Image 1 — My girlfriend wanted a faster pie menu for SIMS 4
Image 2 — My girlfriend wanted a faster pie menu for SIMS 4
▲ 1.2k r/LowSodiumSimmers+1 crossposts

My girlfriend wanted a faster pie menu for SIMS 4

I heard some real hate for the vanila pie menu, Why limit to 4-6 options and endless web of deeplinks, clearly there is a better UX, apparently not, now she is happy. Works with Arrow keys and Numpad keys.

She's a redditor too, so i hope this catches her eye when she scrolls through

u/kukkolka — 3 days ago
▲ 12 r/ModTheSims4+1 crossposts

[Coming Soon]: I figured out how to make a Fighting Minigame

Questions and Answers:

-Is this footage real?
-Yes

How does it work?

You challenge another Sim to a fight and you get a head-to-head minigame. Both Sims appear as fighters on screen, and the result is influenced by their actual in-game stats rather than vanilla random-ish resolve and you clicking closer to the middle at the right time vs your opponent to get a better result.

Think of it as a small Sims 4 fighting/strength minigame built on top of the Sims you already play, rather than a separate arcade system. Your click influences the resolution of the vanilla fight by giving you only an advantage to the multiplier of your physical shape and skill place that play main role in the outcome.

The minigame currently uses the Sim’s actual live stats and is compatible with vanilla combining these 4:

  • Fitness skill - the main strength stat and biggest factor.
  • +Energy - tired Sims perform worse; fully rested Sims can use their full capability.
  • +Muscle/physique - adds a small bonus, but Fitness remains dominant.
  • x Player timing - your actual hammer hit (click) multiplies that capability, so a strong Sim can still perform badly if you miss the center.

The NPC is calculated from the same Fitness + Energy (+ optional physique) capability, then gets a small randomized execution roll so they don’t produce the exact same result every fight.

So a Fitness 10, rested Sim can reach 100%, while a weak or exhausted Sim physically cannot hit the top of the meter even with perfect timing

Why are they talking?
Thats another mod i'm working for a while, they make sims talk and think and remember things, it is called Modsby's Sims can talk and Modsby's Sims can Speak and that is also not out yet. For now, depending on general public interest.

This is compatible with Extreme Violence and Law and Disorder?
Yes, infact I also have a full compatibility mod for those two separately to work together if you're really into building a crimespree gamethrough

Where can I download it?
After I'm done testing you can have it for free, sometime later this week. i'll post Nexus links here first as always

u/kukkolka — 8 days ago
▲ 384 r/Sims4

Coming Soon: I figured out how to create mini games in Sims 4. Here is Stardew valley's Fishing minigame preview

I really like those mini games in other games especially for fishing and cooking or fighting. This is not published yet, probably will be in a few days.

Overrides all vanilla fishing and when the fish is caught it instead rings the phone and then shows a pop-up if you would like to play the minigame, that then opens the minigame.

Depending on your fishing skill level, your bar and speed will increase.
Starting from level 4 you can tell which fish you caught before you reel it in and by level 6 you can see its weight.

Is anybody interested in something like this? I am planning to include other mini games for all sorts of activities.

Edit : link to download in comments

u/kukkolka — 19 days ago
▲ 7 r/Sims4

I published this mod that allows you to switch items in build/buy catalogue on the fly with Q and E

What it does: Use 2 Keys to scroll through catalogue

Made this because i was repeatedly going back into the Build Buy catalogue just to compare similar objects, floors, wallpapers, and swatches and lost a lot of time. Feels like the left and right buttons should have always been there from the start to just go through all the little thumbs in the catalogue.

This small quality of life mod allows you to build with the speed of light

Modsby's Build Mode Quick Switch (u/The_Great_Modsby)

The mod is published and always free (Full video is also there): https://www.curseforge.com/sims4/build-buy/modsbys-quick-item-buy-switch/preview

Let me know what you think :)

Description:

While holding an object, press Q or E to switch between items in the current catalogue list.

Keys Action
Q Previous item
E Next item
- Previous swatch
+ Next swatch
Shift + Q Previous full-room floor or wallpaper
Shift + E Next full-room floor or wallpaper
Shift + - Previous full-room swatch
Shift + + Next full-room swatch

How It Works In Short:

  1. Use the shortcuts while actively holding or previewing a compatible Build/Buy object, wallpaper, or floor. You must click on the item you want to buy then move it to where you want it to be and then press Q or E to change the object to the next one. This way you can endlessly scroll through your endless pages of cc's and never get bored in seconds.
  2. Use +,- from vanilla to change swatches. But this time you can also change floors and wallpapers while holding down Shift ++ / Shift +**-**, this will change the wallpaper and floors in the whole room. No more moving the mouse down to the catalogue.

