No Visual Fire Effect for Enkindled on Seathorn/Staff?

No Visual Fire Effect for Enkindled on Seathorn/Staff?

I crafted a second Seathorn, and by some miracle I got exactly what I was hoping for; Enkindle. Upgraded it, and by some second miracle, double Enkindle; lottery ticket time.

Anyways, I put it on and zoned into the open world only to be met with disappointment; there doesn't seem to be any burning visual effect for Enkindle on the Staff. In effect, crushing my Fire Mage visuals dreams.

Anyone else notice this? or have similar issues with this or any other weapon? (it's not the toggle in the settings btw; it's on and works fine for other weapons)

u/kestononline — 4 days ago
▲ 191 r/SteamDeck

My simple Steam Deck "Travel" setup

I know many have some pretty elaborate Travel and carry setups for their Steam Decks, but mine is pretty simple:

  • Steam Deck (3TB/LCD) w/ Protective Case and built-in kickstand. Sitting on the shell/cover in pic but usually don't use that unless it's a soft surface.
  • VITURE Pro XR Glasses (~$250 new); nothing like a floating 80-100" OLED screen anywhere
  • iClever BT Folding Keyboard/Trackpad (~$40 new)

And it all fits nicely in my Sling bag (also fashionable and not bulky) with plenty of room for other things.

I think one of the big justifications for me getting the XR glasses, is that it was much cheaper and less hassle than upgrading to the OLED model which didn't give me much personally since I play docked to power most often; so battery life improvement wasn't my priority then.

u/kestononline — 12 days ago

Pyromancy Skills need a Balance pass

Right now Firewall is out-scaling everything else by a factor of like 20x; it's not even funny. Everything else is literally just being used/setup to apply Firewall damage to be competitive.

While as an IncineBro I am happy to see burning in general get some pumps, it's currently way too lopsided into and reliant on one skill.

It's also not helping that the supporting Aspects like Ancient Flame catapults it (Fire Ring) even higher.

I tested Leoric's Crown on the PTR, and for S15 it helps the shift a little; as slotting a seasonal damage Splinter gives you damage in the Helm slot that applies to everything; as opposed to only Firewall with the FireStorm helm. But the actual gap on the skill output themselves is still massive.

It's always risk wanting change, because Blizzard's logic is often "OK, we made them all suck now - problem solved".

Edit: I am mostly referring to amongst other Burning/Pyromancy skills btw; Like Incinerate, Inferno, Meteor, etc.

reddit.com
u/kestononline — 14 days ago

Auto-Run - For Steam Deck/Machine/OS/Input players

It's fairly simple to setup:

  1. Map a button (any you prefer) to [Left Stick Up].
  2. Add Sub-Command of [Left Stick Click].
  3. Set it to Toggle in the button settings so it "holds" the press for itself.

I got really tired of having to hold down the stick when running long distances, so it's way easier to just tap my R5 button I have the above mapped to and just steer with one hand (Right Stick for me).

u/kestononline — 14 days ago

Enchantment Master Nerf - S15 PTR

They just straight up deleted any damage increase for every build using the same element enchants? WTF bro... that is literally cutting everything that isn't Tri-Element META in half.

So to get anything at all from this, I am forced to run a different element enchant.

Blizz logic as usual, just baffling.

u/kestononline — 15 days ago

Initial S15 PTR Sorc-relevant Changes - How do we feel about it?

Replicated the notes and bugs sections that seemed relevant to Sorc below.

Splinter of Pain looks great for any setup that gets around mostly using Teleports, and Splinter of Hellfire looks great for any DoT builds.

I personally like that they limited ring of fire to Pyromancy skills, this makes it less exploitable by all setups (and thus less likely to get super nerfed later). Give us Pyros something to hold on to lol.

The Leoric's Crown looks cool, but only useful for this season's mechanic. Where it counts as a Jewelry item, so you can place these/two Soul Splinters in it, and it doubles the effect? I hope it actually works this way.

Sorcerer

  • Core stat scalar increased from 1.25 to 1.625.

Developer’s Note: This change increases Damage per 10 points of Intelligence from 1.25% to 1.625%. We're continuing to evaluate how the balance of each class holistically differs, and the core stat scalar helps adjust for some of these differences.

