

My attempt at Mongolian/Asian skin tones
Feedback is welcome 😁
How would i go about painting this kind of skin tone,
So far i tried using flayed ones flesh with darkoath contrast over it but it kinda became a mess as it was a bit too dark.
Any help would be appreciated :D
Nephews first ever mini, kitbashed and painted it himself
hes 4 years old and quite surprised at his painting skill ha
A question regarding Subodens "Spear of Chogoris" ability
"This model’s unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If that unit is already eligible to shoot and declare a charge in a turn in which it Advanced, add 1 to Advance and Charge rolls made for that unit instead."
Spearpoint gives me the ability to adv and charge
Suboden does give himself and the unit he leads the ability to shoot and charge after advancing
Does that tick the requirements for me to get + 1 to adv rolls and charge rolls?
If not then what else do i need to do? I feel like the wording is a bit confusing, some clarification would be appreciated :)
Thoughts on my first 2k white scars list
Imperium - Adeptus Astartes - White Scars - Fulguris Task Force, Spearpoint Task Force
Suboden Khan (90pts) - Warlord (attached to outriders + atv)
Kor'sarro Khan (55pts) - (attached to assault intercessors)
Captain (105pts) (with spearpoint paragon and attached to bladeguard in) in the land raider
Captain in Phobos Armour (70pts) ( attached to incursors)
Lieutenant (65pts) (attached to hell blasters) In the impulsor
5x Assault Intercessor Squad (75pts)
5x Intercessor Squad (80pts)
5x Assault Intercessors with Jump Packs (85pts)
6x Bladeguard Veteran Squad (160pts)
5x Hellblaster Squad (110pts)
5x Incursor Squad (85pts)
5x Scout Squad (65pts)
4x Outrider Squad (130pts)
3x Outrider Squad (70pts)
3x Outrider Squad (70pts)
Land Raider (220pts)
Land Speeder (120pts)
Land Speeder (120pts)
Storm Speeder Hammerstrike (155pts)
Impulsor (70pts)
Will be running these guys mainly for my casual games with friends,
fulguris lets me ingress and deepstrike my speeders on turn 1, 8" away from enemies with their multi melta kicking in at 9" thus hopefully dealing decent damage on enemy vehicles early on
lots of outriders for the white scar theme but also because their movement lets me take grab objectives, with korsarro buffing their oc
hellblasters in the party bus impulsor, can supercharge them and the wounds would be soaked up by the impulsor if theyre firing using the impulsors firing deck, if theyre out of the impulsor the LT will give them lethal hits too.
Captain with the spear point paragon on the bladeguard for a heavy hitting melee unit.
Rest of the units are pretty standard. This is my first proper list that ive actually put a bit more thought into rather than "white scars go fast yay"
Any feedback/improvements would be appreciated :)
Feedback on list
Imperium - Adeptus Astartes - White Scars - Fulguris Task Force, Spearpoint Task Force
Kor'sarro Khan (55pts)
Suboden Khan (90pts): Warlord
Apothecary (40pts)
Captain in Phobos Armour (70pts)
Lieutenant (65pts)
5x Assault Intercessor Squad (75pts)
5x Intercessor Squad (80pts)
5x Assault Intercessors with Jump Packs (85pts)
6x Bladeguard Veteran Squad (160pts)
5x Hellblaster Squad (110pts)
5x Incursor Squad (85pts)
5x Scout Squad (65pts)
4x Outrider Squad + ATV (130pts)
4x Outrider Squad + ATV (130pts)
3x Outrider Squad (70pts)
Land Raider (220pts)
Land Speeder (120pts)
Land Speeder (120pts)
Storm Speeder Hammerstrike (155pts)
Impulsor (70pts)
LT and Apothecary are attached to the hellblasters and lobbed in the impulsor
Korsarro and 6 bladeguard are in the land raider
Phobos captain is with the incursors
scouts and incursors to secure early objective and screening,
Outriders to move over to objectives and tie up enemy units arounf the board
Land speeders and strom speeder deep strikes in on t1 with fulguris to see if i can get some early shots on vehicles etc
A possibly silly question regarding ingress/deep strike moves into opponents deployment zone with landspeers
So im relatively new at this and im just building my 2000 point army
My plan was to take 2-3 landspeeders and using the fulguris detachments ability which says "In your first Movement phase, friendly SPEEDER units can make an ingress move."
They also have the "deep strike" keyword which means i can deploy anywhere, even within my opponents deployment as long as im 8" away from enemy units
However ingress also says "Before the Third Battle Round: While doing so, no models can be set up within your opponent’s deployment zone.
So does that mean that i can ingress them anywhere, apart from my opponents deployment zone on the table turn 1 and then turn 3 i can deploy in his deployment zone ?
Or does it mean i can deploy wherever i want including in my opponents deployment zone on turn 1 using the fulguris detachment
any idea on how soon we can expext the multi part outriders to hit the shelves ?
Im looking to get a few more squads for my army but just wondering if i should hold off and wait
Outrider seargeant WIP
Another day, another cathay kitbash
The head crown is taken from a jade lancer helmet and glued on to a normal space marine head 😁
Love using grand cathay bits for my white scars kitbashing
Grand cathay space marine !
legs and chest pieces are from standard intercessors and the torso armor is from jade warriors :D