
u/johnnybeesknees

This guy told me the Braves lost the series in the first inning of game 1. Was he confused??
Has the strategy for playing Cap changed recently?
I haven't played in several months and came back to the game for season 9. I've been playing mostly Cyclops but my previous main was always Cap and I've played him more than any other character. I used to have a lot of success playing with him but right now when I swap to him I having bad games very often. I heard they removed the animation cancel for his primary attack? Is there some different way to approach diving than there used to be? Maybe I was reliant on that or my reflexes are trying to do something that's not possible any more? Any help would be appreciated.
Edit for context this is in quick play normal matches, I just play the game casually
Finally get to play as my favorite comic character in this game
Late to the party as I just recently got a chance to start playing him, doing stuff like this is so damn fun. I was on the train of hoping he would be a vanguard because that's what I normally play but I came around fast. Still wish one of his team ups would give him some kind of leadership ability but damn he is very fun to play. Switching between trying to pick people off with the primary, playing angles, putting on pressure with the secondary fire, and using his mobility to get height and escape pressure are all so cool. And the ultimate just feels giga amazing when it hits.
Shockwave Totem Warbringer
Shockwave Totem Warbringer doing level 82 aldur's saga 5+ remnant grand expedition. Kind of a piano build with good defenses using shockwave totems, earthquake, resonating shield, infernal cry, and seismic cry. Scavenged plating and overwhelming presence for persistent skills. Weapon set 1 is all about warcry speed and armour break/armour break effect, set 2 is all about damage.
https://poe.ninja/poe2/profile/Johnnybeesknees-9794/runesofaldur/character/Kolifast
Vruun's Aftermath Werebringer
Werewolf Warbringer build I've been working on using Vruun's Aftermath and Fragments of the Past. Also uses the standard werewolf melee skills as you kind of just freely rotate between melee and blowing stuff up with Fragments and Arctic Howl. Right now the only unique is Vestige for the extra freeze/chill and the Bodach doesn't hurt, either. It's a pure armour build, which feels pretty good for the style (the little bit of ES is from Vestige). Warbringer for the cooldown removal on warcry. There's some anti synergy with shatter and the exploding corpses but really the cooldown is all that matters so getting those explosions when they do happen is just kind of free. Armour break and Imploding Impacts so it gets a nice bonus for all cold damage and scavenged plating runs very smoothly. About 50 div in the build so far, everything can be upgraded. I did get a nice Ape Rite of Passage last night that makes up a lot of that. I'm pretty new to the werewolf world and it took me a while to get used to the rotation of the melee skills so if anyone has any generic werewolf tips I might be missing out on I appreciate it.
https://poe.ninja/poe2/profile/Johnnybeesknees-9794/runesofaldur/character/Mealeator