Skills

Firewall

  • Ring of Fire Variant
    • Now only affected by Direct Damage from Pyromancy Skills.
  • Will now spawn on you if used from the Enchantment.

Frozen Orb

  • Great Orbs of Fire Variant
    • Now only consumes 1 stack of Overpower to explode 3 times.

Fireball

  • Frostball Variant
    • No longer requires enemies to be Frozen to create Ice Spikes.
    • Reduced amount of Ice Spikes from 5 to 3.
    • Damage decreased from 170% to 85%.

Ball Lightning

  • Orbital Variant
    • Can now be cast while moving.

Paragon

Pyromaniac Glyph

  • Maximum Damage bonus reduced from 18%[x] to 15%[x].

Enchantment Master Legendary Node

  • Damage increase reduced from 100%[x] to 60%[x].
  • Removed increased damage for second Enchantment if it is a different element.

Developer’s Note: We want to simplify this node by removing the need to decide if having different elemental enchantments was worth more than having the same elemental enchantments.

Legendary Aspects

Shivering Aspect

  • Damage increased from 60-90%[x] to 90-120%[x].

Frozen Wake Aspect

  • Damage increased from 2-3%[x] up to 60-90%[x] to 3-4%[x] up to 90-120%[x].

Blasting Aspect

  • Damage increased from 60-90%[x] to 80-100%[x].
  • Normalized ranks to 21.

Elemental Constellation

  • Damage reduced from 80-120%[x] to 45-60%[x].
  • Normalized ranks to 21.

Uniques

Blue Rose

  • Damage increased from 40-60%[x] to 80-100%[x].

Talisman

Tirahj's Uncanny Insight

  • Added a 60%[x] Conjuration bonus damage multiplier to the 2-Piece Set Bonus.
  • 5-Piece Set Bonus: Damage increased from 175%[x] to 200%[x].

Breath of the Frozen Sea

  • 3-Piece Set Bonus: Increased Maximum Life and Barrier Generation from 20% to 30%.
  • 5-Piece Set Bonus: Now also reduces Mana Cost of Frost skills by 30%.

Seasonal Mechanic - Souls Splinters

Note: The values provided below scale between the different Item Quality tiers.

Splinter of Anguish

  • 250/175/2625/4375 Fire Resistance
  • You gain 15/20/25/35%[+] Critical Strike Chance and Attack Speed, but your Primary Resource Costs are increased by 30%.

Splinter of Sin

  • 250/175/2625/4375 Lightning Resistance
  • You gain 10/20/30/40%[x] Maximum Health, but your Maximum Primary Resource is reduced by 30%.

Splinter of Lies

  • 250/175/2625/4375 Cold Resistance
  • You gain 40/60/80/100% increased Gold Drop Rate, Crafting Material Drop Rate, and 25% Bonus Experience, but you are always Weakened and Vulnerable.

Splinter of the Black Soulstone

  • 7/20/30/50 All Stats
  • Killing enemies absorbs a soul for 15 seconds. Each soul increases your damage by 2/3/4/5%[x], but increases your damage taken by 0.5%. This effect stacks but does not refresh.

Splinter of Pain

  • 250/175/2625/4375 Poison Resistance
  • You gain 10/20/30/40% Damage Reduction, but you lose 30% Movement Speed.

Splinter of the Mother

  • 250/175/2625/4375 Physical Resistance
  • You are Unhindered. Touching enemies makes them Vulnerable for 10 seconds. After touching 100/150/200/250 enemies, you are Stunned for 4 seconds.

Splinter of Hellfire

  • 35/50/375/625 Resistance to All Elements
  • You deal 40/60/80/100%[x] increased damage but lose 100% Critical Strike Chance.

Splinter of Damnation

  • 250/175/2625/4375 Shadow Resistance
  • Killing an Elite Pack increases Monster Power by 1 for 10/15/20/25 seconds.

