Image 1 โ€” PXPlay PC v3.0.0 is finally here! ๐Ÿš€๐ŸŽฎ Local multiplayer, Steam Controller support, frame generation & more
Image 2 โ€” PXPlay PC v3.0.0 is finally here! ๐Ÿš€๐ŸŽฎ Local multiplayer, Steam Controller support, frame generation & more
Image 3 โ€” PXPlay PC v3.0.0 is finally here! ๐Ÿš€๐ŸŽฎ Local multiplayer, Steam Controller support, frame generation & more
โ–ฒ 115 r/PSPlay

PXPlay PC v3.0.0 is finally here! ๐Ÿš€๐ŸŽฎ Local multiplayer, Steam Controller support, frame generation & more

PXPlay PC v3.0.0 is here! ๐ŸŽฎ๐ŸŽฎ PS4/PS5 multiplayer, smoother streaming, Bluetooth haptics & more

Hey everyone! ๐Ÿ‘‹

Two public betas, a LOT of work and plenty of feedback laterโ€ฆ PXPlay PC v3.0.0 is finally here! ๐Ÿ˜„

It took as always much much longer as I have expected but I guess it was worth it.

The full release is now available for Windows, Linux and macOS, and this is one of the biggest updates I've released for the desktop version so far.

If you followed the v2.1.0 beta and v2.9.0 beta posts, you've already seen some of what's coming. Now it's all together in v3.0.0, with many fixes and improvements based on your testing. โค๏ธ


๐ŸŽฎ๐ŸŽฎ Remote Play is better together

PXPlay now supports local multiplayer during PS4 AND PS5 Remote Play sessions!

Connect additional controllers, press Options on each one to join, and enjoy games that support couch multiplayer through PXPlay. ๐Ÿ˜„

For PS5: each additional player needs a PSN account that is already present on your console and registered with PXPlay, or must sign in with a PSN account that is also on the console. This extra account requirement doesn't apply to PS4 multiplayer.

As already mentioned I shared my multiplayer findings with the Chiaki developers, so the open-source Remote Play community can benefit from the research too. โค๏ธ

โœจ Smoother streaming, more ways to tweak your picture

There's quite a bit happening under the hood:

  • Frame generation and interpolation for smoother-looking streaming, especially on higher refresh rate displays.
  • Improved frame pacing across D3D11, D3D12, Metal and Vulkan, alongside streaming performance and input latency improvements.
  • A completely new D3D12 renderer on Windows.
  • Custom Vulkan/libplacebo shaders for sharpening, image enhancement or even your own CRT and retro effects.
  • Ambient Mode, more aspect-ratio options and a live performance overlay.

So whether you just want to connect and play or enjoy experimenting with your streaming setup, there's something here for you. ๐Ÿ˜Ž

๐Ÿ”ฅ DualSense & Steam Deck improvements

DualSense haptic feedback over Bluetooth is now included!

There's also Steam Deck haptic support, and the Deck's touchpads can now act as the DualSense touchpad.

On top of that: improved adaptive triggers, lightbar and LED forwarding, haptic intensity that follows your PlayStation settings, and more flexible controller mappings, including custom SDL mapping files.

๐Ÿ”— Your PlayStation, right in your gaming setup

You can now add individual PlayStation consoles to your Steam library and launch directly into a Remote Play session.

PXPlay also adds remote console registration through PSN, recently played game information and the ability to start supported games directly on your PlayStation 5 through PSN.

If you're upgrading with an existing PSN profile, please refresh your PSN login token under Edit profiles to use all the new PSN features.

And something I'm especially happy about: PXPlay is opening up more to third-party applications and is now integrated into WinHanced! ๐ŸŽ‰

I'm also exploring more fine-tuned integration possibilities. Eventually, this could allow other applications to wrap PXPlay completely in their own UI or launcher, with PXPlay handling Remote Play underneath.

But that's a future story. ;)

๐Ÿ‘€ And yesโ€ฆ there's more coming

The new rendering work is also laying the foundation for something I'm really excited about.

I don't want to reveal too much just yet, but new video enhancement possibilities for many modern GPUs are coming soon. My goal is to make PXPlay deliver the best enhanced video output you can get from a PS Remote Play app.

More about that soon. ๐Ÿ˜„

For the full feature list, fixes and details, check out the GitHub release notes.


๐Ÿ“ฅ PXPlay PC v3.0.0 Downloads

๐ŸชŸ Windows

๐Ÿง Linux

๐ŸŽ macOS

The full versions require a valid PXPlay desktop license. The same license key works on Windows, Linux and macOS.

Get a desktop license here, or try one of the demos above. ๐Ÿ™‚


A huge thank you to everyone who tested the betas, reported bugs and helped get this release ready. Your feedback made a real difference.

