What is “Good” Retention?

Hi, I posted about what users count on here before and I wasn’t sure if I was actually tracking properly for gamified lives. Many people commented saying to focus on retention instead…

So here’s the question how do I know what retention number to target, and how should I be quantifying this?

For context:

I’m currently on day 15 post launch
32 users (goal is 100 by day 30)
16 registered users (made an apple sign in act)
16 unregistered users/guest users (made a guest act, hit the core feature)

Retention stats:
(D1 & D7 stats are active users not just coming back)

Registered users: D1: 25% D7: 36.4% stickiness: 31.6% (DAU/MAU)

Guest Users: D1: 14.3% D7: 22.2%, guest came back day 7: 10(out of 16, 62.5%)

Averaging 2 new users per day 50/50 signed in or guest.

No conversions yet which I’m fine with because I’m targeting a 1% conversion for the start so hopefully 1 paid user at 100 users.

I’d love to know what my goal retention should be and If you guys have any tips to improve retention.

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u/kev_habits — 6 days ago

Gamified Habits SHOULD be Rewarding

Hi,

I saw that there were so many gamified habit trackers around but none of them truly felt like they were made for me. I built Gamified Lives which uses your own photo to create a custom character that looks just like you, then you play the game of life in the app by setting goals, habits, and tasks. You level up in the app and get coins for completing tasks. You can then buy clothing, accessories, and workspace decorations. I built the app around some main frameworks,

  1. The app should be centered around YOU leveling up not leveling up a random character
  2. The app is resilience first, so when you miss a day instead of being punished the app rewards you with double xp and coins if you come back the next day
  3. The app has an Ai coach which can call you whenever you’re slacking to get you back on track similar to what a gym buddy would do for you.
  4. Life modals inside the app for whatever you are trying to improve for example if you’re goal is to gain 10 lbs of lean muscle you can use the food scanner, the body comp scanner, track full macros, track your sleep, track weight lifted, steps, etc… and it all works towards that goal you have set!

If you haven’t found a good RPG habit trackers definitely give Gamified Lives a shot!

reddit.com
u/kev_habits — 7 days ago

Is SEO Reliable?

Hi, I started SEO around 30 days ago for Gamified Lives, it’s already started to pull me users even though I’m only 7 days post launch. Should I be relying on it to be able to keep getting me users or will it dry up? Just to give some context I’ve been posting daily blog posts just 1 per day, optimizing it and linking different trees together. I’ve been only getting maybe 10-15 views for all articles combined in a day but I’m getting download conversions from it. I’m just wondering if 1. It would be helpful to post even more articles, 2. Is this scalable and will it continue to get better as the presence continues, 3. How can I increase download conversions since I’m at around 10%?

Also is it worth running ads on those keywords that are proving to be successful in the next few weeks?

I’ve also seen some decent responses from Gemini when it comes to knowing about my product when asking certain key questions/phrases. Is this something I should push harder on?

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u/kev_habits — 13 days ago

What Users Count?

I’m 5 days into my launch of gamified lives, I set a goal to get 100 users organically in 30 days, so far I’m at 12 users (same as 3 days ago) however I’ve been getting reviews, and have seen users click download from my website. This is puzzling me because I see I have 64 guest logins (some of those were from me testing the app before I pulled that data too in order to bring over TestFlight user data). Should I include downloads from users who are signing in as a guest and not through Apple? I’m puzzled on how to think about it whether I should include them in my 100 users and I’m even more confused on how to get them to create and Apple sign in if they already decided to guest sign in. Would love some feedback here on how to approach this.

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u/kev_habits — 16 days ago

Notifications stopped working for me

The average phone gets around 46 notifications every day, my habit reminder was a single buzz in a stream of notifications eventually I think my brain habituated and the notification was nothing more than a little reminder that I would swipe away without even fully registering what it was. I started looking into data and it seems this is a common problem and is simply how our brains work when it comes to attention. I think the solution is something more personal that feels like a 1 on 1 reminder as opposed to getting a 47th notification that you just swipe away, have any of you had success with any other form of reminders and been able to get away from the notification blindness?

