Normal Golden Behavior?

Normal Golden Behavior?

My Golden does this all the time. Lays on her back, and grabs her snout. She will lay like this for 30 minutes. It looks like she has a headache, but she seems normal when she breaks. Is she just showing off and trying to get my attention?

u/itzaferg — 4 days ago

POWER MINER FULL SIZED ROCK MONSTER

Back in the early 2000's, I started working with LEGO and I helped build the games for Power Miners - Rock Rocket, Cave Convoy, Lava Showdown. (I also worked on Alien Conquest, Racers, Space Police, Bionicel, Hero Factory, Ninjago, LEGO Games, and Legends of Chima).

When we were done with the games and the site launched with them, the LEGO design team from Billund Denmark, sent us this one foot tall model of Glaciator. (Glued together solid.) I was told it was the only one made at the time, and it has been the centerpiece of my collection since then.

Last year I was on Reddit and I saw someone posted a photo of their Glaciator. I was floored, as for nearly 20 years, I thought this guy was the only one and now I found out he has a brother. Anyway, we connected on Reddit and he told me that he won his in a US contest from LEGO, when Power Miners launched. Small world and Reddit totally makes connections.

Anyway, I have recently been selling off parts of my collection and I get asked about this guy when they see a photo of my collection. I get asked for good photos of him, as a lot of collectors want to try and recreate him. So, here it is, photos of all the sides. Happy building.

If you have any questions, feel free to DM me. And no, I am not selling him.

u/itzaferg — 2 months ago

(Selling) Lots of 4K and HD movies $1-$5 - 300, American Psycho, Despicable Me 2, It Follows, Incredibles, Jaws, Jurassic World, The Lorax, Saw X, Zootopia

I accept PayPal FF

All codes have been double checked.

MA is MoviesAnywhere

4K

  • 300 4K (MA ports to iTunes / Vudu / Google Play / Amazon / Fandango At Home) $4 
  • American Psycho Uncut Version 4K (MA ports to iTunes / Vudu / Google Play / Amazon / Fandango At Home) $5 
  • It Follows 4K (MA ports to iTunes / Vudu / Google Play / Amazon / Fandango At Home) $5 
  • Saw X 4K (MA ports to iTunes / Vudu / Google Play / Amazon / Fandango At Home) $5
  • Star Wars Force Awakens 4K (Google Play) $4

HD

  • Despicable Me 2 from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2
  • Divergent from Blu Ray (Fandango/Google Play/Apple iTunes) $1
  • The Heat from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $1
  • Hunger Games Catching Fire from Blu Ray (Fandango/Apple iTunes/Google Play) $1
  • Hunger Games Mockingjay Part 1 from Blu Ray (Fandango/Apple iTunes/Google Play) $1
  • Incredibles 2 from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2
  • Jaws from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $3
  • Jurassic World from Blu Ray (Apple iTunes) $2
  • The Lorax from Blu Ray (Apple iTunes) $2
  • Miss Peregrine's Home for Peculiar Children from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $1
  • Zootopia from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2
reddit.com
u/itzaferg — 3 months ago
▲ 8 r/fcdallas+1 crossposts

FC Dallas Signed Ball

I did some work with FC Dallas 4-5 years ago and I received this signed ball from the team. Any idea who signed this?

u/itzaferg — 3 months ago

(Selling) Movies from Blu Rays - Despicable Me 2, Incredibles, Lorax, Jaws, Jurassic World, Star Wars, Zootopia - $1 and $2

I accept PayPal FF and CashApp

Despicable Me 2 from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2

Divergent from Blu Ray (Fandango/Google Play/Apple iTunes) $1

The Great Outdoors (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2

Incredibles 2 from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2

The Heat from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $1

Hunger Games Catching Fire from Blu Ray (Fandango/Apple iTunes/Google Play) $1

Hunger Games Mockingjay Part 1 from Blu Ray (Fandango/Apple iTunes/Google Play) $1

Jaws from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2

Jurassic World from Blu Ray (Apple iTunes) $1

The Lorax from Blu Ray (Apple iTunes) $2

Miss Peregrine's Home for Peculiar Children from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $1

Zootopia from Blu Ray (MA ports to iTunes / Vudu / Googe Play / Amazon / Fandango At Home) $2

============================

Star Wars Force Awakens 4K (Google Play) $2

reddit.com
u/itzaferg — 4 months ago

Reconstructing Etzanoa in VR with ComfyUI and Gaussian Splats

Hey everyone, I wanted to share a pipeline case study from the team over at Groove Jones. We just dropped a breakdown of how we built Etzanoa The Great Settlement, a historical VR narrative experience for the Meta Quest 3, using a hybrid ComfyUI and Gaussian Splatting workflow. we made a nice little BTS video of the work. Also, check out the case study link below.

https://reddit.com/link/1u3ek8h/video/tjb27rwkub6h1/player

If you’re experimenting with 2D-to-3D pipelines or trying to optimize splats for mobile/standalone VR, this is worth a look.

The Pipeline Breakdown:

  1. AI World-Building (ComfyUI): Instead of prompting 360° panoramas from scratch (which usually messes up composition and lighting consistency), they generated high-quality "hero" cinematic stills first. They used modular systems (Qwen Image Edit, Nano Banana, and panoramic outpainting) to turn those flat hero frames into high-res 180° and 360° equirectangular environments.
  2. Volumetric Conversion: They embedded Apple’s open-source ML Sharp framework directly inside their ComfyUI workflows. This allowed them to run Gaussian prediction nodes and generate .ply files right inside the ComfyUI interface, converting the AI-generated panoramas into explorable volumetric splat environments.
  3. Standalone VR Optimization (Quest 3): As we all know, raw splat captures or high-density generations completely tank mobile GPU performance. To make it run smoothly on standalone Quest 3 hardware, they ran the scenes through heavy optimization steps: density reduction, opacity filtering, and aggressive splat pruning.

