Why are all my game descriptions on my RGB30 in Spanish? And how do I fix it?

Why are all my game descriptions on my RGB30 in Spanish? And how do I fix it?

u/joealarson — 10 days ago
▲ 4 r/3DprintEntrepreneurs+1 crossposts

What render does a better job of "selling" it?

TL;DR: Do people really prefer flat, single colored renders when buying models for 3D printing?

https://preview.redd.it/12f758q0i5qh1.png?width=2697&format=png&auto=webp&s=9676b644857dfac132b47768f1ffe26b5c2e1bb8

I run 3D Print-and-Play model campaigns for people with 3D printers. My last campaign was a building block set that could be used to make dungeon maps, followed up with an expansion that added swamp tiles. For the next campaign I've been challenged to make Taverns. They are functionally playable multi-floored maps and, I hope, look pretty good doing it.

https://preview.redd.it/4suvfc8np5qh1.png?width=1447&format=png&auto=webp&s=0ac34bf110a0617a4a0915aa4fdd2fdb97d1177b

I've just finished modeling the minimum viable elements for the campaign so I can start 3D printing and building them to show.

However, when I research similar sorts of 3D print-and-play campaign, the renders are always so... bland. Gray, no colors, just flat. Is that really what people want? Because I'd rather show the fully realized 3D prints in dramatic closeups to show what's really possible. Like this:

https://preview.redd.it/deq91pkaq5qh1.jpg?width=1440&format=pjpg&auto=webp&s=eb49815fe10fdb24e2cb84a08dcbd6af3c9bf3e4

That's why I'm brining this to reddit (and that's for reading this far). Do people really prefer flat renders without any color, or would a full color 3D print convince you to open up your wallet more?

u/joealarson — 27 days ago
▲ 2 r/TTDungeonCrawler+1 crossposts

After a year of development, it finally feels like the right time to make a "how to play" video. Is there anything you'd do different?

youtu.be
u/ahobday — 1 month ago

Forget all the rest, the Surge Crystal is OP.

They're as rare as a hens tooth, but they're powerful enough that even with only 3 spikes behind them i literally walked though Chasm with this build.

Pretty sure I dumped the ones I got before in upgrade trades because I didn't know. Had to go farming for a new one. Totally with it, though it's killing the fun of the game. No challenge at all.

u/joealarson — 2 months ago

Action shots of my 3D Print and Play adventure game.

The last playtest went so well, I just wanted to show off a bit. The game is called PrintAQuest.

u/joealarson — 2 months ago

Rules pages as PNGs? What do you use for layout?

I'm building 3D Print-and-Play board game, but there are some non-3D printed components that, while not strictly necessary, would be nice. I'm looking into thegamecrafter.com to produce the non-3D printed components but I was surprised when it insisted that the rules be submitted as PNGs for every page, not just one big PDF.

Admittedly, this is giving me an opportunity to really give the rules a glow-up, but I'm not sure where to start. I've mostly gotten away with free tools so far, but I'm not sure Inkscape is the way to go with this one. What do y'all think would be the best way to format my rules for a new version?

u/joealarson — 3 months ago

How important is a unified design across hero/monster stat cards

I think I'm just getting tired of the iterations.

After my last round of edits on my hero stat cards, I started working on the monster reference cards. Now, the monster cards aren't one-to-one with the monsters on the board, so they don't need the stats tracking. They're mostly just there for quick reference. So I realized I could make my monster cards bottom-load all the relevant information, so you can just put them on the table laid on top of each other but still see the relevant information.

But then I looked again at my hero cards. The layout is completely different.

I could edit my hero cards to have a similar layout. But I really don't want to. However, I think that is probably the right choice.

What do you think? Is it okay for hero and monster cards to have different layouts, or should I unify the design?

u/joealarson — 3 months ago

What's your thoughts on tracking stats on card edges with clip?

The characters in my game have only a few simples stats; Health, and Inspiration, in addition to action points (which is included on the cards for visual reference, mostly). Right now I'm tracking these things with piles of tokens, which I kind of like. But it's a lot of stuff.

I had the thought that I could, with a little redesign and a couple of clips, track these things on the cards. It eats some of the margin, but could be a good alternative to piles of stuff. And, in reality, it doesn't actually have to be used, so it could just be optional.

What's y'alls take? Do you like when games do this, or would you prefer a tactile pile of stuff?

u/joealarson — 3 months ago

Specturm drops 0 filters?

Found the Specturms on a random run. Discovered Spectrums are a thing

Made a build to hunt spectrums. Driver with High Mobility. 3 propellers. Found another Specturm. It dropped no filters.

So not only do I have to roll the dice on whether they'll even appear, I have to roll the dice on if they'll even drop anything? That doesn't seem fair.

reddit.com
u/joealarson — 3 months ago

Daily Challenges/ Race Level / Vertical Level

Picture mostly unrelated. Only not completely, because that's a picture from OverCurve's own video featuring ideas that they haven't implemented yet that I'd love to see.

I just got to the end of the available content and was a little disappointed. I recognize this is a work in progress, but it's getting dangerously close to becoming boring, and I have an ideas for avoiding that, in addition to some level varieties that I think would make for a good opportunity to try a different load out.