Personally I think that having a real reminder that is based on real accountability is the solution here. I used to workout super consistently and the way I was able to stay consistent wasn’t by just waking up and going or by using a habit tracker but by having a gym buddy that wouldn’t let me skip and I wouldn’t let them skip because we both knew we had to go and we would both make sure that no matter what we were going.

I think as we get older and more independent it’s harder to have a gym buddy you can always rely on to have the same schedule as you and really be able to go with you every single time.

I’ve been playing around with some tools and think I finally found some success but I would love to know what everyone else is doing to stay on track with their goals.

reddit.com
u/kev_habits — 17 days ago

Nonzero days line up perfectly with what the habit research actually shows

This sub's whole idea; do something, however small, rather than nothing this matches the science. A single missed day doesn't derail a habit; the "I already failed" spiral that turns one zero into ten does. So the move is exactly what this community preaches: make today nonzero. Two pushups counts. One sentence counts. What's your smallest-possible version of your habit for the bad days?

reddit.com
u/kev_habits — 17 days ago

What Finally Made Habits Stick: measuring the comeback, not the streak

For most of my life I measured habits by my longest streak. It always ended the same way one miss, a wave of "I blew it," habit gone in a week. What changed everything was tracking a different number: how fast I came back after a miss. That's the thing that actually predicts whether a habit survives. Once I stopped worshipping the streak, missing a day stopped feeling like a catastrophe. Anyone else changed what they measure and had it click?

reddit.com
u/kev_habits — 18 days ago
▲ 2 r/Habits

The “What The Hell Effect” is why one slip turns into 5

Polivy and Herman studied dieters in the '70s and found that after a single slip, people didn't gently return they overindulged, reasoning "well, I already blew it." One cookie became the box. It applies to any habit. One missed run becomes a missed week because the plan feels broken, even though it isn't. What's helped me: treat a miss as a single data point, not a final verdict. Anyone have a trick for interrupting that spiral?

reddit.com
u/kev_habits — 19 days ago

Launching Was The Easy Part

Day 2 of launch, it has been rather underwhelming in currently sitting at 12 users out of my goal for 100 organic users so 12% of the way there, from the stats so far I’ve seen that I got 1 of the users from SEO they went to my website and downloaded it. 2 other users came from Reddit, and the other 9 came from the original TestFlight group I had which just redownloaded the app and are enjoying it so far. I think the best thing this has done is shown me that there were still some flaws with Gamified Lives, I was having some issues with avatar generation, I got some recommendations for the onboarding as some users were slightly confused and asked for it to be a bit more streamlined, overall good feedback. Now comes the question if you have been in this position already trying to get your first 100 users what would you do to try and hit that target in 30 days, my goal is basically 3-4 new users daily obviously it’ll stack up to likely larger numbers by day 30 as opposed to day 2 or 3. Let me know if you guys have any tips on growing organically after launch, thanks for all the great feedback on my launch post and other posts prior!

reddit.com
u/kev_habits — 19 days ago
▲ 3 r/gamification+1 crossposts

Gamified Lives Is HERE!

The Habit App that calls you back is finally here! Gamified Lives has been through the ringer the last few weeks, as many of you likely saw I had 3 Apple rejections, I missed my launch day of June 1st, I was trying to figure out when to stop building features and to just launch the app. I appreciate all the support and feedback i got from everyone. A little more about the app for those interested in checking it out; I built this because most habit apps tend to fail the same way, you miss a day and the streak resets to zero. The screen turns red and then you quit. I feel like the shame spiral ruins your ability to truly form a habit and actually achieve your goals. Two things make me standout in the crowd of habit apps: 1. An Ai coach personalized to every users which calls to check in and make sure you stay on track with the goals you have set, not in an annoying way but as if it were your friend that you agreed to go to the gym with everyday that will keep you accountable to doing so, 2. I built the app in a forgiveness first angle where you have a resilience score which tracks how fast you come back after breaking a streak not just that binary streak number which doesn’t actually tell you anything, the hardest part of starting something new is staying on track and missing a day is always going to happen so there’s no reason to punish you for losing the streak instead Gamified Lives rewards you. Let me know if you have any questions I can answer for you, I’d love for you guys to check it out and give me some feedback! Thanks for all the support I’ve gotten here and the road to the first 100 users without any paid ads begins now!!