If you run into an issue, please post here or email streamingdv@outlook.com or preferably write under this post or contact me directly here on reddit. Include your OS, GPU, renderer, controller and connection type, plus streaming settings and logs if possible.

Have fun with v3.0.0, grab another controllerโ€ฆ and stay tuned. ๐Ÿ˜„๐ŸŽฎ

u/grill2010 โ€” 11 days ago
โ–ฒ 205 r/PSPlay+1 crossposts

๐Ÿš€๐ŸŽฎ PXPlay PC v2.9.0 Beta is here - PS4/PS5 Multiplayer, Frame Generation & Bluetooth DualSense Haptics!

Hey everyone! ๐Ÿ‘‹

Remember when I mentioned that I had figured out multiplayer support for PS4 and PS5 Remote Play, but it still needed more work before I could release it?

Well, it's finally here. ๐Ÿ˜„

The new PXPlay PC v2.9.0 Beta is available for Windows, Linux and macOS, and it's probably the last beta before the v3.0.0 release. There's quite a bit packed into this one, so I'd really appreciate your feedback before the major release!


๐Ÿ“ฅ Download PXPlay PC v2.9.0 Beta

๐Ÿง Linux

๐ŸŽ macOS

๐ŸชŸ Windows


๐ŸŽฎ Local multiplayer for PS4 and PS5

This is the feature I teased in my earlier post: PXPlay now supports local multiplayer during PS4 and PS5 Remote Play sessions!

If you've been waiting to play together through PXPlay, please give it a try and let me know how it works with your controllers and games. This is a big addition, and real-world testing is especially helpful here.

Once you've connected additional controllers, press the Options button on each one to join the Remote Play session. For PS5 multiplayer, each joining controller must be assigned to an account registered on your PS5. ๐ŸŽฎ๐ŸŽฎ

I've already shared what I learned about how multiplayer works with the Chiaki developers, so they may be able to bring the feature to Chiaki as well. โค๏ธ


โœจ Smoother streaming and frame generation

This beta also adds frame generation and interpolation, alongside improved frame pacing for D3D11, Metal and Vulkan. I've worked on streaming performance and input latency as well.

On Windows, I've introduced a new D3D12 renderer. It also gives me a better foundation for future experimental upscaling options and visual enhancements. ๐Ÿ‘€


๐Ÿ”ฅ DualSense and Steam Deck improvements

There's more controller work in this release too:

  • DualSense haptic feedback over Bluetooth
  • Steam Deck haptic support
  • Steam Deck touchpads can now act as the DualSense touchpad
  • More flexible gamepad mappings, including support for custom SDL mapping files

๐Ÿ› Please help test the beta

This is probably the final beta before v3.0.0, so now is a great time to tell me what works well and what still needs attention. Platform-specific issues can be tricky to catch without your help.

If you report a bug, please include your OS, GPU, rendering backend, controller and connection type, plus your streaming settings and log files if possible. You can post feedback here or email streamingdv@outlook.com.

A valid PXPlay desktop license is required, the same key works on Windows, Linux and macOS.

Thanks for testing PXPlay and helping me get v3.0.0 ready. ๐Ÿ˜„๐ŸŽฎ

u/grill2010 โ€” 18 days ago
โ–ฒ 94 r/PSPlay

Steam Controller Support Is Coming to PXPlay - Touchpad + Gyro Included ๐ŸŽฎ

Finally got my hands on a Steam Controller and added support for the left and right touchpads ๐ŸŽฎ

It should work on Steam Deck as well, but still needs a bit more testing. This will be available in the next PC update, which isnโ€™t far away ๐Ÿคฉ

Also, lots of exciting new things are in the pipeline for future releases across all PXPlay ports ๐Ÿ‘€๐ŸŽฎ

The next big task is refactoring the iOS and Apple TV ports to bring them a modern UI and features already available on Android and PC. ๐Ÿ’ช

u/grill2010 โ€” 1 month ago
โ–ฒ 78 r/winhanced+1 crossposts

One of the things for 0.9.9.9 that you guys can stop asking me for is PXPlay support haha. (release date still TBD)

Work has begun on several enhancements to the app for the next release (0.9.9.9). Among the work being done is a highly requested feature for adding PXPlay as a PlayStation remote play option.

Huge thanks to the developer of PXPlay u/grill2010 for his rapid collaboration and support. He very quickly added some api options to PXPlay so WInhanced could work with it in the same way it currently does for Chiaki.

