So, how is the game going to be structured?
Completely Open World? A small selection of very big levels? Are there even going to be hub worlds? They definitely cannot do levels the size of the ones in the original trilogy.
To make free flight work, levels have to be relatively large, which can limit the variety of levels to be had, because how many variations of open terrain can you actually have... one with snow, one with sand, one with grass? :D
I can't wrap my head around how they want to balance the free flight mechanics with fighting enemies & collecting gems on the ground while having levels that support all this. What stops you from escaping all situations with flight? You can avoid all enemies and platforming challenges.
What do you think?