Bug Fixes

  • Fixed an issue where Frostbite would not be consumed on staggered enemies when using Breath of the Frozen Sea set.
  • Fixed an issue where Cauldron set stacks could reset erroneously.
  • Fixed an issue where Flame Shield would grant more stacks than intended.
  • Fixed an issue where Frigid Hydra Variant base damage was lower than intended.
news.blizzard.com
u/kestononline — 21 days ago

Is there a particular weapon or type you weren't expecting to like or didn't like, but it grew on you slowly?

Thought I'd mix some drip with some relevant weapon discussion. I didn't like Great Sword in the beginning, I thought it was too slow and and the move-set sequence seemed clunky. But as I leveled a few of them up for the progression, by and by I started to like it and learn the timing of using it a bit better.

Now it's earned a place in my Warlock setup (Great Sword + Caster Gauntlets), and I really like the alternating of using them both and prefer to use the GS more for the animation (spinning swings lol). Very much a "Staff" goer in most games, so this was a surprise.

Any weapons this applies to for any of you? Didn't like, or don't typically like, but it earned a place in your load-outs?

PS. My runner up is Short Blade (single-blade side-arm kind) in my Ranger setup; which I use more than the bow now. Didn't think going stealth (unique rune) and backstabbing everything in sight could be so satisfying.

u/kestononline — 21 days ago

My SF Crusader Knight Drip

Just a little mixing and matching:

  • Helm - Forgefire
  • Body - Wazzard
  • Legs - Circade
u/kestononline — 22 days ago

Pensive Gear is so good, why wear anything else

I want to wear the other stuff for the theme and fashion, but the Pensive gear is so well rounded, kinda hard to justify having no magic defense or lower stats with everything else.

Why does most of the Courage-scaling (and grace) gear have zero magic defense lol, and only a marginal edge in physical defense.

I guess maybe the pensive set is made to be well rounded as a starter quest reward so you have something to use/play without needing to chase/farm better armor. But it really seems like night and day to the rest. Pretty much all the armors I collected and crafted are worse to wear.

u/kestononline — 22 days ago
▲ 124 r/SoulFrame

What Pact/Theme has you had the most "fun" playing?

For me, it has been Mora's Hand; because I love Fire themes.

While I would prefer it to be a ranged/mage most times, currently we don't really have any Flame runes for Staff, Gauntlets, or even Bow. So I've been using Sword or Sword/Shield.

But what I love is how everything about the setup can be Fire/Flame. With Enkindled on my eapons, they glow with Fire, the Rune ability is Flame, and ALL three of the Pact skills are Flame/Fire. But also, they are actually all useable in the rotation. Flame Thorns > Run in, Flame AoE > Fireball any shield or tough ones; while slashing with Fire sword and stabby fire rune. And more often that not, pulling smite recharges the ones on cooldown and makes them useable again without long waits.

So it's fire everywhere, and things burning/melting everywhere.

Anyways, this made me curious on which other themes/Pacts other people have fun playing, and why (even if it's not the strongest).

PS. Of some of the others I tried, I didn't like some being more situational, so they didn't get much use etc. And there was often a disconnect between the Pact, and the weapon/combat game play.

u/kestononline — 29 days ago

Is 3 the Wevetseed Max?

When I search google, it tells me the cap is 100. But currently whenever I claim seeds from the tree in Nighthold, it always maxes in my inventory at 3.

I had 2 today, l claimed/harvested 3 from the tree, and only had 3 after.

So has it been changed or capped now? Or am I experiencing some sort of bug?

u/kestononline — 1 month ago
▲ 286 r/SoulFrame

Who is your Favorite Ancestor, and why is it the Witch Verminia

Drab, drab, everything drab...

u/kestononline — 1 month ago

Steam Deck (ie. Portable Devices) Soulframe Settings for 30 FPS

So let me preface by saying that these settings are not for "Max" FPS. I'm an older gamer, so playing the game at 30 FPS is fine for me. Thus my aim is usually to get the game looking as good as I can, but hit 30 FPS locked/minimum.

Some will just jam every conceivable setting to the lowest in order to get 45-60 while the game looks like a blurry mess... but that doesn't work for me. No FSR (because 2.2 looks bad), No Dynamic scaling.

I've individually toggled every setting on/off/low/medium/high to observe the effects on performance relative to the graphical fidelity, and this is my best/preferred config.

