When I was younger I used to obsess over build guides and wikis. Now, I vastly prefer jumping in completely blind and taking my time.

I realized how different my approach when starting a new game has become as I've gotten older. Younger me approached a new RPG or strategy game like an exam I had to cram for. I would have so much knowledge about a game before I start playing it, otherwise it would feel uncomfortable somehow.

These days that whole approach just sounds exhausting and counter productive to me. I play video games to relax and have fun, they are not research projects. I really love ARPGs, and its genre a lot of people use guides for, to make sure they are playing the optimal builds and farming in the most efficient ways. Not me, I boot up Last Epoch to play one of my janky homebrew builds and it’s way more fun than using someone else's optimized setup. In fact sometimes I make a silly build on purpose just to see if I can make something really stupid work, like my beekeeper necromancer (works surprisingly well lol).

And when it comes to unreleased games, I used to obsessively read everything I can about them, test everything I can think of in the demo so I can have an “edge” when they come out. Whereas nowadays after I decide I like a game I add it to my wishlist, maybe try the demo out to see if it plays well on my hardware and that's it. Right now I’m hyped for The Dark West, love everything about the setting (occult western) and the demo is fun. Instead of figuring out what class and build will be optimal on release, I plan on just jumping in completely blind and playing whatever looks like the most fun, doesn’t matter if it's “suboptimal”.

Before It was all about not messing up. I remember reading the optimized starter builds and memorising which choices secretly locked me out of content and things like that. I'd cross reference the wiki so I wouldn't waste my stat points or miss some item forty hours down the line. The idea of playing a game "wrong" stressed me out, so I did hours of homework before I started playing. And it worked, in the sense that my characters were always efficient and strong. It also robbed me of the opportunity to figure things out on my own, but I didn’t realize that at the time.

Which has me wondering how common this is with age. Anyone else abandon the min maxing, efficiency obsessed way of playing as you got older? Letting go of the pressure to play optimally makes video games so much more fun for me, and more relaxing.

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u/petehans303 — 12 hours ago
▲ 242 r/SteamDeck

I fell back in love with casual, cozy games because of the Steam Deck.

I think I stopped playing so called casual games somewhere in the Sims 3 era. After that I got into WoW (pretty hardcore raiding guild), and kind of looked down on casual games. Like they just weren't worth my time.

Looking back now I took my gaming hobby a bit too seriously. After I quit WoW the next addiction was Dota2, and then some other PvP games like Rust, Tarkov and Battlerite (really miss that game). Basically only games that had skill based “hardcore” pvp, literally ignored everything else in the gaming world.

What ended up changing that was me getting gifted a Steam Deck by my sister, along with her favorite game at the time Stardew Valley, she wanted me to try out the multiplayer with her. That was such an amazing experience, and so relaxing compared to my usual gaming sessions, I got really hooked. I was nagging her to play all the time (which was funny since I kind of cringed at the thought of playing that game initially) and we have been playing a bunch of stuff together since.

Most recently we played the Loftia playtest together and it was a lot of fun. We found it while looking for some alternatives to Palia since it's starting to get a bit boring for us (we’ve been playing it for about 6 months now). The setting is awesome and the community was really friendly during the beta so we are really looking forward to the release. I’ve also played a bunch of the more popular “cozy” games on my own.

I sit down to play on my PC only when my group comes together for some Dota2 or Rust, but that happens about once every 2 weeks or so. And the rest of my gaming is usually either something fun and casual with my sis or on my own, but curled up on the couch instead of slouching over the PC.

Young me would call me a filthy casual right now, but I’m fine with that. Have your gaming tastes also changed once you got a Steam Deck?

reddit.com
u/petehans303 — 3 days ago

What are your quintessential "chill" genres? For me, it's actually ARPGs and boomer shooters.

Whenever the topic of relaxing games comes up I feel like my tastes are a bit different than the norm. The usual answers people give like farming sims, or cozy building games have never really been the things that I find relaxing. I've found them oddly stressful if anything, all those little clocks and daily chores feel more like the tedious stuff I deal with in life and at work (management is basically my actual day job) than something I would do to unwind. 

