves.

Volcano eruptions will take down islands if enough meteors hit them.

Holding space or control will make you go up and down respectively.

  1. Need ideas!

If you have any ideas, comment them, please.

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u/freefiremaster123 — 27 days ago

Gimon ogu nerf was unreasonable and on top of that a over-nerf

Gimon ogu. Ah, i cant even start with how fun it WAS to use it before the nerfs, after the 5k weight reduction, it still was a great creature, it could even defend itself against the aquatic apex'es, and if that didn't work, he could just fly away or go invisible, but now, gimon ogu cant even kill a FUCKING KOHIKII, and trust me, i tried ALOT of times, and i only won twice, and that was cuz i got 2 free hits.

Anyways, for a creature as big as gimon ogu, having low weight isn't just horrible, its awful, bad, horrible 2x, and stupid, gimon ogu alr would suffer with eigions, kretapexes and magnas because they could grab gimon, because the devs HAD to make sure EVERY tentacle had a hitbox, and they would spread as much as possible when doing anything, and now, on top of being grabbreable by kretas eigions and magnas, gimon gets TWICE as much damage from them, rendering his high health just a delay for the inevitable, and even if gimon somehow flies away, the stupid hitbox and flying speed doesn't let him escape properly.

Now, what angers me the most, the reason why gimon got BUTCHERED.... and its becaaaaaaause.......

GIMON WAS OVERDOING OTHER FLIERS.

Holy fuck, thats such a stupid reason to remove MORE THEN HALF the weight of a creature that CANT EVEN CATCH UP TO OTHER FLIERS, and if gimon by some miracle catch up to another flier, THEY CAN JUST FLY AWAY, BECAUSE GIMON IS AS SLOW AS A WALKING KORATHOS WITH 99 INJURY AND SLOWED.

Also, for some reason, gimon ogu basetype is listed as sky, even thought he is most of the time insisde the water, anyways thats all i had to say, knowing cos devs its guaranteed gimon wont get reverted, or atleast buffed.

u/freefiremaster123 — 30 days ago

How to know why i got shadowbanned?

I got shadowbanned some weeks ago, and unepectedly i got unbanned some minutes ago, but i still have no idea why i was shadow banned in the first place, anyone know if there is a way to see why someone, or yourself got banned?

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u/freefiremaster123 — 30 days ago

Lore progression idea for my game

I have been wanting to add a part of the menues dedicated to lore only, but i couldn't find a interesting mechanic to unlock it, until now.

So basically, every game u play against or as an killer, you unlock 1/5 lore for that killer, this included tips how to play against and as that specific killer, so what do u guys think

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u/freefiremaster123 — 1 month ago

How to make chicken noodle soop

1 Step - Gather ingredients

500 grams of interdimensional 4th dimension cosmic chicken

Noodles made with buddha's hair, fabricated on agartha

Bread

2 eggs

And a bowl of soop ( CAREFUL!!!! SOOP, NOT SOUP, this part MUST be made witb soop, otherwise you'll end up )

Also, to make a bowl of soop, you'll have to reach the true gnosis, or at the bare minimun the standard gnosis, so if you haven't yet, ask for a friend who transcended humanity to make this part for you

2 Step - Make chicken noodle soop

Simply add the ingredients into the bowl of soop, and enjoy it, no need to fry or anything

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u/freefiremaster123 — 2 months ago
▲ 252 r/tf2

Why spy takes less damage while cloaked?

Do yall think there is a lore reason why spy takes less damage and expire debuffs faster, or its just for the gameplay?

u/freefiremaster123 — 2 months ago

Wraith killer concept

Killer concept for my fast paced asym with parkour mechanics

Health: 800 ( Default 100 )

Stamina: 90 - 130 ( Default 100 )

Walk speed: 8 - 13 ( Default 10

Sprint speed: 28 - 35 ( Default 30)

Passives -

Crazed Obsession: When a survivors gets 30 studs near Wraith, every 30~ seconds Wraith will continuously receive buffs as they chase that survivor, however hitting another survivor will remove all the buffs stacked, and reset the Obsession. If the survivors escapes Wraith terror radius, the buffs will slowly revert.

Some for everyone: Wraith can hit multiple targets with a single M1, canceling the condition for Crazed Obsession to restart.

Abilities -

M1 -

Cooldown: 2 - 1.3

Wraith uses its claws to slash forward, dealing 20 - 30 damage.