The end result is a sort of hybrid between high-end digital matte painting, virtual production, and volumetric storytelling. It’s a pretty compelling proof-of-concept for how ComfyUI is transitioning from a 2D image generator into a lightweight spatial computing layout tool.

Check out the full write-up, node screenshots, and environment details here: https://www.groovejones.com/etzanoa-vr-comfyui-gaussian-splats

Curious if anyone else here has integrated ML-Sharp or similar prediction nodes directly into their Comfy workflows yet? What kind of density/render performance are you getting on standalone mobile chipsets?

reddit.com
u/itzaferg — 4 months ago

Reconstructing Etzanoa in VR with ComfyUI and Gaussian Splats

Hey everyone, I wanted to share a pipeline case study from the team over at Groove Jones. We just dropped a breakdown of how we built Etzanoa The Great Settlement, a historical VR narrative experience for the Meta Quest 3, using a hybrid ComfyUI and Gaussian Splatting workflow. we made a nice little BTS video of the work. Also, check out the case study link below.

https://reddit.com/link/1u1ivy0/video/tjb27rwkub6h1/player

If you’re experimenting with 2D-to-3D pipelines or trying to optimize splats for mobile/standalone VR, this is worth a look.

The Pipeline Breakdown:

  1. AI World-Building (ComfyUI): Instead of prompting 360° panoramas from scratch (which usually messes up composition and lighting consistency), they generated high-quality "hero" cinematic stills first. They used modular systems (Qwen Image Edit, Nano Banana, and panoramic outpainting) to turn those flat hero frames into high-res 180° and 360° equirectangular environments.
  2. Volumetric Conversion: They embedded Apple’s open-source ML Sharp framework directly inside their ComfyUI workflows. This allowed them to run Gaussian prediction nodes and generate .ply files right inside the ComfyUI interface, converting the AI-generated panoramas into explorable volumetric splat environments.
  3. Standalone VR Optimization (Quest 3): As we all know, raw splat captures or high-density generations completely tank mobile GPU performance. To make it run smoothly on standalone Quest 3 hardware, they ran the scenes through heavy optimization steps: density reduction, opacity filtering, and aggressive splat pruning.

The end result is a sort of hybrid between high-end digital matte painting, virtual production, and volumetric storytelling. It’s a pretty compelling proof-of-concept for how ComfyUI is transitioning from a 2D image generator into a lightweight spatial computing layout tool.

Check out the full write-up, node screenshots, and environment details here: https://www.groovejones.com/etzanoa-vr-comfyui-gaussian-splats

Curious if anyone else here has integrated ML-Sharp or similar prediction nodes directly into their Comfy workflows yet? What kind of density/render performance are you getting on standalone mobile chipsets?

reddit.com
u/itzaferg — 4 months ago
▲ 4 r/ITunes

Album Art AI Slop

So I assume we all like the animated album art but do we hair the AI slop album art? Look at how her face and the building architecture melts. This is like 1.0 AI crap. 💩 who QAs this?

Love Animated Albums but hate this.

u/itzaferg — 5 months ago
▲ 280 r/sourcandy+2 crossposts

I did it - I finally opened my box of Star Wars Sour Skittles from Star Wars Episode III

I helped make the games for the Star Wars Episode III Revenge of the Sith and Skittles collab promotion 20 years ago. I've had this box along with another one all this time and recently opened them up.

Along Time Ago in a Galaxy Far Far Away...

In 2005, I helped create the Hunt for Grievous online Shockwave games for the movie Star Wars: Episode III – Revenge of the Sith. It was a huge honor to build a game for the movie launch. I saw Star Wars when I was a kid in 1976 and have been a fanboy for life.

We went to Skywalker Ranch to read the script, to help us with the game while it was in post production to create the games.  Each game was based on a part of the movie. I remember sitting in the boardroom at Lucas Films and wanting to take a picture of it. Each script had our name on it. I was terrified of getting busted, so I didn't. We got to tour Skywalker Sound and even went into a warehouse there and saw some larger set pieces. Inside LucasFilm, it was beautiful, very Frank Loyd Wright. We spent the night at Skywalker Ranch for the trip. I stayed in the bungalow next to Stephen Spielberg's bungalow. They have since moved everything to the Persido in San Francisco.

The whole campaign was a tie-in with Skittles - where you could unlock lightsabers using the colors of the Skittles candies and win prizes.

Every bag had different images of characters from the movie. It was actually my idea to change the insertion rates of different bags, for some characters, so they were less likely to be found in a pack. (I used to create baseball cards, so I thought the packs might be collectible one day and by all accounts on eBay.)

Opening the box - The bags have been sealed in the box and have never seen light since then, so the colors are perfect and pop! No color distortion. The bags been laying flat for all these years and candies (which they call lentils) feel like they have slightly melted and gotten stuck together, maybe even combined into a larger skittles mass. You can feel some of the shapes but it has become a solid skittles bar. It actually helps them look good for displaying. 

I see people selling opened bags on ebay, but I don't think anyone has the unopened bags after all these years.

Hope you enjoyed the background! Feel free to DM me if you have any questions.

u/itzaferg — 5 months ago