faction relation/infuence is badly made! why can we give them more influence but cannot mend relation instead?

so i am a relatively new players, been playing a week, and that mechanic stump me, why for the love of anything is it that when relation deteriorate with a faction ( military, worker, underworld), if we make a choice in said faction favor, we increase the influence rather then improve relations is just bad mechanic in my opinion, influence should only be gained when relation is fair, or at least there should be options to improve relations mixed in!

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u/kiutbmgd — 7 days ago

i laughed so hard when i read the new in game about Tharkad Broadcasting Corporation ordering the making of the 1994 battletech cartoon IN GAME!

u/kiutbmgd — 17 days ago

Oberon confederation logo, a reptile eyes, or some guy in green clothing mooning us?

official logo on sarna is higher in detail so the illusion doesnt work, but the one in MW5 really look like this, and forgive me in i cant unsee it as someone in green clothes mooning us!

u/kiutbmgd — 24 days ago

after an earlier post about an annihilator showing up in mission, i feel like we need a new hero annihilator ; the Smooth criminal, mixing the following images

just because of the annihilator nickname, of annie, and the chorus of smooth criminal work so well together,

u/kiutbmgd — 24 days ago

I think my lance is from some way older game

with the bloodpact paint job and all color in black, you get old 3D style looking mech.. love it :)

u/kiutbmgd — 24 days ago

Am i the only one who read the Direwolf/Daishi mech designation DWF as dwarf?

so i was going over a mech list, showing mech designation and name, and when i came across the Direwolf/Daishi, the DWF to mean felt more like DWARF, maybe i played to much DnD :)

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u/kiutbmgd — 25 days ago

A little time saving trick for major mech overhaul!

So i have been playing a while, and i realized at some point it often took almost more time taking out stuff from a mech then putting things in, specially ammo!

i also at one point realized that putting and retrieving a mech from cold storage take no time, and strip ALL equipment.

so i found this trick, if you do a major overhaul of a mech, removing most of the stuff on it, its often way faster to put it in cold storage and retrieve it then do the removal and addition of items in normal refit!

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u/kiutbmgd — 25 days ago

you know, for a mech called the FLEA, it is weird no version can jump!

as the title say, i always assume the flea can jump, in HBS battletech, jumpjets were not chassis restricted, you could put some on any mech, but in MW5, only mech with specific pre-allocated slots can equip them, and none of the FLEA has any such jumpjets slots!

u/kiutbmgd — 26 days ago

So i got the HBK-AZ Azreal , and i come with some free ''unique'' melee claws! Any other hidden gems like that?

as title say, the HBK-AZ Azreal come with free, no weight, unique, energized claws, dealing 32.5 damage, 2 sec cooldown, 10 heat damage and 20m range(thats normal).

i think the Yeng lo wang also has a free claw(not sure if its just looks like the kodiak claws or actual weapon)

so i was wondering of any other such hidden weapon were in game!

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u/kiutbmgd — 1 month ago

any mod that make operation log be the default tab when clicking operation ?

so i find it really bothersome that anytime i wanna check my available/in progress operations, i first get sent to the career tab when clicking operations instead of the actual operation log tab, that is SO stupid, so i was wondering if it could and/or had been changed?

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u/kiutbmgd — 1 month ago

any mod that increase the number of job offer in cantina?

so i have been playing a new campaign, and i have maxed all but 1 category of cantina bonus track, the wardog one, i am at 9 in it,, but they keep offering anything beside wardog jobs for the last few in game months( i have been doing some easy one to ''force'' new jobs, but no luck so far)

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u/kiutbmgd — 1 month ago

Kk industrial presents; the Techno-Vault Shuttle

at the request of some reclusive company supposedly from pre-exodus earth, we started producing a small number of shuttles for them for some habitat project of them.

small by any degree, it is nimble and fasts, and the compact design give it decent toughness to!

with limited space, we still managed to put some decent weapons on it, most noticeably, the 2 auto-cannons we integrated into the engines!

u/kiutbmgd — 2 months ago

New universe, new Razorleaf! Kk industrial's latest Razorleaf for NG+

as with any jump through unity, i get myself a new Razorleaf, and retrofit it!

this time i went for a full overhaul, keeping nothing of the original.

its also the first time i used the avenger cockpit from matalija, i think the result is quite good, managing to work with many piece to make a ship that look well put together, and also live up to the Razorleaf lore in many way, it look stealthy, imposing in its own way and deadly, definitely a ship you can see striking fear in space scum's hearts!

u/kiutbmgd — 2 months ago

The Newton's Craddle, (aka the spaceball), a Kk Industrial presentation!

A prototype leisure ship, there is not much to say about it other then even if it look unorthodox, the Newton's craddle is every bit space worthy and can more then handle its own out there!

just because its not a combat ship, doesnt mean we left it unarmed.

on each side of the cockpit are weapon pods, containing a row of guns for most occasion, the top spot house electro pulsed laser, the mid spot has heavy hotwizer and the lower spot is for the long range particle repeaters!

u/kiutbmgd — 2 months ago

The Razor's edge, a Kk Industrial ship

A small fighter type ship, seating 1 or 2, with near unequaled agility and speed!

It is equipped with rapid firing electro pulse lasers, and medium bore cannons for those dogfights it excel at!

for bigger, tougher, slower targets it had 2 high bore naval cannons .

the cockpit actually has a small living area build inside, with most amenities needed , including a small ''bedroom'' on an elevated platform, for those pilots who like to live in their ships!

u/kiutbmgd — 2 months ago

The Deimos Battlestar!, a Kk Industrial ship!

The Deimos Battlestar is the first in our new line of military cargo ships meant to deliver supplies to conflict zone.

The Battlestar is heavily armored, and has a focus on long range weaponry, culminating with its front torpedo bays!

u/kiutbmgd — 2 months ago

when you get lucky with mirror armor!

so mirror armor is not exactly great, since the chance it work is quite small but when it does it can get quite funny, like this guy trying to shoot me with a sniper rifle only to end up killing himself :)

u/kiutbmgd — 3 months ago

The Adamant! A Kk Industrial ship!

With the emergence of new enemies, like the terran armada, or watchtower, come the need for a new brand of ships!

To answer that need, the major defense contractors called for new ship designs.

The Adamant heavy frigate is our answer to Deimos's request, a ship tough enough to stand toe to toe with destroyers and cruiser, yet small enough to outmaneuver such ships.

With twin heavy electro pulsed lasers cannons on each side of the main hull and an array of particle beam emitters on top, the Adamant is well equipped for dogfighting , and for those heavy reinforced targets, it has 2 heavy particle wave cannons on the wings.

With more then enough armor to withstand sustained assault for much longer then most ships of its class, the Adamant can more easily bring its arsenal to bear, since it doesnt have to fear return fire like most other frigates.

While the ship has decent cargo and fuel for a military ship, it can be a bit lacking in space inside, since it was built with a small crew in mind!

u/kiutbmgd — 3 months ago