Payment autoinput
I payed for the fullversion, used for like 2 weeks and now it asks to pay again?
I thought it was permanent if im not mistaken
I payed for the fullversion, used for like 2 weeks and now it asks to pay again?
I thought it was permanent if im not mistaken
Hi everyone, I’m a beginner and I’m still not sure what my natural playing style will be. I’m not changing equipment because of a specific problem; I’m choosing my first proper setup and want to prioritize control and learning fundamentals.
My initial all-round/learning setup is:
Later, I would like to experiment with two different styles:
Offensive, intermediate/advanced:
Modern defensive:
I can source Chinese equipment through platforms such as 1688, Alibaba or Chinese retailers. Does this look like a sensible progression, or would you change any of the blades or rubbers? Are either of the future setups too advanced or poorly matched?
I have a problem with a lot of RPGs and open-world games: they can have an enormous number of systems and mechanics — alchemy, potions, enchanting, food, poisons, different damage types, resistances, crafting, buffs, debuffs, etc. — but in practice, most of them are completely optional.
For example, Skyrim gives you tons of different tools, but you can often just stick to your favorite weapon and use a fairly simple strategy throughout the entire game. The other systems end up feeling more like a collection of options than mechanics you actually need to understand and master.
I'm looking for the opposite.
I want a game where the systems are genuinely interconnected and serve a meaningful purpose. A game where, in order to progress, I actually have to:
I'm not necessarily looking for an extremely difficult game. I don't want a game that's simply hard because enemies have huge health pools or deal ridiculous damage.
What I'm looking for is systemic depth: the game should present different problems, and its various mechanics should actually be useful tools for solving those problems.
Ideally, I want to encounter an enemy and think:
"What does this enemy do? What is it vulnerable to? What resources do I have? What can I combine? How should I prepare?"
rather than:
"Hit it until it dies."
What games do this really well?
I have a problem with a lot of RPGs and open-world games: they can have an enormous number of systems and mechanics — alchemy, potions, enchanting, food, poisons, different damage types, resistances, crafting, buffs, debuffs, etc. — but in practice, most of them are completely optional.
For example, Skyrim gives you tons of different tools, but you can often just stick to your favorite weapon and use a fairly simple strategy throughout the entire game. The other systems end up feeling more like a collection of options than mechanics you actually need to understand and master.
I'm looking for the opposite.
I want a game where the systems are genuinely interconnected and serve a meaningful purpose. A game where, in order to progress, I actually have to:
I'm not necessarily looking for an extremely difficult game. I don't want a game that's simply hard because enemies have huge health pools or deal ridiculous damage.
What I'm looking for is systemic depth: the game should present different problems, and its various mechanics should actually be useful tools for solving those problems.
Ideally, I want to encounter an enemy and think:
"What does this enemy do? What is it vulnerable to? What resources do I have? What can I combine? How should I prepare?"
rather than:
"Hit it until it dies."
What games do this really well?
Es una plegable de las viejas le puse lo necesario para los cambios, abri el cuadro en frio de 110mm a 128mm es de acero
Para medir la cadena la puse en el piñon mas grande tire de la cadena y le sume 2 eslabones
Amaga a salir la cadena del plato, no entiendo por que
Hey! About a year of casual play, ~2hrs/week for 6 months, picked up some basic techniques and footwork but never trained seriously.
Looking at my first custom setup: Blade: Sanwei Fextra FL Rubbers: Palio AK47 Red x2 (one red, one black)
Good choice for my level or too advanced? Goal is loop drive / fast attack. Haven't bought yet — feel free to ask anything! 🏓
"Hey everyone! I've been playing table tennis for about a year, but honestly I didn't put much effort into seriously learning — picked up a few proper techniques and some footwork, but mostly treated it as a hobby. Played around 2 hours per week for about 6 months.
I'm looking to get my first real custom setup and I'm considering: Blade: Sanwei Fextra FL (All-Wood, 5-ply) Rubbers: Palio AK47 (red + black)
Is the AK47 the right rubber for my level, or should I be looking at something else? I want to start taking it more seriously now and focus on loop drive / fast attack style. Haven't pulled the trigger yet so all suggestions are welcome!
I'm aware I might not have shared all the relevant info — please feel free to ask me anything, happy to answer! 🏓"