u/ilililliiliililiilil

▲ 321 r/TESVI

I’m still pretty convinced this is footage of ES6, just disguised under a separate release tied to a shell publisher (Wildlight Entertainment). What’s weird is how little real credit or visibility there is around any established studio. It doesn’t feel like a normal rollout at all. If you look at it that way, it starts to feel less like a standard game launch and more like something meant to divert attention.

Even the name “Highguard” sticks out. sound just like “High Rock” and "Red Guard" in a way that feels intentional, no way that was accidental. Then there’s the fact it just died 45 days of release... That’s insanely fast, even for low effort live service or gacha games. Concord sure died faster, but that game was just terrible and well known from one of the largest publishers and studios. This game is from a no name studio and for them to just pull the plug entirely on this super secret project a month post release is very odd behavior for small studios, especially one that has the privilege to have been given the last block worth of screen time at the game awards no less.

None of this proves anything on its own, but together it feels like a pattern that’s hard to completely ignore.

What also stood out to me most was Todd Howard showing up right before this game reveal. Not because he appeared, but because the context felt unnecessary. He doesn’t just pop in for unrelated stage moments and then roll straight into a reveal that's not of his own creation, it felt out of place.

And even some of what he said came off like vague industry talk that didn’t really point anywhere specific. Could be nothing, but combined with everything else, it just adds to the overall “this feels off” impression.

This could all be coincidence, but something about this whole situation where it rubs me the wrong way. Literally everybody who saw this image while watching the game awards thought in that moment "holy fuck its elder scrolls 6"...

u/ilililliiliililiilil — 20 days ago
▲ 2 r/dsi

It’s always fascinated me, especially after watching teardowns, just how ridiculously complex the DS and 3DS family are. Nintendo really treated these more like disposable gadgets than something you’d ever repair, which makes you stop and wonder… how did they even build these things at scale?

Modern electronics feel almost chill by comparison. Most PCBs are modular with direct snap cables, biggest annoyance is the dozens of screws all of which are different lengths and heads, for the most part, parts just drop into place like they want to be assembled. But the DS family is assembled very much like a disposable product.

And then there’s that top screen ribbon cable. Anyone who’s ever seen it knows the struggle. It’s thin, extremely fragile, and has to snake through the hinge, cant be to loose or to tight, but just right. Doing that once during a repair is annoying enough… so how were factory workers doing this all day, every day, in seconds is beyond me.

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u/ilililliiliililiilil — 21 days ago
▲ 2 r/nds

Gameboys have had these aftermarket mod screens for some time now. Figured DS family would also have them, so I was wondering if anybody has any insight when these will start coming out.

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u/ilililliiliililiilil — 22 days ago