finally added audio to Handlebar, anything needs work?
thank god for freesound
couldn't proceed with roadmap while critical bugs remained unfixed
I should focus on art production but I couldn't let go of a physics bug that prematurely ended my last 2 playtest sessions
finally figured out how to paint a skybox that doesn't look like shit
skybox art production
I wish I could just focus on these for now and do like twenty to leverage the proficiency you get from honing a specific skill set, but I need just three for my steam trailer so will need to stop there.
I should leave a bunch of notes for myself when I have to revisit this in some months. Like for sure I don't need to spend a lot of detailing on the clouds, even with very broad strokes they already look OK.
v1 logo journey
the hands are a nice touch but hurt legibility too much on a non-uniform bg
finally, basic obstacles. it's starting to resemble a game.
how your package with the FRAGILE label is delivered
my alpha2normal pipeline
I'm sure that some people would still call it AI slop, but for me it's a reasonable compromise to use comfyUI instead of manually sculpting normal donors for over 100 leaf cards.
Still need to tweak it so that the depth doesn't fall off so much on the edges though.
I have to remove this shakycam 😢
my friends tell me it makes them sick 😅
drawing textures on your phone is fun
still looking for a good app though, can't recommend Infinite Painter as its history traversal is destructive to the canvas 🤯