Image 1 — some of my recent "flux adventures" art
Image 2 — some of my recent "flux adventures" art
Image 3 — some of my recent "flux adventures" art
Image 4 — some of my recent "flux adventures" art
Image 5 — some of my recent "flux adventures" art
Image 6 — some of my recent "flux adventures" art
Image 7 — some of my recent "flux adventures" art
Image 8 — some of my recent "flux adventures" art
▲ 37 r/Mecha

some of my recent "flux adventures" art

taking place during the napoleonic era. conquistadors and legionaires, with the latest steam tech, automatons and airships, exploring and fighting on alien worlds connected to earth through a network of portals

u/geergutz — 11 days ago
▲ 104 r/NormalBattletech+1 crossposts

Battletech Rescale-Protomech anime redesign

my art

Everyone always complain about the original designs (ignoring that the vast majority of original battlemech designs are goofy). but just watch people move the goalpost to rules or clan exclusion or lore or size being the issue

u/geergutz — 1 month ago

Helldivers and Dreadmobs [OC] my art

With The new ork bots mod I get to enjoy the 40k game I always wished was made. I've played orks since 6th edition 40k and its reignited my love for the freenskinz

u/geergutz — 2 months ago

The Exo isn't some death dealer, it honestly is supposed to be cheap and disposable. So let's not ask for walking tank buffs, let's ask fo

u/geergutz — 2 months ago

Helldivers Full Exosuit customization [OC] my art

you cant bring duplicates of any class of exo, but you can bring one of each class. The current strat slots for exos would be replaced by the 3 classes (the forth strat slot would be used by a 2nd custom slot of the light exo). between missions the exo loadout can be customized at the new vehicle bay on the ship

for those wondering, depending on the mission and upgrades, you can bring some odd 8 mechs . one per mission heavy, 2 to 3 per mission standards, and an unlimited amount of lights

u/geergutz — 3 months ago

Helldivers Full Exosuit customization [OC] my art

you cant bring duplicates of any class of exo, but you can bring one of each class. The current strat slots for exos would be replaced by the 3 classes (the forth strat slot would be used by a 2nd custom slot of the light exo). between missions the exo loadout can be customized at the new vehicle bay on the ship

for those wondering, depending on the mission and upgrades, you can bring some odd 8 mechs . one per mission heavy, 2 to 3 per mission standards, and an unlimited amount of lights

u/geergutz — 3 months ago
▲ 321 r/HelldiversUnfiltered+1 crossposts

HELLDIVERS-LIGHT EXO-SUIT [OC] my art

HELLDIVERS
LIGHT EXO-SUIT

A customizable light armored exo suit that relies on speed and can be mass produced for both helldivers and the SEAF troops.

-one weapon hard point 

-double the speed of the 

  exo-suit

-light armor limbs

-medium armor torso

-unlimited call ins

-also used by the SEAF

  Exo-corp

Originally used to train SEAF exo-corp pilots and helldivers. The combat ready version is used as a scouting and harassing unit on rough terrain. 

With the escalation of the galactic war, the SEAF took advantage that the Light Suit is much cheaper than the other Exo-suits. The light suit would be massed produced for the SEAF and used in human wave tactics.

i have more helldivers ideas in this gallery
https://www.deviantart.com/jaromcswenson/gallery/96821904/non-battletech-mechbay

u/geergutz — 3 months ago

Helldivers 2 collab- Vehicle Skins [OC] (my art)

so, what we could get if more effort was put into the collabs. less weapons/armors to add to the useless pile

get some skin replacers for our vehicles. conversions necessary, like no turrets on the tanks. and some skins for the future APC

some of these still get armor/weapons/strats since a lot of these settings have very few "iconic" vehicle options to use

in case you are wondering

1st row-40k imperial guard

2nd- Halo UNSC

3rd-killzone-Helghan and a converted exo from their enemies

4th-starcraft confederacy

5th-aliens-colonial marines

6th-titanfall-IMC

u/geergutz — 3 months ago

Helldivers 2 collab- Vehicle Skins [OC] (my art)

so, what we could get if more effort was put into the collabs. less weapons/armors to add to the useless pile

get some skin replacers for our vehicles. conversions necessary, like no turrets on the tanks. and some skins for the future APC

some of these still get armor/weapons/strats since a lot of these settings have very few "iconic" vehicle options to use

in case you are wondering

1st row-40k imperial guard

2nd- Halo UNSC

3rd-killzone-Helghan and a converted exo from their enemies

4th-starcraft confederacy

5th-aliens-colonial marines

6th-titanfall-IMC

2nd image with other franchises is in the comments, didn't load for some reason

u/geergutz — 3 months ago
▲ 1.9k r/HelldiversUnfiltered+1 crossposts

Helldiver Fleet (idea)(my art){OC}

Helldiver Fleet

Players can eventually use samples to requisition a different fleet ship. all ships from here on have their own unique ship upgrades to better serve their intended role. also any weapon and support stratagem is unchanged for all ships. being universal for all helldivers.

Super Destroyer is the mass produced ship. its the basic ship and well rounded to handle any task, but unable to master any one task. But some have considered to have weapon and support stratagems to cool down buffs to helldivers who still use this ship.

Super Carrier uses the new advanced Eagle fighter. eagle strikes have extra uses and rearm faster. One added benefit is a heavy ground attack drone call in that the helldiver himself can direct onto the target. Also enemy air power is decreased with countering fighters.

SEAF Hauler- troops now spawn at the edges of the map and at drop zones/bases. new call ins with Pelican Troop Transport to bring in SEAF specialist squads to be commanded by the helldiver. This ship type was exclusive to the SEAF main forces but have been gifted to the helldivers after their support for the SEAF retreat on cyberstan

Repair+Refit Barge-supports all vehicles. more uses of vehicle strats with less cooldown with the heavy pelican. More Vehicles can also be found on maps. Also included is call ins for SEAF piloted exo suits. The R+R Barge are important for keeping the warmachine of the war effort running.

Super Warship-All orbitals get extra shots and extra duration and added destructive potency. the new pelican gunship can also be called in to loiter in an area for a time to rain death on the enemies of democracy.

u/geergutz — 4 months ago

x4 custom EXO suit slots, using 2 new chassis (Light + Heavy) as well as mech boosters, and any combination of mech weapons including high level weapon upgrades

the four exos are now 4 custom exo slots, and you can take all four into a mission. exos might never feel like actual durable mechs, but at least they can be treated like disposable combat platforms

the 1st custom choice is the chassis, giving a choice between the light (and open cockpit exosuit) and a heavy (based on the secret exo design in concept art and found in ruble on missions), and of course the medium chassis we all know

then you choose a booster when you unlock that slot. its a system connected to the mech. from stratagem launchers to jet thrusters and even a seet for a 2nd diver to man a machinegun

and then of course the arm weapons. you gain access to the existing arm guns. warbonds can have future weapons, but not necessary to get access to the mech chassis. and then a level upgrade system to add features to this weapons. from reactive armor for the shield to lock on for the rocket pod

u/geergutz — 6 months ago