This is a very early look at 0.9.9.9, so I don't yet have a release date for when this will be available.

u/EnigmaP3nguin โ€” 1 month ago
โ–ฒ 37 r/remoteplay

๐Ÿ“ฆ PXPlay Remote Play v2.1.0 Beta is here - Steam Launch, Custom Shaders, DualSense Upgrades & much more

The new PXPlay beta is availble with a lot of new improvements and new features. If you want to check out the release Beta post of this huge update feel free to read more about that here

PXPlay PC v2.1.0 Beta is here

Feel free to try out the beta version and let me know how everyting works. It is still a BETA and some stuff is still WIP so just keep that in mind. Thanks <3

u/grill2010 โ€” 1 month ago
โ–ฒ 202 r/PSPlay

๐Ÿš€ PXPlay PC v2.1.0 Beta is here - Sony SSL Hotfix, Steam Launch, Custom Shaders, DualSense Upgrades &amp; much more!

Hey everyone, that will be a long post๐Ÿ‘‹

PXPlay PC v2.1.0 Beta is now finally available!

I originally planned to keep this version in development for a little longer as it is not 100% finished yet, but because of the recent SSL compatibility problems with Sony's servers, I decided to release the beta earlier than planned.

๐Ÿšจ Important: Sony SSL connection issue fixed

The most important reason for this early release:

PXPlay v2.1.0 fixes the recent SSL connection problems with Sony's servers that affected PSN-related automatic remote connection functionality.

So if PXPlay recently stopped communicating correctly with PSN / Sony services, please give this beta a try.

But while this release was pushed out early because of the hotfix, v2.1.0 contains a LOT more than just that fix. ๐Ÿ˜„


๐Ÿ“ฅ Download PXPlay PC v2.1.0 Beta

๐Ÿง Linux

๐ŸŽ macOS

๐ŸชŸ Windows


๐ŸŽฎ Major new features in PXPlay v2.1.0 Beta

๐ŸŽฎ Big DualSense improvements

The DualSense experience received quite a bit of work:

  • Improved adaptive trigger feedback (special thanks to u/inchenzo)
  • Haptic feedback intensity now follows your PlayStation settings
  • Added DualSense lightbar and LED forwarding
  • Added optional SDL 3 sensor acceleration with fallback support
  • Fixed keyboard mappings inside native rendering views

The goal is to reproduce the PlayStation controller experience as faithfully as possible during Remote Play.


๐ŸŒ Better PSN & console management

PXPlay can now do considerably more through PSN:

  • Remote console registration through PSN like on the Android port
  • Consoles are now separated and managed per profile
  • Recently played PlayStation 5 games can be displayed and started directly via PXPlay
  • Improved handling and presentation of expired PSN tokens

โš ๏ธ Important: If you already have a PSN account registered, please refresh your existing PSN login token in the Edit profiles section. This is required to use all of the new PSN features, such as recently played games and the new PSN integrations.

This should make managing multiple accounts and consoles much cleaner.


๐Ÿ”ฅ Steam integration & direct Remote Play launching

This is one of my favorite additions.

PXPlay can now create individual Steam shortcuts for your registered PlayStation consoles.

That means you can add a PS4 or PS5 to your Steam library and launch it like a game:

Steam โ†’ Your PlayStation โ†’ PXPlay โ†’ Remote Play

PXPlay can automatically start directly into the requested Remote Play session.

There are also startup-performance and direct-launch improvements included in this beta, although some work in this area is still WIP. I'll continue improving this feature and plan to open up PXPlay to more third-party applications in the near future. One example is r/winhanced, where I've already been in contact with the developer about a possible direct PXPlay integration.


โœจ Custom Vulkan / libplacebo shaders

This one is especially interesting for people who love tweaking image quality.

Technically, custom shader support has always been available underneath the Vulkan rendering pipeline through libplacebo. I simply hadn't yet had the time to properly test, integrate and expose this functionality in PXPlay.

With v2.1.0, I finally got the chance to work on it, so PXPlay can now officially load and use custom libplacebo-compatible user shaders.

Important: Custom shader support only works with the Vulkan rendering pipeline, specifically the Vulkan Compatibility Renderer and the Vulkan Renderer.

In simple terms:

You can apply your own additional GPU-powered visual filters directly to the Remote Play video.

These shaders can be used for things such as:

  • Sharpening
  • Image cleanup
  • Upscaling
  • Color adjustments
  • Contrast improvements
  • Denoising
  • Anime-style enhancement
  • CRT scanline / retro TV effects
  • Game Boy-style monochrome or pixel-display filters
  • Cel-shading / cartoon-style effects
  • Retro console display emulation
  • More advanced image processing and experimental visual effects

So this is not limited to simply making the stream "sharper".

You could, for example, create a shader that makes a game look like it is being displayed on an old CRT television with visible scanlines, transform the image into something resembling a classic Game Boy display, or experiment with a cel-shaded / cartoon-like visual style.

You can use existing compatible shaders from the mpv/libplacebo community or create your own custom filters.

For examples and more information about user shaders:

https://github.com/mpv-player/mpv/wiki/User-Scripts#user-shaders

I've also attached a few images with made with some example shaders to this post just for demonstration, so you can get an idea of what is possible and experiment with the feature yourself.

