Last 2 DLC classes set a precedent that makes me wish older classes could follow
Dealing with Carapace has been the meta for the longest while. Knife isn't great against hordes compared to other options, nor is Duelling Blade and yet they are both considered meta definingly strong weapons. In comparison, the DLC classes tend to be able to not be choked out in their build choices:
Hive Scum gets to bring Chem Toxins into every build to deal with Carapace, giving them significantly more breathing room than other classes when it comes to buildcrafting.
Skitarii gets to have Claw for when they want to go all in on dealing with Caracape, while they still have other options if they choose
If you look at the base classes, for example Zealot, they aren't given the same breathing space at all. Fury of the Faithful allows for one instance of rending that goes on a pretty decent cooldown. They also get to use Shroudfield for, again, a single instance of an attack with rending. Otherwise they must stick to guns like Bolters or Snub to shred which again, relies on ammo. The inaccesibility of both of these choices for times where they matter the most leads players to go for melee weapons that can deal with carapace, as melee weapons are always available. I wont act as if I know how things are for Ogryns or Psykers as they are more unique compared to Veterans and Zealots. All I'm asking for is any way for us deal with Carapace being added into our skill trees in a similar way to Hive Scum and Skitarii.
TLDR I just wish I could use my funny shitty weapons without feeling like I'm a burden to my team as soon as I need to clutch up, as the other options make that significantly easier