Best way to design/handle projectiles without tanking your fps?
So I'm testing this game with ~800 enemies, and having a stable performance of roughly 110-130fps on a rtx2060 laptop. But its predictable take.
The problem is when I start shooting, either with my main tank or the 4 turrets use the same bullet type. Basically the same rectangle but for the mech in the center (not sure how visible), it fires 3 different sizes of the same bullet.
If all 4 turrets fire, fps easily drops 30-40%. add another 10% on top of that if the player start firing too.
How to handle projectiles that dont kill performance?
Is there anything I can do about it?
Thank you