These are mainly intended as examples rather than polished presets, the fun part is that you can use existing shaders, modify them or create completely new ones depending on the visual style you want.

So if you've ever thought:

> "Remote Play already looks good, but I'd love a little more sharpening, different scaling, a retro CRT look or my own completely custom image filter..."

...you can now experiment with exactly that. ๐Ÿ˜Ž

You can basically describe the visual effect you want, experiment with an existing shader or create a custom one, and then use it directly with PXPlay's Vulkan rendering pipeline.


๐ŸŒŒ New Ambient Display Mode

Another new visual option is Ambient Mode, similar in concept to the ambient background effect you may know from YouTube.

Instead of having plain black bars when the stream aspect ratio doesn't fill your window, PXPlay can extend the visual atmosphere of the game into the surrounding area.

There are also:

  • More aspect-ratio options (like on the Android version)
  • A new onscreen aspect-ratio button for switching aspect ratios while streaming
  • Improved native rendering UI and dialogs

๐Ÿ“Š Live performance overlay

You can now display a live performance overlay while streaming.

This makes it much easier to inspect how your Remote Play session is behaving and is especially useful when experimenting with renderers, resolutions, hardware or streaming configurations.


๐Ÿ”Š Audio & stream improvements

Also included:

  • Option to completely disable stream audio as requested from some users
  • Support for onscreen audio volume keys
  • Various native renderer improvements
  • General performance, UI and stability work

Startup performance has also been improved, although there is still more optimization work planned here and it is not yet finished.


๐ŸชŸ Windows ARM64 support

PXPlay can now also be installed on Windows 11 ARM64 (was blocked initially).

Along with the existing Windows, Linux and macOS versions, this continues the work toward making the desktop version available on as many useful platforms as possible. It is not yet a native ARM64 port but should work fine on Windows 11 ARM64 devices.


๐Ÿ‘€ And something else I've been working on...

While working on this release, I was also busy investigating something that has been on my list for quite some time.

And I finally figured it out:

๐ŸŽฎ๐ŸŽฎ Multiplayer support for PlayStation Remote Play - PS4 AND PS5

Yes. :)

I've now figured out how multiplayer/controller handling works for Remote Play on both PS4 and PS5.

It still needs more testing and integration work, so multiplayer support is NOT included in this v2.1.0 beta yet.

But the plan is to bring it to all PXPlay ports at a later point once I'm confident that everything behaves correctly.

And as always with discoveries like this:

The technical information will also be contributed back to Chiaki, so the open-source Remote Play alternative can benefit from the research as well. โค๏ธ


โš ๏ธ Please remember: this is a BETA

PXPlay PC v2.1.0 Beta is not the final v2.1.0 release.

Because the Sony SSL issue required an urgent update, I'm releasing this build earlier than originally planned.

That means:

  • Some parts are still WIP
  • Bugs may exist
  • Some UI/details may still change
  • Additional platform-specific improvements are planned
  • More features are still planned for the final PC v2.1.0 release

So please treat this as an early beta of the next major PXPlay PC update.

If you like testing new stuff though... have fun. ๐Ÿ˜„

And stay tuned, this isn't everything planned for v2.1.0 yet. ๐Ÿš€


๐Ÿ› Beta testers wanted

Bug reports and feedback are very welcome.

If you encounter a problem, please include as much of the following information as possible:

  • Operating system + version
  • GPU + driver version
  • Rendering backend
  • Controller model + connection type
  • Streaming resolution/settings
  • Whether you used Local Play, Remote Play or Steam/direct launch

Bug reports can be sent to:

streamingdv@outlook.com

or preferrably directly here on Reddit.


๐Ÿ”‘ Licensing

A valid PXPlay desktop license is required.

Windows, Linux and macOS all share the same desktop license key.

Purchase:

https://streamingdv.com/shop-list-ns.html


โค๏ธ The goal

There has been a huge amount of work going into the desktop version lately.

Between the improved DualSense support, PSN integration, Steam launching, custom Vulkan shaders, Ambient Mode, rendering improvements, performance monitoring, Windows ARM64 support and the upcoming multiplayer work, my goal remains the same:

Make PXPlay the most complete and enjoyable PlayStation Remote Play experience I can possibly build.

And v2.1.0 isn't finished yet.

More features and improvements are planned for the final PC release.

So stay tuned. ๐Ÿš€

Thanks everyone for supporting PXPlay, reporting bugs, experimenting with new features and helping improve the project.

