Native speakers: how do you naturally read 3袋, 1玉, 1箱, 3件 and 4泊?

I'm compiling pronunciations for different counters, and I've run into a few counter readings where dictionaries / TTS rules disagree. I'm mainly interested in what you would actually say naturally.

  • 3袋
  • 10袋
  • 1玉(うどん)
  • 1箱(ティッシュ)
  • 3箱
  • 3件(問い合わせ)
  • 4泊

The specific readings I'm unsure about:

  • 3袋 / 10袋
    • さんぶくろ or さんふくろ?
    • じゅっぷくろ or じゅっふくろ?
  • 1玉
    • ひとたま seems natural to me. Is いったま ever used?
  • 1箱 / 3箱
    • ひとはこ or いっぱこ?
    • さんばこ or さんはこ?
    • Does it depend on what kind of “box” you're counting?
  • 3件
    • さんけん or さんげん? I've always heard さんけん.
  • 4泊
    • よんぱく or よんはく?

Regional differences would also be interesting.

For context, I've been comparing Open JTalk's counter rules with デジタル大辞泉, NHK放送文化研究所, 国立国語研究所(窪薗晴夫), and 飯田朝子『数え方の辞典』. They agree on most counters, but these are the ones where I'm still getting conflicting answers.

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u/jayaxell — 1 day ago
▲ 5 r/digitaltabletop+1 crossposts

Charge - a 2-player simultaneous-choice duel on a four-beat rhythm. Bot or online, no account.

Two players, one shared rhythm, both choices revealed at once.

Charge is a four beat rhythm-lite strategy game. On beat three you secretly pick charge (gain a resource), attack (spend one), or defend. Attack beats charging, defend beats attacking, first hit wins.

The whole game is reading whether they're stocking up, bluffing, or about to swing.

Play the bot offline, or a real opponent via room code or Quick Start. No account, no install, phone or desktop.

https://charge.tabitalk.com/

Please let me know your feedback!

(It's from a hand game kids played in Singapore in the early 2000s. If you played something with the same shape growing up, I'd like to hear what your version's rules were.)

charge.tabitalk.com
u/jayaxell — 11 days ago

Looking for feedback for onboarding to my rhythm-strategy game Charge

Hi all, I'll be launching my game, Charge, playable at charge.tabitalk.com, soon, and am looking for feedback on how the current onboarding/tutorial experience is like, and what can be improved.

It is a rhythm-lite strategy game which lasts about 1min per match, and has both single and multiplayer. Onboarding and playtests will probably be about 10-15mins of your time.

Your feedback will be greatly appreciated!

Playable for free at charge.tabitalk.com

u/jayaxell — 14 days ago

Looking for feedback for onboarding to my rhythm-strategy game Charge

Hi all, I'll be launching my game, Charge, playable at charge.tabitalk.com, soon, and am looking for feedback on how the current onboarding/tutorial experience is like, and what can be improved.

It is a rhythm-lite strategy game which lasts about 1min per match, and has both single and multiplayer. Onboarding and playtests will probably be about 10-15mins of your time.

Your feedback will be greatly appreciated!

Playable for free at charge.tabitalk.com

reddit.com
u/jayaxell — 15 days ago

Best Playtest Distribution Channel?

We're developing a game and it's in its early stages - we're still testing the game mechanics, and do not have final assets yet. And we do want to start validating early, so we're looking for the lowest friction way to run a playtest.

After some cursory research, we thought Steam Playtest will be ideal, because players can install the game from a reliable source, and updates can happen seamlessly. However, after setting up the Steam app and seeing the release process, I'm super confused as to whether this is the correct route.

Some context:

  • we're developing a game on UE
  • no final assets yet, so we don't want our page to be publicly discoverable (through steam search or google search etc.)
  • distribution should work similarly to "unlisted" - think of unlisted youtube videos or google docs that are distributed by link
  • our idea of "playtest" is a playable version of the game where we're testing a particular hypothesis / mechanic during the development process

And that's where I'm confused on whether Steam Playtest is defined the same way? In its release process, it seems like the store page itself will be public, discoverable, and "Coming Soon"? While that still gates behind signups, that seemed more like a Beta tester signup process more than a "Playtest"?

Then we explored the idea of Steam keys, but we're not sure how they actually work. I see previous posts saying that Playtest keys only work once the Playtest page is released, while the only way to privately distribute is to generate release-override keys on the main app?

So tldr, is Steam Playtest really "playtesting"? Or is it just a beta/alpha flow for the weeks/months before release? What's the correct way to distribute our playtest without having a public page?

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u/jayaxell — 1 month ago

Any bird sitter recommendations in Tokyo?

Long shot, but anyone has a bird sitter rec in Tokyo? Either a specific person or a reliable platform they've used?

Meanwhile, here's a photo of Tofu looking menacingly at Pichu

u/jayaxell — 3 months ago