Installation

  1. Download the latest file from this CurseForge project or patreon https://www.curseforge.com/sims4/build-buy/modsbys-quick-item-buy-switch/preview (if no files available, look in description it could still be in modderation queue in uploads)
  2. Extract the download if it is provided as an archive.
  3. Place the included files inside Documents / Electronic Arts / The Sims 4 / Mods.
  4. Open Game Options, select Other, and enable Custom Content and Mods and Script Mods Allowed.
  5. Restart the game after installing or updating the mod.

Important Notes

  • Some catalogue categories may behave differently depending on how The Sims 4 organizes their items.
  • Another mod using the same keyboard shortcuts may cause a conflict.
  • If a shortcut does not respond, confirm that the correct placement tool is active before reporting the issue.

Support and Feedback

Found a bug or have an idea for another quality-of-life mod? Leave a comment with your game version, the catalogue category, the item or surface involved, the shortcut you used, and any other mods that change Build Mode controls. Should be compatible with most versions and most mods I tested with.

u/kukkolka — 19 days ago

Coming Soon (Day 10): I figured out how to create submarine Elevators (preview)

Includes movement modes: Elevator, Ping Pong, Loop, Oneway, FollowNodes (floors)

Obstruction modes (when hit by player): Stop, reverse, Push safely, Damage, IgnoreCharacters

Currently Includes the following wiring options:
Includes: SET_ACTIVE, TOGGLE. MOVE_NEXT, MOVE_PREVIUS, MOVE_TO_NODE, SET_SPEED, RESET, EMERGENCY_STOP, STATE_OUT, MOVING_OUT, Current_Floor_out, DIRECTION_OUT, BLOCKED_OUT, ARRIVED_OUT, RIDER_DETECTION_OUT and STATUS_OUT

Can be used to create moving platforms in any dirrection, including a mini-mario bros game.

I'm building this for my submarine but all mods included will be published soon seperately and if people are interested for early access let me know. I will make an open beta before publishing for redditors only

u/kukkolka — 21 days ago

Coming Soon (day 2.5): I cracked how to gain full camera access to the ship from a single surveillance centre

another glipse at a large mod pack collection i am working on releasing for rp servers, sometime in the near future

The current setup is this:
- Custom Status Monitor (auto connects to navigator) + 1 CCTV + 2 wifi / 1 wire and the room should get a red dot on the top right courner in the monitor. That means theres a viewable camera.

Multiple cameras in same room can be cycled through.

Every camera has a WIFI channel and the monitor accepts ranges and comma separated lists from wifi sources. So that only some rooms are accessible from some screens and not others. Also allows you to hack onto other enemy video streams in pvp

Currently chasing exploitable bugs.
If you have some good ideas youd like to see, maybe some good radio room items that would enhance this, i'm want to hear them out for some of your weird builds

Edit: screens are resizible and full screen optional

u/kukkolka — 30 days ago

Coming soon (Day 2): Testing Live Camera Feeds on 60 screens from headwear

I'm wearing a modded camera attached glasses that streams to 60 screens. Some screns are connected to ceiling cameras around the ship.
Tldr: smooth

Mind that i am running a small section of what is otherwise a 5120x1440 screen, with an unsafable ship with 640 light sources (600 lights is limit to safe a ship in editor and is otherwise lowered performance. Camera recording is causing more lag then the game, otherwise for me it runs more or less smoothly. the screens have a 5fps refresh rate, and goes to 2 and 1 depending on distance from the character.

Screens are detachable and can be carried around and even carried in hand while displaying an image (when you aim it looks like your showing someone a phone)

Coming next: Status Monitor ship overview can be used to open camera in selected room

Got any cool mod ideas or how i can improve this, or feature ideas. Lets hear them before the release

u/kukkolka — 30 days ago

Coming soon: I just cracked the in-game on screen live camera feeds

Also found a way to transmit video messages over wifi. The goal is to have a functional easy to setup viewing and recording system (replayable video evidence tapes) in place. Works with remote viewing into a shuttle over live feeds. Next is an on-person camera item, recoverable live feeds from distress signals and for captain to watch live streams of his teams operations from the safety of the ship.

Any objections or wishes to include in the first release?

u/kukkolka — 1 month ago

HR.Giger inspired Captain's throne

Week 2 of building a grand cathedral voidship carrier

u/kukkolka — 1 month ago
▲ 2.3k r/vtm

Had this tattoo made a few years ago and forgot about it. Because it has faded people think it's a birth mark

Hairdresser yesterday asked me if it's a scar or a birthmark because it now looks more like a rash than a tattoo. Originally it was colored blood red and people thought I was constantly bleeding behind my ear. But this only reminded me how proud I am to have had it branded on me

u/kukkolka — 3 months ago