[DE] I need to make Magic Death Ray faster, like in shop

it worked in sf2 legacy but for some reason seby/nekki changed that,

speed like in shop

what values here i have to modify? i tried to mess with frames but all values tend to be the same

    <Move Name="ShopMagicDeathRayPlayer" Template="ShopPeacefulStart|StanceShop|StageStance|Stance" FileName="magic_death_ray_player.bytes" MidFrames="2" FirstFrame="2" Priority="1" NoInterpolationFrames="1" EndsStage="1" MirrorNode="NHeel_1">
      <Align Axis="X|Z">
        <Pivot Object="Nodes" Part="NHeel_2" />
        <Position Player="Me" Object="Pivot" ShiftX="-57" />
      </Align>
      <Locks>
        <Screen Name="ShopMagic" />
        <Operator Type="Or">
          <Item Type="Magic" SubType="MagicDeathRay" />
          <Item Type="Magic" SubType="MagicHeliosRay" />
          <Item Type="Magic" SubType="MagicCyberDragonRay" />
        </Operator>
        <Item Type="Skeleton" SubType="Skeleton" />
      </Locks>
      <Actions>
        <RandomSound Frame="6">
          <Sound Name="snd_magic_firepillar_start" />
        </RandomSound>
        <CreatePlayer Name="MagicDeathRay" Frame="0">
          <Item Type="Skeleton" Name="SkeletonMagic" />
          <Item CopyParentType="Magic" Type="Weapon" />
        </CreatePlayer>
        <RandomSound Frame="26">
          <Sound Name="snd_magic_deathray" />
        </RandomSound>
      </Actions>
      <Events>
        <RoundStageStart Name="PeacefulStart" />
      </Events>
      <SetDirection>
        <From Player="Me" Object="Nodes" Part="NPivot" />
        <To Player="Enemy" Object="Nodes" Part="NPivot" />
      </SetDirection>
    </Move>
    <Move Name="ShopMagicDeathRay" Template="MagicShop|MagicDeathRay|MagicMissileFly|MagicMissile" FileName="magic_death_ray_start.bytes" MidFrames="2" FirstFrame="2" Priority="1" NoWallRepulsion="1" NoInterpolationFrames="1" NoMagicRecharge="1">
      <Actions>
        <Effect Name="MagicDeathRayMiddle" Sequence="mgc_magic_death_ray" Scale="2.2" TimeScale="3.2" Looped="0" Frame="9">
          <Conditions>
            <Item Type="Weapon" SubType="MagicDeathRay" />
          </Conditions>
          <Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0" ShiftX="700" ShiftY="100" />
        </Effect>
        <Effect Name="MagicDeathRayMiddle" Sequence="mgc_magic_cyber_dragon_ray" Scale="2.2" TimeScale="3.2" Looped="0" Frame="9">
          <Conditions>
            <Item Type="Weapon" SubType="MagicCyberDragonRay" />
          </Conditions>
          <Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0" ShiftX="700" ShiftY="100" />
        </Effect>
        <Effect Name="MagicDeathRayMiddle" Sequence="mgc_Helios_magic_beam" Scale="1.7" TimeScale="2.2" Looped="0" Frame="9">
          <Conditions>
            <Item Type="Weapon" SubType="MagicHeliosRay" />
          </Conditions>
          <Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0" ShiftX="700" ShiftY="100" />
        </Effect>
        <Delete Player="Me" Event="AnimationEnd" />
      </Actions>
      <Events>
        <Birth />
      </Events>
      <Conditions>
        <CurrentAnimation Player="Parent" Name="ShopPeacefulStart" />
        <Name Value="MagicDeathRay" />
      </Conditions>
      <Locks>
        <Operator Type="Or">
          <Item Type="Weapon" SubType="MagicDeathRay" />
          <Item Type="Weapon" SubType="MagicHeliosRay" />
          <Item Type="Weapon" SubType="MagicCyberDragonRay" />
        </Operator>
        <Item Type="Skeleton" SubType="SkeletonMagic" />
      </Locks>
      <Align Axis="X|Z">
        <Pivot Object="Animation" />
        <Position Player="Parent" Object="Animation" />
      </Align>
    </Move>
    <Move Name="ShopMagicTryOnDeathRayPlayer" Template="ShopTryOn|StanceShop|StageStance|Stance" FileName="magic_death_ray_player.bytes" MidFrames="2" FirstFrame="2" Priority="1" NoInterpolationFrames="1" EndsStage="1" MirrorNode="NHeel_1">
      <Align Axis="X|Z">
        <Pivot Object="Nodes" Part="NHeel_2" />
        <Position Player="Me" Object="Pivot" ShiftX="-57" />
      </Align>
      <Locks>
        <Screen Name="ShopMagic" />
        <Operator Type="Or">
          <Item Type="Magic" SubType="MagicDeathRay" />
          <Item Type="Magic" SubType="MagicCyberDragonRay" />
        </Operator>
        <Item Type="Skeleton" SubType="Skeleton" />
      </Locks>
      <Actions>
        <RandomSound Frame="6">
          <Sound Name="snd_magic_firepillar_start" />
        </RandomSound>
        <CreatePlayer Name="MagicDeathRay" Frame="0">
          <Item Type="Skeleton" Name="SkeletonMagic" />
          <Item CopyParentType="Magic" Type="Weapon" />
        </CreatePlayer>
        <RandomSound Frame="26">
          <Sound Name="snd_magic_deathray" />
        </RandomSound>
        <TryOnEnd Event="AnimationEnd" />
      </Actions>
      <Events>
        <RoundStageStart Name="TryOn" />
      </Events>
      <SetDirection>
        <From Player="Me" Object="Nodes" Part="NPivot" />
        <To Player="Enemy" Object="Nodes" Part="NPivot" />
      </SetDirection>
    </Move>
    <Move Name="ShopMagicTryOnDeathRay" Template="MagicShopTryOn|MagicDeathRay|MagicMissileFly|MagicMissile" FileName="magic_death_ray_start.bytes" MidFrames="2" FirstFrame="2" Priority="1" NoWallRepulsion="1" NoInterpolationFrames="1" NoMagicRecharge="1">
      <Actions>
        <Effect Name="MagicDeathRayMiddle" Sequence="mgc_magic_death_ray" Scale="2.2" TimeScale="3.2" Looped="0" Frame="9">
          <Conditions>
            <Item Type="Weapon" SubType="MagicDeathRay" />
          </Conditions>
          <Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0" ShiftX="700" ShiftY="100" />
        </Effect>
        <Effect Name="MagicDeathRayMiddle" Sequence="mgc_magic_cyber_dragon_ray" Scale="2.2" TimeScale="3.2" Looped="0" Frame="9">
          <Conditions>
            <Item Type="Weapon" SubType="MagicCyberDragonRay" />
          </Conditions>
          <Position Player="Me" Object="Nodes" Part="Magic-Node2_1" Follow="0" ShiftX="700" ShiftY="100" />
        </Effect>
        <Delete Player="Me" Event="AnimationEnd" />
      </Actions>
      <Events>
        <Birth />
      </Events>
      <Conditions>
        <CurrentAnimation Player="Parent" Name="ShopTryOn" />
        <Name Value="MagicDeathRay" />
      </Conditions>
      <Locks>
        <Operator Type="Or">
          <Item Type="Weapon" SubType="MagicDeathRay" />
          <Item Type="Weapon" SubType="MagicCyberDragonRay" />
        </Operator>
        <Item Type="Skeleton" SubType="SkeletonMagic" />
      </Locks>
      <Align Axis="X|Z">
        <Pivot Object="Animation" />
        <Position Player="Parent" Object="Animation" />
      </Align>
    </Move>
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u/kubinka0505 — 10 days ago