Daily Challenges

What if every day everyone got a set loadout to choose from and a set level to run. Make the level and the gear balanced with each other, but every player can customize their experience. This would give people something to do every day as well as something to talk about online. Plus, it would encourage people to try out different gear. For instance if certain guns were unavailable one day, it might be time to learn about the benefits of spikes.

With this people have a daily reason to come back to the game, even if the next update is taking a little while to get out.

Race Levels

And maybe some of those daily levels could be races where the point isn't just to get as far as you can but also to get there faster. These levels wouldn't have the barriers that you need to defeat enemies to get past. If you want to just try to ignore the enemies and just exit the level, go for it.

Vertical Level

I know the game is called "Corebound" implying that the point is to go downwards, but sometimes you gotta backtrack to make progress. But picture this:

The way forward is blocked by an impenetrable door, and the keeper of the key is at the top of a shaft above it. So you must ascend the tower to face the boss, and when you defeat it, it crashes through the tower, taking you with it. The last phase of the level is in freefall, dodging flying debris and firing at the boss' sub systems until it crashes into the door that previously stopped your progress so you can continue.

Now, the jumps would have to be possible with all load outs including default tank, but if you equip a lighter chassis with several choppers might actually be able to skip whole sections, or at least recover easier should you fall. Or maybe the default tank can't do it, and if you go in with a default tank with no choppers or springs there'll be a warning that this level might not be possible with your load out.

u/joealarson — 4 months ago

So... is this it?

So I finally beat Kinetic Workshop only to find... there's nothing beyond it.

So is this the game now? Run levels, collect chests, wait for them to unlock, repeat? Hope for better loot until the game becomes boring and easy?

This doesn't fell like a triumph.

u/joealarson — 4 months ago
▲ 269 r/linuxmint

My Linux Mint setup.

It ain't pretty, but it saved an old windows machine from the eWaste.

u/joealarson — 4 months ago

How to configure touch input for second screen.

I've got an old touch screen display that I plugged into a computer running Mint, and wouldn't you know, it works!

Kind of.

There's a couple of tweaks that I'd like to make that i can't find the settings for. Currently the touch screen only let's me interact with the primary monitor, but i don't want to make that tiny screen the primary monitor.

Solution 1: Make the tiny screen the primary monitor, but give the "secondary" screen is own panel. Problem, I can not for the life of me configure the second panel to be a duplicate of the first. The grouped window list applet alone doesn't want to be moved.

Solution 2: Tell the touch screen to work with the second monitor. I can not figure this out.

In addition, when i use the touch input, the pointer disappears.

Any help would be appreciated.

reddit.com
u/joealarson — 4 months ago

A bad made-for-TV adaptation (Dorothy and the Witches of Oz) rekindled my fixation

https://preview.redd.it/wot3rh7xf9ah1.png?width=564&format=png&auto=webp&s=d3263e68823988981527cbbf9c532a70033eb149

I work at a library and was stocking the movies when I ran across "The Witches of Oz" and thought "Huh, I haven't seen that one before." The cover had a really cool looking Tin Man on it, and the cast had some big names. Billy Boyd, Sean Astin, and Christopher freaking Lloyd.

So I checked it out and spent an hour and a half of my life taking this thing in. I can't say I entirely regret it, it definitely had things about it that were entertaining. There were full CG scenes that looked like they were made for the PS2. It had a reference to the Jabberwocky that made me go "hold on" until the wicked witch says she was going to use the Macguffin to take over all the fantasy worlds and started listing Narnia and Wonderland.

And then the Tin Man that hooked me >!shows up apropos of nothing and has a scene that felt like it was added in post. I don't think he interacted with the main cast at all.!< And the guy he fights >!only exists for this scene as well. And the Tin Man defeats him by tapping him in the neck with his own axe!<.

Christopher Lloyd was good for his part, though he played the Wizard basically as Doc Brown. There's even a scene where he's quoting Doc Brown almost directly.

I'm way underselling this movie. Like I said, it was entertaining and most importantly, it was short. There was nothing about it that made me upset or that I thought would make a drinking game. Honestly, there were things about this that I liked better than Tin Man. If you get the chance I would say it's worth spending an hour and a half with a bowl of popcorn and enjoying. Just keep your expectations manageable.

reddit.com
u/joealarson — 4 months ago
▲ 21 r/3D2A

I need an example of a 3d firearm part used in a non-firearm project.

Has anyone used a firearm part in a non-firearm project? I mean a part which 100% was made for a firearm, whether to mimic a commercial part in a commercially produced firearm, or a part for a uniquely 3D printed firearm, but used in a not-firearm. I need this for a follow up video about why firearm detection is folly.

EDIT: I don't mean similar parts. I mean a 100% firearm part being used in a non-firearm project. My intent is to argue that geometry does not communicate intent and that something that could be used in a firearm does not necessarily have to be used for a firearm.

reddit.com
u/joealarson — 4 months ago

Recommend me a loadout.

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I'm not sure this one's doing it for me.

u/joealarson — 4 months ago
▲ 7 r/howto

How to patch an resin floor

The floor of our makerspace is a poured resin floor about 6 years old. Recently a crack appeared and then i kicked it and a chuck snapped out.

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What do i need to get to patch this? I'm not to worried about matching the pattern at this point.

u/joealarson — 4 months ago