Q - Accumulated Rage

Cooldown: 30 - 20

Wraith crouches, as they begin spinning the wing shaped crystals on their back, every 0.8 seconds gaining more force, then Wraith lunges 40 studs forward, 14 studs if tapped, if it hits a target, Wraith will pin then on the ground and start a fury of blue slashes, finishing with a strong smash with both hands, if the ability was used on the current Crazed Obsession marked target, dealing a total of 40 damage. ( 20 Slashes 20 Final smash )

E - Crystalized wounds

Cooldown: 25 - 15

Wraith uses the crystal shaped wings on his back to form a centipede like spear, lunging with it forward, dealing 30 damage to the current Crazed Obsession target, and 20 to anyone else.

R - Sixth sense

Cooldown: 35 - 25

Wraith pierces the ground using his wing shaped crystals on its back, releasing a blue shockwave that reveals the location of every survivor on the map, and applying slowness and blurred visison for 5 seconds if it hits the current Crazed Obsession target.

u/freefiremaster123 — 2 months ago

Contrite'elk Killer concept

Killer concept for my fast pace asym with parkour mechanics.

Health: 1500 ( 100 default )

Stamina: 120 ( 100 default )

Walk speed: 12 ( 10 default )

Sprint speed: 30 ( 30 default )

Passives -

Interferer: Survivors are constantly highlighted to Contrite'elk, but every 15 seconds Contrite'elk gets highlighted for 2 seconds for all survivors.

Abilities -

M1 -

Cooldown: 1.8

Contrite'elk performs a punch with a slight lunge forward, dealing 20 damage

Q - Collision Unstability

Cooldown: 20

Contrite'elk teleports to the mouse position after a short windup with a sound cue, after teleport, slowness for 10 to 2 seconds depending on distance.

E - Duplication Glitch

Cooldown: 40

Contrite'elk summons 2 identical clones, that runs toward the nearest survivor, dealing 20 damage, clones lasts until they are destroyed, if a clone kills a player, the player body will turn into a clone, the clones are named mirages.

R - Pathfinder Interferance

Cooldown: 20

Contrite'elk luges forward almost instantly, dealing 20 damage and leaving 24 dark clones throught the dash distance, each dealing 1 damage on contact and slowness for 3 seconds. Shadow clones lasts for 10 seconds.

u/freefiremaster123 — 2 months ago

ABANDONED ASYM IDEA! Orbitoclast

Last year, i was working on a asym called Orbitoclast, ( for those who dont know, orbitoclast is the thing used to perform a lobotomy ) based on Lobotomy corporation, basically the survivors would need to work with abnormalities, like in the game, buy weapons from them and kill the killer, being 3 that was planned to be added first.

- The silent orchestra

- Forsaken murderer

- Nothing there

These 3 would have very complex gameplay, and thats one of many reasons why the game is abandoned, now to the survivors.

Unlike classic asyms, there wouldn't have survivors or classes, instead u would have to work for your weapons, the map would be randomly generated, so every round would be unique, and thats another reason why the game is abandoned, making a randomly generated map was way harder then i thought it would be, + my roblox kept crashing every now and then, making me lose the bit of progress i was making.

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u/freefiremaster123 — 2 months ago

Should i add gore to my asym?

After one of the recent downgrades roblox did, of making all games 16+ unless u pay 1000 robux, i decided to gamble by adding gore, as am never making 1000 robux vro, or maybe i could even double down and add straight guts to it, making a 18+ asym, but ngl i dont really want that, just some blood PNGS and red blocks should be fine

u/freefiremaster123 — 2 months ago

Interesting mechanic for my gme

Am currentlu developing a fast paced asym with parkour mechanics, and i have been thinking of making a system called "Terror meter", basically, every survivor will have a hidden meter, and it rises thought certain events, like seeing another survivor getting killed, specific killers abilities, and maybe even map events, the Terror meter will have 5 stages, being

- Calm

- Uneasy

- Paranoic

- Panick

- Traumatized

Now what each stage do,

Calm

- Normal hearing, run and walk speed

Uneasy

- Sounds are about 15% louder for you, but your footsteps are louder too

Paranoic

- The screen gets slightly darker

- Random noises have a chance to be heard every 8 seconds

- Your footsteps are even louder

Panick

- Constant and random screenshakes

- Random and constant scary noises from all directions

- A small speed buff for the first 5 seconds of entering this stage

- After the speed buff is over, your character gets a slightly speed decrease while on this stage

- Your character can be heard breathing heavily.