u/kev_habits — 20 days ago

One missed day does not erase your progress, there’s research on this

A UCL study (Phillippa Lally’s habit work) found a single missed day had no measurable effect on whether a habit eventually stuck. The skip doesn’t undo you quitting because of the skip does. I used to treat a broken streak like proof I was a failure, and that story did far more damage than any missed workout. If you slipped this week, you didn’t fail. Just go again today

reddit.com
u/kev_habits — 22 days ago

Has Anyone Found That Streak Counters Eventually Backfire??

The first two weeks of a streak feel motivating. But around day 20, the motivation flips, I'm not doing the habit because I want to, I'm doing it because I'm scared of the number resetting. It becomes anxiety, not momentum. And the day I inevitably miss, the "zero" feels so bad I abandon the whole thing. Just me? For those who've built lasting habits do you track streaks, or something better? I’m starting to believe that resilience is a more accurate predictor of success as opposed to a streak of doing something over and over again. Lmk what you guys think, would love some feedback!

reddit.com
u/kev_habits — 23 days ago

4th time’s the charm?

Welp I’m on my 3rd Apple rejection, I had asked for advice on what to do during the 2 day waiting period from Apple and what to work on turns out it was a 10+ day waiting period, since it’s my first time pushing an app through everything I definitely did not smoke test everything properly, a ton of bugs came out and disclosure issues, etc… I can saw however I’m thankful that Apple flagged this all now in order to get it listed because this would’ve been a MASSIVE headache in the future. Thank you guys all again for the support I’ve received throughout posting my journey in this Reddit group, and although I wayyy overshot my goal of June 1st as the launch day for Gamified Lives, hopefully I can get this up and running out for everyone to try it out by June 14th…2 weeks late lol. I do wanna say I took everyone’s advice super seriously and have been adjusting things and cleaning up everything as much as possible + changing some things based on some of the niche feedback I got. Let me know what you would do in your last 4 days and how you would overcome the 3 rejections ensuring you still had a proper launch! Thanks again guys!

u/kev_habits — 25 days ago

I Learned when to STOP

I posted a few weeks ago asking when it was time to just stop adding features and chasing new ideas in a product and time to just ship the app and get that real world feedback. I’m happy to say that all the 150+ comments on that post truly showed me not only that I was ready to launch but also that there’s a great community here of people on their own journey as well trying to grow but willing to help others out! Thank you all for the feedback, I officially sent Gamified Lives in for Apple review and now I’m ready for the next set of challenges. That being said I have some questions; what would you do while waiting for Apple review and right before launch? Any tips that anyone has that allowed them to launch their product and getting some real traction day 1 (excluding my already existing beta users and my signup list on my website). Would love to see some feedback here and I wish you all the best of luck on your products as well!

Thanks for being the last nudge I needed to push Gamified Lives to the next stage!!

reddit.com
u/kev_habits — 1 month ago

When do you stop?

I’m building an app and I feel like every day I’m fighting myself to stop adding in new features and to start posting on social media instead. I feel like I’m having trouble deciding on when it’s time to really show off the app and pull the trigger on launch and when it’s better to really fine tune it and add in all the features I want to add. I have around 10 test flight users right now and have had great feedback and I like my positioning but I guess I’m just a bit worried that at launch something will go wrong or even worse no one will even download it and use it to help them. Any suggestions on how to move forward? Should I expand the test flight and only build whatever I get feedback on? Or should I just build in advance and then just push the app instead of non stop building? Would love some insight guys, first time doing this and I’m a few months in and starting to get the launch jitters lmao.

(It’s a gamified habit app…ik the space is crowded but I really feel like I have some differences here lol)
Thanks in advance!

reddit.com
u/kev_habits — 2 months ago