▲ 2 r/tasker

Payment autoinput

I payed for the fullversion, used for like 2 weeks and now it asks to pay again?

I thought it was permanent if im not mistaken

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u/juanmahansi — 13 days ago

Beginner choosing an all-round setup first, then two style-specific builds — feedback?

Hi everyone, I’m a beginner and I’m still not sure what my natural playing style will be. I’m not changing equipment because of a specific problem; I’m choosing my first proper setup and want to prioritize control and learning fundamentals.

My initial all-round/learning setup is:

  • Sanwei M8, FL handle
  • Yinhe 9000D, red, medium sponge
  • Yinhe 9000E, black, medium sponge

Later, I would like to experiment with two different styles:

Offensive, intermediate/advanced:

  • Sanwei Fextra 7, FL
  • DHS Hurricane 3 NEO, red, 39°, 2.15 mm
  • Yinhe Moon, black, medium, 2.1 mm

Modern defensive:

  • Yinhe 980, FL
  • Sanwei Target Europe Soft, red, around 1.8 mm
  • Yinhe Neptune, black long pips, around 0.5 mm sponge

I can source Chinese equipment through platforms such as 1688, Alibaba or Chinese retailers. Does this look like a sensible progression, or would you change any of the blades or rubbers? Are either of the future setups too advanced or poorly matched?

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u/juanmahansi — 1 month ago

Looking for games where you actually need to make use of the systems and resources the game gives you

I have a problem with a lot of RPGs and open-world games: they can have an enormous number of systems and mechanics — alchemy, potions, enchanting, food, poisons, different damage types, resistances, crafting, buffs, debuffs, etc. — but in practice, most of them are completely optional.

For example, Skyrim gives you tons of different tools, but you can often just stick to your favorite weapon and use a fairly simple strategy throughout the entire game. The other systems end up feeling more like a collection of options than mechanics you actually need to understand and master.

I'm looking for the opposite.

I want a game where the systems are genuinely interconnected and serve a meaningful purpose. A game where, in order to progress, I actually have to:

  • study enemies and identify their weaknesses;
  • exploit vulnerabilities, resistances and status effects;
  • prepare resources for specific challenges;
  • use different tools depending on the situation;
  • combine different mechanics together;
  • manage resources and decide when they're worth spending;
  • adapt my strategy instead of relying on the same one every time;
  • and most importantly, where ignoring these systems actually has consequences.

I'm not necessarily looking for an extremely difficult game. I don't want a game that's simply hard because enemies have huge health pools or deal ridiculous damage.

What I'm looking for is systemic depth: the game should present different problems, and its various mechanics should actually be useful tools for solving those problems.

Ideally, I want to encounter an enemy and think:

"What does this enemy do? What is it vulnerable to? What resources do I have? What can I combine? How should I prepare?"

rather than:

"Hit it until it dies."

What games do this really well?

reddit.com
u/juanmahansi — 2 months ago
▲ 64 r/ifyoulikeblank+1 crossposts

Looking for games where you actually need to make use of the systems and resources the game gives you

I have a problem with a lot of RPGs and open-world games: they can have an enormous number of systems and mechanics — alchemy, potions, enchanting, food, poisons, different damage types, resistances, crafting, buffs, debuffs, etc. — but in practice, most of them are completely optional.

For example, Skyrim gives you tons of different tools, but you can often just stick to your favorite weapon and use a fairly simple strategy throughout the entire game. The other systems end up feeling more like a collection of options than mechanics you actually need to understand and master.

I'm looking for the opposite.

I want a game where the systems are genuinely interconnected and serve a meaningful purpose. A game where, in order to progress, I actually have to:

  • study enemies and identify their weaknesses;
  • exploit vulnerabilities, resistances and status effects;
  • prepare resources for specific challenges;
  • use different tools depending on the situation;
  • combine different mechanics together;
  • manage resources and decide when they're worth spending;
  • adapt my strategy instead of relying on the same one every time;
  • and most importantly, where ignoring these systems actually has consequences.

I'm not necessarily looking for an extremely difficult game. I don't want a game that's simply hard because enemies have huge health pools or deal ridiculous damage.

What I'm looking for is systemic depth: the game should present different problems, and its various mechanics should actually be useful tools for solving those problems.

Ideally, I want to encounter an enemy and think:

"What does this enemy do? What is it vulnerable to? What resources do I have? What can I combine? How should I prepare?"

rather than:

"Hit it until it dies."

What games do this really well?

reddit.com
u/juanmahansi — 2 months ago
▲ 6 r/BiciArg+2 crossposts

Problema plato cadena

Es una plegable de las viejas le puse lo necesario para los cambios, abri el cuadro en frio de 110mm a 128mm es de acero

Para medir la cadena la puse en el piñon mas grande tire de la cadena y le sume 2 eslabones

Amaga a salir la cadena del plato, no entiendo por que

u/juanmahansi — 2 months ago

Is the Palio AK47 right for my level? 2Xtype RED, (Color: Black and red)

Hey! About a year of casual play, ~2hrs/week for 6 months, picked up some basic techniques and footwork but never trained seriously.

Looking at my first custom setup: Blade: Sanwei Fextra FL Rubbers: Palio AK47 Red x2 (one red, one black)

Good choice for my level or too advanced? Goal is loop drive / fast attack. Haven't bought yet — feel free to ask anything! 🏓

https://preview.redd.it/fpdfd6vjhz4h1.jpg?width=640&format=pjpg&auto=webp&s=f09be7d5e51c540cd9918abdbfbf9e8554a5504e

https://preview.redd.it/wobiwrfkhz4h1.jpg?width=640&format=pjpg&auto=webp&s=0a305beb7a7762497153c198c527c09d7911c514

reddit.com
u/juanmahansi — 4 months ago

Is the Palio AK47 right for my level? 2Xtype RED, (Color: Black and red)

"Hey everyone! I've been playing table tennis for about a year, but honestly I didn't put much effort into seriously learning — picked up a few proper techniques and some footwork, but mostly treated it as a hobby. Played around 2 hours per week for about 6 months.

I'm looking to get my first real custom setup and I'm considering: Blade: Sanwei Fextra FL (All-Wood, 5-ply) Rubbers: Palio AK47 (red + black)

Is the AK47 the right rubber for my level, or should I be looking at something else? I want to start taking it more seriously now and focus on loop drive / fast attack style. Haven't pulled the trigger yet so all suggestions are welcome!

I'm aware I might not have shared all the relevant info — please feel free to ask me anything, happy to answer! 🏓"

https://preview.redd.it/f2lv21wwby4h1.jpg?width=800&format=pjpg&auto=webp&s=23249f820ff461da5b22de525f55c25f58868369

https://preview.redd.it/m0rdiy2yby4h1.jpg?width=1200&format=pjpg&auto=webp&s=1386d8d525ddf821b6b51dcc00eb59b4637dd181

reddit.com
u/juanmahansi — 4 months ago