Traumatized

- Once you reach this stage, you are forever locked on it until you die

- Permanent speed decrease

- Terror radius 20% shorter for you

- Other survivors footsteps sounds like the current killer footsteps

- All other stages debuffs

Seeing other survivor getting killed by the killer instantly sets you to panick stage, and a way to make this actually useful, i was thinking of adding a universal drag mechanic to all killers, when a survivor is low on HP, so u can drag them to another survivor and kill them infront of others.

Falling on killer traps also instantly sets you to panick stage.

Getting hit by a killer M1 sets you to Uneasy stage, and getting hit by a ability sets you to Paranoic stage.

Staying on killer terror radius will slowly increase your stages too.

Seeing the killer sets u to Uneasy stage.

Now, how to calm down and decrease stages? Simply stand still, or walk for a bit.

Let me know some ways to balance this, or if it sucks

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u/freefiremaster123 — 2 months ago

Killer concept

Made this concept on DOD discord but it seems like the game is kinda dead, so i'll post it here instead.

The lamb & The wolf

The lamb -

Health: 500

Stamina: 80

Walk speed: 11

Sprint Speed: 27

Passives -

Radiation: The lamb have a radiation metter on the right side of the screen, that must be filled to 100% to transform into The wolf.

M1 -

Cooldown: 2

The lamb performs a headbutt, dealing 11 damage.

Q - Erradiated dump

Cooldown: 10

The lamb stand completely still for a second, before spitting a big green radioactive liquid forward, dealing 5 damage for every 10% the radiation bar have been filled. Every 10% the radiation bar have been filled, increase the time before performing the spit by half a second.

E - Radioactive Trauma

Cooldown: 12

The lamb begins having a seizure, before vomiting a green radioactive liquid on the floor, that deals 5 DPS and a lenght of 15 studs and height of 20, for every second the puddle have been active, give 1% radiation to The lamb radioactive bar. Civilians can interact with the puddle to clear it, but must be interacted with for 6 seconds, or else all the progress will be reset, and the puddle will stay. Cannot be interacted with while ragdolled.

R - Desperation

Cooldown: 10

The lamb rushes forward 12 studs, causing anyone hit by it trip and ragdoll for 1 second, and also dealing 5 damage.

T - Wolf in sheep clothing

Cooldown: 5

Must have the radiation bar at 100% before using.

The wolf burts out of The lamb belly.

The wolf transformation drains 2% of the radiation bar every second.

The wolf -

Health: 850

Stamina: 125

Walk speed: 9

Sprint speed: 28.5

Passives -

Rot: Half of the damage The wolf causes cannot be healed. Example: 20 damage = 10 hp that cannot be healed. Stacks.

M1 -

Cooldown: 1.25

The wolf scratches anyone infront of him, dealing 25 damage.

Q - Massacration

Cooldown: 20

The wolf tries to catch a civilian with its mouth, if succeed, The wolf will pull them before throwing them to the ground and perform a bunch of bites and scratches, then throwing the civilian forward, dealing a total of 40 Damage.

E - Agitated

Cooldown: 18

The wolf will howl before jump forward, if it hits any civilian The wolf will pin them on the ground and bite their neck, and then throwing them backwards, dealing a total of 35 Damage.

R - Full moon

Cooldown: 10 The wolf will howl to the sky, marking every civilian in a 100 studs range for 4 seconds.

T - Sheep in wolf clothing

The wolf gets suckef back inside The lamb belly.

u/freefiremaster123 — 2 months ago

Dream i had while i had a fever.

It all starts on a city, it felt like it was the city i live, but at the same time felt like somewhere i have never been, i simply stood there looking to the sides, and then something happened and i appeared at a liminal space like desert, on the horizon there had a enormous city, huge skyscrapers, and a weird noise that i dont remember exactly, behind me, there was a house with no doors, made with something similiar to concrete, on the left side, there had a window, to what seemed like a bedroom, then i spent what felt like a hour walking towards it, when i finally reached it, i entered the house, to the right had a wall, and to the left had a wall with a door frame, but without any door, i then enterered it and there had a bed made with the same material as the house, i then looked out at the window, and the city desapeared, coming from the direction that used to have the city there had a big shadow figure running at full speed, behind it there had a sand storm, then i fell to the ground and stayed there for a bit, when i got up and looked out the window again suddenly the sand storm hit the house, and shortly after the dream ended. I am not quite sure, but i think the shadow figure caught me, honestly i have no idea what this dream meant, i dont even live anywhere near a desert.

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u/freefiremaster123 — 2 months ago