And especially for this beta:

Please break it and tell me what you find. ๐Ÿ˜„๐ŸŽฎ

u/grill2010 โ€” 1 month ago
โ–ฒ 57 r/XBXPlay+1 crossposts

XBXPlay 2.1.0 Is Here - Bug Fixes, Vibration Settings &amp; Standalone APK Support ๐ŸŽ‰

XBXPlay 2.1.0 is now available ๐ŸŽ‰

This release is a follow-up to the recent major XBXPlay update, which introduced several highly requested features, including:

  • Brand-new modern UI for both the standard and TV versions
  • FSR 1.0 video upscaling
  • 1080p High Quality resolution support

You can find the full announcement and feature overview in the previous release post.

What's new in version 2.1.0?

This update mainly focuses on bug fixes, stability improvements, and additional polish based on the feedback received since the major release.

It also includes:

  • The previously missing Vibration Sensor settings have now been added to the new UI
  • Several internal improvements and preparations for the upcoming alternative Vulkan rendering pipeline
  • Preparatory work required for the planned frame generation feature
  • General performance, compatibility, and stability improvements

Please note that the alternative Vulkan pipeline and frame generation are not included yet, but this update introduces some of the necessary underlying improvements for those upcoming features.

Standalone APK now available ๐Ÿ”ฅ

It is finally possible to purchase and download a standalone XBXPlay APK without Google Play requirements.

This makes XBXPlay available for devices that do not have access to the Google Play Store, such as the Amazon Fire TV Stick and other Android-based devices.

The license key and standalone APK can be obtained here:

๐Ÿ‘‰ Purchase the XBXPlay license and download the APK

The regular Google Play version remains available here:

๐Ÿ‘‰ Download XBXPlay from Google Play

As always, please let me know if you encounter any problems with the update, the new vibration settings, the standalone APK, or anything else.

Thanks again for all the support, testing, and feedback โค๏ธ

Have fun with XBXPlay 2.1.0!

u/grill2010 โ€” 3 months ago
โ–ฒ 162 r/PSPlay

๐Ÿ“ข PXPlay Development Update: Current Status, Upcoming Features, and What's Next

I'm currently working on some PXPlay Android improvements, including a modern Vulkan rendering pipeline, as well as a new XBXPlay update for Xbox Remote Play. This update will finally allow users to purchase and download an APK license directly from my website, which is important for devices without a Google Play Store.

In parallel, I will now start working on the next PXPlay versions for PC, iOS, and Apple TV, to bring some of the major new features to the other platforms as well.

One major feature of the next Android version, which will introduce the new optional Vulkan rendering pipeline, is frame interpolation, also known as frame generation. I will also try to port this feature to the PC and iOS versions.

As many of you know, I work constantly on PXPlay and XBXPlay, actually almost daily, and I have already been doing this for quite a few years. I really appreciate every bit of support I get โค๏ธ.

Still, I sometimes get asked why certain features take longer or why I do not release updates faster, so I will try to explain the reason.

What I especially noticed during the last year is the sudden appearance and rapid growth of alternative streaming and cloud streaming solutions, not only for PS Remote Play, but also for Xbox and PC streaming in general. The reason is quite simple: AI is now broadly available for almost everybody.

AI is not a bad thing, but PXPlay is not a vibe coded app. All versions and ports are written and optimized by myself. I have nothing against AI, it's great actually, and I guess almost everyone is using it in some way now, but writing an app from scratch by hand, especially when learning new programming languages and technologies, takes time. It is not something that can always be done within a month or a few weeks.

In the past, and still today, I have been in contact with many developers in the scene. Nowadays, almost every day a new version of something appears, promising to be the next big thing. But surprisingly ๐Ÿ˜…, most of the time it is not, because there are still many bugs and corner case issues. Only experience can teach you some things that AI can't.

Whenever I release something new, I try to test it as much as possible beforehand. Even if some features take a little longer than in other apps, that does not mean I am not actively working on improvements and new features.

Besides all of that, these are some plans I currently have until around the middle of next year. No promises, as I first need to investigate what is possible and no ETA:

- A dedicated or improved version for Meta Quest. I already have a test device but didn't have time to look into it.

- A completely free and improved Vision Pro version of PXPlay (no inapp purchases no restrictions). But I do not have a Vision Pro yet ๐Ÿ˜…

- PXPlay itself will not support cloud streaming, but I receive this feature request quite often. I may think about creating a separate app for cloud streaming that offers many of the features PXPlay has. It would be completely free, with zero restrictions, and mostly independent from PXPlay. I may also try to let PXPlay use its cloud streaming features when the separate app is installed, similar to a plugin system but independent from each other.

I also finally found some time to work on a completely new app idea, which I think could be useful for many people, especially Android handheld users.

