



Have I taken the genre name too literally? "Space Numbers Go Up"
I’m making a first-person incremental game where, instead of just clicking UI buttons, you physically walk around a spaceship and interact with its systems: press buttons, pull levers, manage power, upgrade modules, etc.
Because the core gameplay is still fundamentally “make numbers go up,” I ended up naming it Space Numbers Go Up.
I’m curious what incremental players think:
- Does the name feel fun / self-aware?
- Or does it sound too generic and forgettable?
- Would a more serious name make you more interested?
I like that it immediately communicates the genre, but I’m worried it may undersell the immersive part.
AI Disclosure
Generative AI usage: None