PS. For Anti-aliasing you could probably go for the one just below (1-3 FPS difference), but I play on my TV a lot and lower looks bad (shimmers).

PS2. LSFG works as well, but I prefer not to use it; as it hits the base FPS for about -5 to -6 FPS; and doesn't feel that much "smoother" to me at 2X.

u/kestononline — 1 month ago

Appreciation for the game Engine

Just have to say how much I appreciate this game engine. It can look pretty good dialed up, but can also be dialed down to look decent and performs very well. Speaking from the perspective of having it actually run well on lower end devices like my Steam Deck.

So many devs just using Unreal Engine X when it's not even necessary and performs horribly unless you have some super beefy rig.

Always a good choice when performance isn't barrier to entry for a game like his.

reddit.com
u/kestononline — 1 month ago

PSA: Careful when you first get access to appearance NPC, there is no confirmation for changing some things

So basically I created a character that had the kind of wilding/horizon-zero-dawn hairstyle. Once I unlocked the appearance NPC, click on a different hairstyle to see what it looked like... no confirmation of saving; ok so I back out.

Oooff... that is now my hairstyle. But now the hairstyle I had before is not "unlocked"; had to spend premium currency to buy/unlock it again apparently (even though I had it on before).

Anyways, just be careful with that.

reddit.com
u/kestononline — 1 month ago

How do I Equip a Rune?

So I cannot for the life of me seem to figure out how to equip a Rune. I did some searching on Google, and read some posts in Reddit and some clips on YT. One vid I saw showed an Enhancement or something command when viewing your weapon in order to slot the Rune; but I do not seem to have that.

I have a bunch in my inventory, and I am using a Staff (or whatever it's called). and the ArchStorm rune seems to be usable by that weapon (by the icon in the top left).

Is there something super obvious I am missing here, or anything I need to do to enable this?

Thanks for any info.

u/kestononline — 1 month ago

SoulFrame on SteamOS/SteamDeck hard-crashing entire system on trying to enter game

I recently downloaded and installed Soulframe. Install went fine, updated and installed the new content in the launcher.

But when I click ENTER (which is supposed to launch the game itself I think), my entire system reboots.

I have tried using Proton Experimental, Proton Hotfix, etc. Same result.

Anyone else tried it having similar issues, or have it working right now (as of today)?

Thanks

Update: Thanks for the feedback guys. I tried Proton-GE 10-34 and it is working using that.

reddit.com
u/kestononline — 1 month ago

SoulFrame on SteamOS hard-crashing entire system on trying to enter game

I am on Steam Deck. Not sure if this belonged in SteamOS or SteamDeck. But since it's software, figured SteamOS was the place for it.

Not sure if anyone else if having this similar issue. I recently downloaded and installed Soulframe. Install went fine, updated and installed the new content in the launcher.

But when I click ENTER, which is supposed to launch the game itself, my entire system reboots.

I have tried using Proton Experimental, Proton Hotfix, etc. Same result.

Anyone else tried it, or have it working right now?

PS. Until tomorrow, you can register (on the website) and get access to the EA/Prelude permanently; if anyone is inclined to try it themselves.

Edit/Update: Was able to get it launching successfully using Proton-GE 10-34. Seems the regular Proton has issues with this game.

reddit.com
u/kestononline — 1 month ago
▲ 57 r/diablo4

Using a Potion should remove any Poison effects and grant immunity to poison for 6s

Right now the rate at which Poison does damage is just ridiculous. The tiniest bit of poison and you have to pop 2-3 potions in succession just to survive. It's pretty much pointless to even have poison resist.

This has been a long standing issue. As in title, I feel that on Potion use any poison effects should be removed, and grant immunity to poison for 6s or so to account for if it's a ground effect.

In addition, the poison ground effect durations are beyond nonsense. It lasts for like 30-45s. I can die to a boss/elite, respawn, run back, and the poison effect is still there. This is especially irritating when you've just killed a boss in the pit etc and have to wait 30+ seconds just to interact with the pillars.

TL;DR: Poison on player effects are OP, plz nerf.

reddit.com
u/kestononline — 2 months ago