When Offline Sync Works… Until the Network Drops Mid-Edit

The app worked perfectly, until the phone went offline

We had this offline editing feature that everyone thought was already tested properly..... you could edit something without a connection, the app would keep the change locally, and once the connection came back it would sync everything with the server

The E2E test was pretty simple, take the phone offline, make an edit, bring the connection back, check the server, everything passed every time. So naturally we thought we were done with it

Then we found a case we hadn't tested at all

The test always started with the phone already offline, but real users obviously don't know when their connection is going to disappear..... someone can start editing while they're connected, lose the connection halfway through, and just keep going because the app is still responding normally

That's what eventually exposed the bug

Someone starts editing, the app sends a request, the connection disappears, the request fails or gets stuck, and the user keeps making changes. Now the phone has the newer version while the server still has the older one

When the connection comes back, the app has to figure out which version should win, and in our case it didn't always get that right

The UI was still showing the user's latest changes so everything looked completely normal from their side..... no error, no warning, nothing that would make them think their change wasn't safe

They could finish editing, close the app and move on thinking everything had been saved

Then they would open it later and the old value would be back

That was the really annoying part because the user wouldn't even know when it happened. They could make a change at 6pm, close the app, come back later and just wonder why their edit had disappeared

We could reproduce it sometimes, but only when we started messing around with the timing of the network connection and the requests. It wasn't really an offline bug in the way we originally thought about offline bugs

It was a timing problem between the local change, the request that was already running, the connection disappearing and then coming back again.....

And that made me look at our offline tests a little differently

It's not enough to test what happens when the app is already offline. You also need to test what happens when the connection disappears while something is already happening

Because users don't wait for requests to finish before doing the next thing. They lose Wi-Fi in a train, switch networks, lock their phone halfway through an edit, come back after ten minutes or tap the same button again because they're not sure if the first tap worked

Our tests are usually very clean and predictable

Real users are not.....

And I think that's where a lot of these bugs come from, those tiny moments where the app is changing from one state to another and the user just keeps doing what they were doing

Nothing crashes, nothing turns red, the test suite stays green

The app just quietly forgets something the user thought they had saved

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u/hunt_for_survival — 8 days ago

Where are you all checking actual sold prices for Riftbound cards?

Riftbound is still new enough that pricing feels like we're guessing on a multiple-choice test lol. I'm trying to figure out real values before buying or trading, not just asking prices.

Most listings show what people want to get, not what cards actually sold for. And since the game is still pretty new, there's barely any sales history—especially for chase rarities and alt arts.

So what is everyone using to check actual sold prices?

u/hunt_for_survival — 9 days ago

لا نجد ما يمنعنا أن نفعل الأفضل فها نحن نرحب بالسرور والسع

u/hunt_for_survival — 11 days ago