Hopefully, I can share more about it soon โ˜บ๏ธ

reddit.com
u/grill2010 โ€” 3 months ago
โ–ฒ 119 r/XBXPlay+1 crossposts

XBXPlay: Huge New Update Available - Modern UI, 1080p HQ, FSR Upscaling &amp; More ๐ŸŽ‰

The huge new XBXPlay Android update is finally here ๐ŸŽ‰

This one took quite a while to develop and is one of the biggest XBXPlay updates released so far. It follows the big PXPlay update from about a month ago and brings Xbox Remote Play on Android to the next level.

The update includes a completely new modern UI, new video quality options, microphone support, external display improvements, Android widgets, and much more.

Download

Google Play Store

https://play.google.com/store/apps/details?id=com.grill.xbxplay

What's new?

* Brand-new modern UI (for TV and standard version)

* FSR 1.0 Video Upscaling support

* 1080p High Quality resolution support

* Experimental local multiplayer support

* Microphone support

* Optional performance overlay

* External display support

* Android Widget support for Home Screen

* Performance and stability improvements

The new 1080p High Quality mode allows higher bitrates, and the optional FSR 1.0 upscaling can further improve image quality beyond the usual remote play limits.

What's next?

I'm also working on frame generation and an additional Vulkan rendering pipeline for supported devices, which should further improve video quality in the future.

A prototype is already working, but it still needs more testing. I'm currently aiming for sometime around mid or end of summer.

Feedback

If you run into any issues with the new UI, 1080p HQ mode, FSR upscaling, microphone support, external displays, local multiplayer, Android widgets or anything else, please let me know.

Thanks again for all the support, testing and feedback โค๏ธ

Have fun with the new XBXPlay update!

P.S. A standalone APK version without Google dependencies will also be available in a few weeks. It will be downloadable directly from my website, similar to the PXPlay APK release.

u/grill2010 โ€” 4 months ago
โ–ฒ 84 r/PSPlay+1 crossposts

PXPlay Android v8.1.1 is live - fixes, stability improvements and what's next

The full PXPlay Android v8.1.1 release is now officially available.

After the big v8.0.0 update, which introduced the new modern UI and many improvements, and the v8.1.0 update, which added dualscreen support, this new version focuses mainly on bug fixes, stability improvements and polishing the new second-display functionality.

Dualscreen support was mainly built for devices like the AYN Thor, but it can also be used with regular Android smartphones or tablets by connecting an external monitor, TV or portable display.

This update improves that experience further and fixes several reported issues.

Download

Google Play Store

https://play.google.com/store/apps/details?id=psplay.grill.com

APK

https://github.com/streamingdv/PSPlay-Application-Hosting/releases/download/v2.0.0_v8.1.1/PXPlay_Android_v8.1.1.apk

What's new?

Bug fixes and improvements

  • Improved second-display detection so virtual displays, such as screen-recording or casting surfaces, are ignored and the real monitor is selected.
  • Fixed the DualSense touchpad click not working while a custom gamepad mapping was active.
  • Fixed recently played game artwork and profile avatars getting stuck or not refreshing. (there was also a PSN outage involved in that yesterday)
  • Improved PSN account token handling and recovery from faulty tokens.
  • Fixed a crash on some multi-monitor setups, for example on Samsung Galaxy S25 devices.
  • Fixed the aspect-ratio button not showing on a second display.
  • Fixed an image-upscaling EGL rendering issue.
  • Smaller fixes and stability improvements.

XBXPlay and VITURE update

I will also release a new XBXPlay (Xbox remote play) update soon.

VITURE has already received the latest PXPlay update and will probably release it together with the new XBXPlay version once they receive the XBXPlay update, which is currently planned for the end of June.

What's next?

In parallel, I am also working on an additional Vulkan rendering pipeline with more video quality enhancements and frame generation support. If everything goes well, this may arrive for both PXPlay and XBXPlay around the middle of summer.

At the beginning of July, I will continue working on the PC and iOS / Apple TV updates to bring over the remaining missing features to these platforms.

The iOS / Apple TV version will most likely require the most work, as I plan to completely rework the UI and bring it closer to the modern Android experience.

Feedback

If you run into any issues please let me know. As always, the goal is to keep offering one of the smoothest and highest-quality Remote Play experiences possible, and with the upcoming platform updates, PXPlay should become even better across all supported devices โค๏ธ

Thanks again for all the support, testing and feedback. If you have any feature requests, please feel free to share them. I always try my best to make useful improvements happen whenever possible.

Have fun with PXPlay v8.1.1!

u/grill2010 โ€” 4 months ago
โ–ฒ 164 r/PSPlay+1 crossposts

PXPlay v8.1.0 adds Dualscreen support for AYN Thor ๐ŸŽฎ๐Ÿ“บ

Dev of PXPlay speaking here. I finally got my Thor last week and I could start testing multi-display support on PXPlay properly. For those who don't know PXPlay (formerly known as PSPlay) is a 3rd party PS remote play app.

