Poll: Should we allow websites posted by the creator of that website?

That is how it currently works, but ive noticed a bit influx of people creating websites and posting them here.

I just want to get y'alls opinions. If you're cool with it im cool with it.

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u/nomoreinternetforme — 9 days ago

The Art of the Game Scare (Horror Game Design Philosophy)

I'm primarily a horror developer, though I have future non horror projects planned, most of my upcoming projects are horror.

I have previously released a horror game called Bubbaruka, which I was lucky enough to recieve primarily very positive reviews for on steam.

Now, I am creating a new horror projects, but I am struggling to advance the horror aspects of the game beyond my previous project.

Creating scares in a horror game is much different than creating scares in a movie or show. In movies, you control every aspect of a character's actions. You can have the character behave in a certain ways and the situation around them evolve in ways to set up the ultimate scare scenario. Its very different in games.

Its basically the same deal when it comes to cutscenes, but to include dynamic scares in moments where the player has full control of their character is a bit harder.

Typically it's done by having the scare be at a point that must be passed in order to advance. This is the most simplest way to set up a guaranteed scare in a HG. That's not the hard part.

The hard part is making it an effective scare. Almost all scares in horror follow this formula:

(Atmosphere + Tension) + Surprise = Scare

This means you must build an unsettling atmosphere and build a decent amount of tense scenarios prior to the scare before using a surprise to pay it off. Surprise doesn't always mean jumpscare, it could be as simple as seeing someone in a hallway that you weren't expecting. It doesn't need to be loud, just unexpected.

Atmosphere and Surprise are up to you, tension largely resides within the player.

One way to build tension is to have several smaller, more subtle scares line up on the way to a bigger one. Keep the player on their toes constantly. You can also do this with an unpredictable villain/monster, who you establish to be capable of appearing almost anywhere. This leads to the player being on a constant lookout for the antagonist, keeping them tense without necessarily including prior scares.

The hard part? Creating several scares throughout the game without them feeling too similar, too frequent, or too expected. Throughout the course of my game (which has up to 6-7 hours of gameplay), there are many scares that occur, and I find myself wanting to repeat as little of these scares in my new project as possible.

I know the basic formula will lead to some scares being similar, but finding out what scares worked on people in other games allows you to reverse engineer it for your own, while still being unique.

The formula isn't fixed. You can have out of the box scares and unique scares that defy the formula, potentially creating even greater frights, and also serve to keep the formula fresh.

My question for discussion is this: What scares in horror games have frightened you the most, what got you most about them, and if your a horror developer: what scare methods have brought you the greatest results?

u/nomoreinternetforme — 2 months ago

Opinions: Should we ban websites that are just a password?

These have been a staple since the start of the subreddit, but I can't help but feel they have no real substance beyond people trying to brute force it. Often times, they are actually used for things, and only appear mysterious due to the singular nature of the site.

What are your opinions, should we allow password sites?

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u/nomoreinternetforme — 4 months ago

How to separate undo and redo in Google docs app?

Currently within the Google docs app, the redo and undo buttons have been for some reason grouped within one drop down menu that vanishes when one is chosen. This means if I want to undo a bunch of things, I have to tediously press the undo/redo button, select undo, then reopen the undo/redo menu, select undo, so on so forth, for every single thing I need to undo.

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This is especially unhelpful since Google docs considers sma groups of 2-3 letters to be their own undo event, meaning if I want to undo, say, a sentence, it is very tedious to do, requiring reopening the un/re-do menu over and over and over.

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It would be one thing if the menu stayed open, allowing me to activate either option as many times as needed, but the menu closing makes it extremely difficult to use several times in a row.

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Is there a way to separate them again?

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u/nomoreinternetforme — 4 months ago

Ive had this name for a while, its a remake/expansion of an old game I made called Party 2, but that doesnt have very great SEO for obvious reasons. This expansion includes three different games (Stylized as 3 "Parties" with a new person for each, each being their own games), connected by a fake file archiving software that you use to navigate between the three games, as well as find hidden files you unlock throughout the game.

I have two worries:

  1. Party Files said fast sounds like Pedophiles

  2. Is "files" too sensitive to include in the name after the Epstein files, especially considering the above point.

Should I change the name? If so, any suggestions? Something that implies know it involves multiple experiences, as well as preferably having the word Party (since it is a remake of the game "Party 2", and I have several lingering fans from that game who are waiting for the remake)

Or maybe I'm overthinking it, but I just want to make sure.

u/nomoreinternetforme — 6 months ago

Have there been any good j horror releases that also got a US release? Or is even just available somewhere online with subtitles?

Ive been hankering for some J horror, and I've been looking for lists of good recent ones, but nearly all of them are unavailable to watch in the US. Does anyone know ones that are watchable in the US?

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u/nomoreinternetforme — 6 months ago