I'm losing my mind
I converted a mesh to a body and now I'm trying to clean up the faces by removing the unnecessary bits. but every time I try I get this error:
DeleteFace1
Compute Failed
The selected faces could not be deleted.
Ensure that faces are only selected from a single body, and that no duplicate or invalid geometry is included in the selection.
I have never had this problem before when editing bodies created from meshes. Anyone have any thoughts?
EDIT: I tried it again but instead of selecting hybrid design I selected part as the design type, it now works perfectly
EDIT 2: thank you to everyone for your input, turns out I've been using fusion pretty wrong over the past 5ish years. Yes i was trying to edit an STL from makerworld that was originally from RobotAnna. It's a pretty simple gridfinity clutch and I was looking at moving and reinforcing the mounts for the strap. I figured that it would be easier to do it this way instead of using the gridfinity plugin to build it from scratch. I was pretty wrong on that.