The full PXPlay Android v8.1.0 release is now officially available on the Google Play Store and offers Dualscreen support ๐ŸŽ‰

The feature was mainly built with devices like the AYN Thor in mind, but it also works on regular Android phones or tablets when connecting an external monitor, TV, or portable display.

With this new mode, you can show the actual stream on the big screen while the Thor or your Android device only displays the virtual on-screen gamepad layout. So the device can basically act as a customizable virtual controller while the game itself is displayed on the larger screen. The feature can of course be disabled in the new Display settings in PXPlay.

More Android improvements are planned, including some bigger rendering-related changes coming next.

The Thor is a really awesome device. Let me know what you think, and feel free to share any feedback โ˜บ๏ธ

u/grill2010 โ€” 4 months ago
โ–ฒ 137 r/PSPlay+1 crossposts

PXPlay Android v8.1.0 is OUT NOW - Dualscreen support has arrived ๐ŸŽฎโœจ

The full PXPlay Android v8.1.0 release is now officially available.

After the big v8.0.0 update, which introduced the new modern UI and many improvements, this update adds another major feature:

Dualscreen support ๐ŸŽ‰

This feature was mainly built for devices like the AYN Thor, but it can also be used with regular Android smartphones or tablets by connecting an external monitor, TV or portable display.

For example, you can show the stream on the big screen while your smartphone only displays the virtual on-screen gamepad layout. So your phone can basically act as a customizable virtual controller while the actual game is shown on the larger display.

Download

Google Play Store

https://play.google.com/store/apps/details?id=psplay.grill.com

APK

https://github.com/streamingdv/PSPlay-Application-Hosting/releases/download/v2.0.0_v8.1.0/PXPlay_Android_v8.1.0.apk

Whatโ€™s new?

  • Dualscreen support

  • Custom second-screen on-screen layouts

  • New Display settings

  • Smaller fixes and stability improvements

Whatโ€™s next?

There are still more Android improvements planned. One bigger thing I want to work on next is a new Vulkan rendering pipeline, which could also allow additional video quality enhancements in the future, such as debanding and other rendering-related improvements.

After this Android update, I will also continue working on the other platforms like PC, iOS / Apple TV, and the XBXPlay Android update.

Feedback

If you run into any issues with dualscreen mode, HDMI output, custom layouts, controller input, Android TV behavior or anything else, please let me know.

Thanks again for all the support, testing and feedback โค๏ธ

Have fun with PXPlay v8.1.0!

u/grill2010 โ€” 5 months ago
โ–ฒ 77 r/PSPlay+1 crossposts

Ayn Thor - PXPlay Dualscreen improvements coming soon ๐ŸŽฎ๐ŸŽ‰

I finally got my **AYN Thor** last week, and Iโ€™m excited to share that Iโ€™ve now managed to bring **Dualscreen support** to **PXPlay**! ๐ŸŽฎโœจ

With the upcoming update, youโ€™ll be able to create a **custom on-screen layout for the second screen**, and there will also be dedicated new **Display settings** in the main settings section.

Dualscreen support will also work on standard Android devices that support **HDMI output**. For example, you can plug your Android device into a TV, show the stream view on the big screen, and use your Android device itself as a virtual on-screen gamepad. ๐Ÿ“บ๐Ÿ“ฑ

And of course, if Dualscreen isnโ€™t your thing, it can be completely disabled in the settings.

The new **8.1.0 update** will probably be released **by next week**. After that, Iโ€™ll start working on the **PC and iOS / Apple TV updates** in parallel with the **XBXPlay Android update**.

There are still more Android improvements in the works too, including a new **Vulkan rendering pipeline** with quality enhancements like **debanding** and more. These still need additional testing, so theyโ€™ll probably arrive around **mid-summer**. ๐Ÿš€

More information soon!

u/grill2010 โ€” 5 months ago
โ–ฒ 91 r/PSPlay+1 crossposts

I just published another small follow-up bugfix release for the big v8.0.0 update.

This update focuses mainly on stability and edge cases reported after the v8.0.1 release. Most users were already fine, but a few specific devices exposed some annoying issues that needed another round of fixes.

The most important fix is for automatic connection via IP address and widget-started connections when the console is in rest mode. These paths now send a wake-up signal first before trying to connect, which should make auto-connect much more reliable when using a manually configured IP address.

This release also includes additional fixes for:

  • Android TV auto-connect reliability on some buggy devices
  • Native USB gamepad connection stability
  • Rare decoder / MediaCodec teardown crashes
  • Rare ANR reports during disconnect or stream shutdown
  • A PSN troubleshoot back-button crash
  • EGL / upscaling teardown stability on some Android TV devices

A big thanks again to everyone who sent logs, crash reports, and tested builds, especially users with problematic Android TV devices. These edge cases are almost impossible to reproduce without real-world feedback.