Sytrus-chan unused artwork

You may have heard of FL-chan, Harmor-chan, or even Harmless-chan, but I dare say you haven’t heard of Sytrus-chan.

The following images contain an upscaled version of a character that appears in the Sytrus demo video released in 2012.

It’s likely that the character was created before then, as, for unknown reasons, it never made it into the final release of the plugin — not even in versions released after 2015 (FL 12).

I modified the color of the logo in the showcase image to better match the original video.

u/kubinka0505 — 12 days ago

SF2 DE Chapters Save Games 💾

Hi

Since I've seen no threads like this and I cannot find any similar content on the internet, I've decided to create one

I'd like to share my SF2 DE chapter savegames FOR EACH CHAPTER (up to the end of chapter 4th, as of 5th August 2026)

[LINK]

These allow you to replay chapters or modify the saves from their state with variables already set in case you break something while editing them >!like I did!<

For each available chapter, each save consists of:

  • Unequipped player (content is still purchased, WIP)
  • Unprogressed moves
  • Unprogressed perk tree
  • Uncollected achievements
  • Reasonable amount of gems
  • Reasonable amount of coins
  • Replayed challenges in Eclipse Mode* **
  • Replayed tournaments in Eclipse Mode* **
  • Completed survival in Normal Mode* **
  • Completed survival on Eclipse Mode* **

* - only if the Eclipse Mode was available in the current chapter

** - only if the save file name contains END

I believe that with appropriate modifications, you can make these files compatible with the original version of the game

⚠️ REPORT ALL BUGS

>!Please consider pinning this post or making a visible reference for it!<

u/kubinka0505 — 16 days ago

Need a DE users.xml for Chapter 4 End/Chapter 5 Start

If, by any chance, you are currently on chapter 4 end or chapter 5 start of DE and you can extract your users.xml, I would be thankful 🙏

I did some save mangling and obviously no backup 💀

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u/kubinka0505 — 19 days ago
▲ 2 r/dji

No device detects Mic Mini 2

Everything is shown on video - when I tried plugging the receiver into both the phone and the Osmo Pocket 3 nothing was detected.

Signal is only recorded at OP3 but in mono both receivers are combined into mono

The Mimo app also doesn't detect anything

All DJI devices are charged and have no firmware updates

Is there any way to fix that, or do I have to return the device?

u/kubinka0505 — 19 days ago

Why doesn't DE let me edit users.xml?

After I modify coins in users.xml in Zarchiver/Shizuku (app shut down) after relaunching the data is reverted

I modified users backup as well

reddit.com
u/kubinka0505 — 24 days ago