When I wanna really chill with a video game I reach for either a nice visceral nostalgic boomer shooter (as weird as that may sound) or do some satisfying grinding in an ARPG.

The ARPG is the ultimate podcast game for me. I usually put something on in the background and switch the higher brain functions off. I stop mowing down hordes of enemies just to sort the loot or grab a drink from the fridge. There’s no real way to lose really, if you die it's no big deal. I guess the worst thing that can happen is you slowly realizing the build you came up with actually sucks. 

My main ARPG is Last Epoch, the SSF (circle of fortune faction) mechanics are great, and I really love coming up with builds with the skill tree system, each skill has its own tree so you can customize them. At the moment though I’m trying out the new Grim Dawn expansion, having a lot of fun trying out some new class combinations. The Dark West is also something I definitely wanna play through when it comes out. I love using guns in ARPGs and the occult western theme sounds fun. Visually the game looks awesome as well which is nice since most of the other ones are starting to show their age a bit.

Boomer shooters are relaxing in a completely different way. Instead of switching my brain off, I drop into a hyper focused flow state where there's nothing apart from the game. I feel like the devs have perfected the formula over time and now exactly what the fanbase wants, it's like the ultimate “fan service” genre if you can call it that. If I’m feeling particularly stressed with work or something nothing shakes that off faster than blasting through something like Ultrakill or Dusk. And the fact that I’ve been an arenaFPS fan forever helps, I’m actually good at these games, both the shooting and the movement are second nature for me at this point.

I think the common thread is that both genres don’t have any of the tedium I deal with in everyday life. The last thing I wanna hear when I come home from work is anything related to the word “Management”. Simple, straight to the point satisfying gameplay is what I need, not something that forces me to manage my time or deal with deadlines or responsibilities.

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u/petehans303 — 22 days ago

Does anyone else actually prefer running brand new games before any routes or strats are figured out?

The most fun I've ever had with this hobby was the chaotic first week of a brand new release when nobody has a clue yet. The phase where strats are still getting figured out and nobody is actually even any good at the game.

I've watched frame perfect runs of a game that's been solved for a decade, and it's awe inspiring, no question about it. But it feels finished in a way, I don’t think I’m good or dedicated enough to get anywhere close to those polished records. The early days of a fresh game are the messy, thrilling opposite of that. Everyone is still new at the game and records get broken every day, as people figure out new skips, strats or movement tech.

I’m always looking at upcoming games to see if I can find something that looks fun to speedrun. Generally mostly platformers and metroidvanias because those are my favorite genres to run. Right now I’m looking at Croak, a precision platformer with hand drawn graphics like Cuphead, the movement feels great in the demo, looks like it would be really fun to run. LUCID, a pretty beautiful pixel art metroidvania, I like that the camera is a bit more zoomed out than most similar games and the art is really nice. And Crowsworn, which just reminds me of Hollow Knight, probably my favorite game so I’m always looking for similar stuff.

When a game is just released and everyone jumps on it, it's the most exciting time by far. It feels like that phase is more about figuring the game out and experimenting, instead of just practice and execution. It feels like you can easily become part of the history of the run if you happen to be the first one to discover a good route or skip. It hasn’t happened to me yet but it must feel awesome when all the runners are using something you initially discovered. And while someone can eventually break any record you set, if you are the first one to discover something, nobody can ever take that from you.

I know speedrunning is about perfecting a game and becoming one of the best at it. But I’m a bit more casual tbh, and jumping into a newer game feels way more accessible for me. I’m wondering if anyone else feels the same way about that.

u/petehans303 — 23 days ago

What genres have actually stood the test of time and stayed true to their old school roots?

The older I get the more I appreciate how a handful of genres have basically refused to modernise themselves into a bland watered down version of themselves. We have modern games that kept their core DNA intact across two or three decades, and playing them can still feel nostalgic for people like me who fondly remember the days of ball mice and lan parties.

ARPGs are the first ones that come to mind. I still remember the feeling of getting a good piece of loot drop in Diablo 2, and newer games give me the same exact feeling. Strip away the graphics and quality of life features and you would realize not much else has changed, just incremental improvements to the core mechanics the oldschool games came up with. Diablo 4, PoE and Last Epoch have modern conveniences bolted on, but the beating heart is unchanged. 