If you had problems with auto-connect, widgets, or Remote Play from rest mode, please give v8.0.2 a try.

For full details about the major v8.0.0 update, please also check the original v8.0.0 release post.

Download

Google Play Store
https://play.google.com/store/apps/details?id=psplay.grill.com

Download APK
https://github.com/streamingdv/PSPlay-Application-Hosting/releases/download/v2.0.0_v8.0.0/PXPlay_Android_v8.0.0.apk

Have fun ๐ŸŽฎ

u/grill2010 โ€” 5 months ago
โ–ฒ 80 r/PSPlay+1 crossposts

The full PXPlay v8.0.0 Android release is now officially available ๐ŸŽ‰

This is one of the biggest PXPlay updates ever and brings a completely redesigned UI, better streaming controls, improved DualSense support, new home screen widgets, smarter console handling, and tons of quality-of-life improvements across phones, tablets, foldables, flip devices and Android TV.

All improvements introduced in this update will also come to other platforms such as iOS, Apple TV, PC.

Thanks again to everyone who tested the beta and shared feedback over the last days and weeks โค๏ธ
A lot of your suggestions made it into the final release.

Download (Google Play Store)

https://play.google.com/store/apps/details?id=psplay.grill.com

Download APK

https://github.com/streamingdv/PSPlay-Application-Hosting/releases/download/v2.0.0_v8.0.0/PXPlay_Android_v8.0.0.apk


โœจ Whatโ€™s new in PXPlay v8.0.0?

๐ŸŽจ Completely redesigned modern UI

PXPlay now has a much cleaner and more polished interface across the whole app.

  • New modern Android UI
  • Redesigned Android TV experience
  • Dark mode support
  • Improved layouts for phones, tablets and foldables
  • Better settings, onboarding and console management screens
  • Cleaner dashboard and registered console cards

PXPlay should now feel much more like a modern Android app.


โšก Faster setup and smarter console behavior

This update makes it much easier and faster to get into a session.

  • Automatic remote registration without PIN where supported
  • No need to be on the same network for supported registration flows
  • No 8 digit PIN required where automatic registration is available
  • Optional explicit Wake-Up button for registered consoles
  • Wake-Up button also available on home screen widgets
  • Auto Connect option for a registered console when the app starts
  • Remote Play button can now use a default connection mode:
    • PSN
    • Manual IP

This should save a lot of extra taps, especially if you usually connect to the same console.


๐ŸŽฎ Streaming improvements

PXPlay v8.0.0 adds many new options to make streaming more flexible.

  • Compact stream area mode for foldables, flip and dual-screen devices
  • Option to show the stream in the top 50% of the screen
  • More aspect ratio options
  • New stretched aspect ratio modes like 21:9, 4:3 and more
  • Optional aspect ratio button during streaming
  • Quickly switch aspect ratio modes while playing
  • Configurable FSR sharpening strength
  • Separate override settings for Remote Play and Local Play per console

There is also a new optional performance overlay with live metrics:

  • Resolution
  • RTT
  • BT / bandwidth
  • VL / video loss
  • DT / decoding time

๐Ÿ•น๏ธ Controller and DualSense improvements

Controller handling also received a big upgrade.

  • Completely improved gamepad button mapping UI
  • Only map the buttons you actually want to change need to be mapped
  • DualSense haptic intensity now follows the console settings
  • DualSense adaptive trigger intensity now follows the console settings
  • DualSense lightbar colors are forwarded from the PlayStation to PXPlay
  • Optional on-screen lightbar color display
  • Added Ultra gamepad refresh rate option
  • More flexible touch control settings
  • Individual toggle touch mode settings for different on-screen button groups
  • Option to disable portrait on-screen controller layouts

๐Ÿ  Home screen widgets and customization

Home screen and console management got several new options.

  • Add registered consoles directly to the Android home screen
  • Start sessions faster from widgets
  • Wake-Up button support on widgets
  • Option to show only one registered console card per screen
  • Option to disable the vertical background stripes
  • Cleaner appearance customization options

๐ŸŒ Quality-of-life improvements

There are also many smaller improvements across the app:

  • Better UX across settings and onboarding
  • Improved appearance settings
  • General performance improvements
  • Many stability refinements
  • Lots of smaller fixes and polish based on beta feedback

๐Ÿฅฝ VITURE support

I will provide the new APK version to VITURE in the next few days as well, so PXPlay v8.0.0 should also become available on their VR glasses once they roll out their next firmware update.


๐Ÿ› ๏ธ Feedback

If you run into any problems, crashes, layout issues, controller issues, or have more suggestions, just let me know and provide feedback.

Please include your device model, Android version, controller type.


Thanks again for all the support, testing and feedback โค๏ธ
I hope you enjoy the new PXPlay v8.0.0 update!

u/grill2010 โ€” 6 months ago