Time Crisis running standalone on the Quest 3

I've been working on a small experimental project: bringing the original Time Crisis to the Meta Quest 3.

It now runs standalone on the headset – no PC required.

Some of the things currently working:

- Full stereoscopic VR rendering

- Tracked 3D pistol with recoil + controller vibration

- Aim using the Quest controller instead of the original light gun

- Original gameplay, graphics and sound

- Physical ducking: actually duck down to take cover/reload and stand back up to shoot

- Optional trigger-based cover if you don't want to physically duck

- 120 Hz target on Quest 3

The port is based on the awesome namco22-decompile project by spacestate1, so huge credit to that project for reconstructing the original arcade game and hardware.

It's still experimental and there are definitely things that need more testing, but actually standing there with a virtual gun and physically ducking behind cover makes Time Crisis feel surprisingly natural in VR. 😄

Source / APK / instructions:

https://github.com/DR-89/time-crisis-vr

Would love to hear feedback from anyone who tries it on a Quest 3!

u/ninthart87 — 11 days ago

Custom Candle Bust - 1st try

Hallo liebe Community! Neuer Tag, neues Projekt. Diesmal: personalisierte Kerzen Büsten! Als erstes zum verbrennen habe ich mir den deutschen Bundeskanzler, Friedrich Merz ausgesucht 😅

Da die Form noch recht klein ist, sieht man leider nicht ganz so viel Details. Weiterhin sind mir kleine Ecken abgebrochen, welche ich hätte vorher abschleifen sollen. Lektion für heute gelernt :)

Wie findet ihr das?

Von wem sollte ich noch solche Büsten machen?

u/ninthart87 — 2 months ago

Berliner Fernsehturm - Mein zweites Projekt ist gerade fertig geworden

Hallo liebe Gemeinschaft!

Sorry für den zweiten Post in kurzer Zeit, aber es ist so gut raus gekommen das ich meine Freude darüber hier teilen will.

Kleiner Fehler ist noch passiert, beim raus heben ist mir ein Teil der Spitze abgefallen. Aber das probiere ich gleich nochmal.

Wie findest du es?

u/ninthart87 — 2 months ago

New into candle making - it's so much fun!

Hello dear candle makers.

I'm new into this hobby, and it really amazes me. I've found online a tool for producing candle mold boxes for 3d models - but it costs 20€/month for commercial use. Because of this, I made my own offline version - with blackjack and hookers.

What do you think of my first candle?

As you see, I forgot to add something like to stand on :D

u/ninthart87 — 2 months ago
▲ 71 r/oculus+1 crossposts

F.E.A.R. VR beta.4 - many improvements, check it out

New in Beta 4:

- Motion-based (or right stick press) melee combat with punches, jump kicks and slide kicks

- Manual ladder climbing

- Physical leaning with wall collision

- Visible body with optional hidden arms

- Adjustable VR FOV (100 - 130%)

- Significantly steadier camera during movement, jumping, crouching and on stairs

- Improved installer with automatic path detection and update capability

- Support for the F.E.A.R. HD Textures Mod v2.0.2 (https://www.moddb.com/downloads/fear-hd-textures-v202)

- Numerous bug fixes for weapons, stereo rendering and VR controls

https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.4

Video of working version: https://youtu.be/fpY68te9V68

u/ninthart87 — 3 months ago
▲ 167 r/oculus+2 crossposts

F.E.A.R. VR — beta 2: two-handed weapon handling, left-handed controls, ~2× frame rate

I posted about beta 1 here yesterday — here's what changed since.

Two-handed weapon handling. Grab the weapon with your off-hand and it actually carries it: the line between both hands steers the aim, weighted by weapon length, so a pistol stays with the trigger hand while a rifle is led by both.

Left-handed controls. One toggle in the VR menu mirrors the entire layout.

Medkit on the left stick click.

Performance. The stereo HUD compositor compared the presented frame against the right eye pixel by pixel on the CPU — three GPU readbacks and three passes over every pixel, every frame. It's a pixel shader now: 35–50 fps before, 87–90 after, so the game finally keeps up with a 90 Hz headset.

Confirmed on Quest 3 with SteamVR and Virtual Desktop. Needs your own legally purchased copy plus the official Public Tools; the package contains no game files.

https://github.com/DR-89/fear-vr/releases/tag/v1.0.0-beta.2

Video with new Features: https://youtu.be/K5ys51kS4DI

u/ninthart87 — 3 months ago

I made a F.E.A.R. VR Mod

A few days ago I saw several people here asking if F.E.A.R. could be played in VR.

Well... I gave it a shot. 😄

👉 https://github.com/DR-89/fear-vr

It took roughly 24 hours of vibe coding to get it running. It turned into a really fun little hackathon, and honestly, I wouldn't have had a chance of pulling it off without AI.

It's still early, but if you're a F.E.A.R. fan, I'd love to hear your feedback!

Video Demo: https://youtu.be/QTsNeLT8Pn8

u/ninthart87 — 3 months ago

I just released my first App - OpenIPTV

I'm so happy to announce that my first App is released on Google Play Store and Apples Appstore.

It's OpenIPTV - an ad free and feature rich IPTV player.

Quick Feature overview:

* Share on other devices (mobile to Chromecast or mobile to Device with installed app)

* Favorit management

* VOD Download

* Live TV recording

* Import/Export Userprofiles

* keeps Userprofiles in sync

* Watch Party!: Share your stream with friends over an http link (still beta, required software to run server backend will be open sourced soon)

Supported Platforms:

* Windows (installer and portable)

* Linux (deb and arch packages)

* Mac (dmg)

* Android (apk: tested on FireTV, Chromecast, Android TV and various smartphones)

* Iphone

Android Downloader Code: 7750704

Google Play Store and Apple Appstore link is in the comments.

Website: openiptv.app

u/ninthart87 — 3 months ago