Anyone want to bundle with me?
▲ 6 r/incremental_gamedev+1 crossposts

Anyone want to bundle with me?

I am releasing my incremental game about trading on July 9th.

-263 WL atm
-demo average playtime of 1hour
-demo median playtime of 20 minutes

I know these aren't crazy numbers but I am willing to share more steam data if you are interested.

u/nedeey — 9 days ago

Which capsule art suits best for my game?

My game does have pixelated graphics and apparently people like the crisp look of my capsule art when it was pixelated. It was a different one but the newer one (raster) has better composition and lighting in general. So i have pixelated the newer one too and I feel like it's not too bright and fits my game theme which is mostly dark gray. What do you guys think?

u/nedeey — 1 month ago

Automation of one my game mechanic is just another cursor

In my game you trade NFTs by purchasing them and placing them on the board. So I decided to automate it with another cursor (green one) doing the same thing. It's kind of fun messing with it and it gets crazy when I ramp up the speed.

u/nedeey — 2 months ago
▲ 336 r/godot

I am thinking about implementing a drawing mechanic in my game. The players would have to draw the reference provided and the game will see how accurate the drawing is to the original reference. The canvas will be pretty small around 100x200 pixels and will only use 2 colors.

I am wondering if there is some kind of algorithm that will help to detect the accuracy of the drawing. Using ML sounds a bit overkill and I don't have any experience integrating ML in games (how does it affect the performance and size?).

u/nedeey — 2 months ago