Sure some of the mechanics were refined and improved, and we have some interesting ideas in every game, like the skill trees for each skill or SSF (circle of fortune) in Last Epoch or the crazy lategame mapping in PoE. But even with all that you still essentially feel like you are playing something familiar and nostalgic, at least for me it feels like that.

The subgenre of FPS usually called “Boomer shooters” is also an interesting example, a genre aging in reverse in a way. While the AAA shooter world spent fifteen years getting us used to moving slowly, no health bars and simple level design, a whole scene sprang up to say no thanks to all that and go screaming back to 1994. The crazy speed, complex level design with secret hidden passages and old school weapons like rocket launchers and railguns are back and feel just as good as they did back then. Dusk, Ultrakill and similar games look and feel like they came from a time capsule buried when games were less realistic and more fun (in my opinion at least).

And of course I have to mention Metroidvanias. The formula has not really changed at all. Large interconnected maps that you explore slowly, while trying to unlock the abilities that help you overcome all the obstacles on your way. It feels so good when you unlock something like a grapple or double jump, and come back to access areas that you couldn't reach before.

There's something comforting for me in these games. I can’t help but feel nostalgic, and kind of revert into my kid self when a game reminds me of the good times I was having with the classics of the genres.

u/petehans303 — 27 days ago

Looking for a duo for 2 player co-op games like It Takes Two, all of my friends are just into pvp games and roguelites

Every time I open my friends list I see my friends doing their Valorant ranked grind, or in a Dota 2 game that's somehow been going for like more than an hour. And I play both games with them quite a bit, but I need a change of pace sometimes. They only really care about competitive pvp games and a few roguelites like Hades 2. When I bring up anything new and interesting to try, it's really difficult to convince them to actually give it a shot, especially if it's not something they would usually play. And if I can get them to try a co-op game with me they quit after a while and we don’t get to the end.

Which is the problem, because the co-op games I'm dying to actually play are the strictly two-player kind and quitting half way is so disappointing. It Takes Two has been sitting in my library judging me for ages (I played the first 15% of the game like twice with different people). Similar story with A Way Out, and the whole We Were Here series I keep hearing is a blast with the right partner. 

None of these work solo, that's the entire point of them, and none of my people will touch them or stick long enough to actually finish the games. Water Me & You also looks really good, I really want to find someone to play that with me when it comes out, it’s also a co-op adventure but with a bit of base building too, and really cozy looking.

I’ve added all the games to my Gameram profile, which is what I usually use to find people for pvp games when my friends aren’t online (and worked really well when I needed a squad for Deep Rock Galactic).  And I joined a few Discord servers to find people, but I thought I would post here as well, and see what works out first.

Figured I'd cast a wider net. Anyone else in the same boat, wanting to just work through these back to back for the fun of it, with no like strict schedule or pressure? I'm a patient and calm person, I don’t care what your skill level is. Drop a comment if that sounds like your jam.

reddit.com
u/petehans303 — 28 days ago

Longer, detailed, plot-rich RTS campaigns need to make a comeback

The multiplayer was never why I fell for this genre. I came up on RTS campaigns, the ones with actual missions, briefings, a story that escalated and characters you love or love to hate, or just plain hate. But that was GOOD because it meant the game elicited some sort of emotional response. 

Every RTS campaign has that one adviser that at once defined and presented the game to you. Lots of them were annoying gimmicks but they immersed you into the world, if nothing else. They made you feel like you weren’t a dude clicking stuff but a meta-being in that reality controlling units, like you were more a part of it mechanically. But along the way the whole genre seemed to decide that competitive was the real product (NAHHHH) and the campaign was a glorified tutorial you rushed through to play ranked. If it existed at all. Wasn’t helped by the fact RTS just fell off in favor of MOBAs with LoL and DOTA2 etc.

But I’m glad that campaign focused games are making a slight comeback, and from a few directions at once! Some of it is remakes, Age of Mythology Retold is the best example for me. When you look at what actually pulled people back, it was the itch to march through that campaign again with modern comforts (new engine, slightly…saner pathfinding, better models and stuff).

What I also like is that new original IPs are also doing it, ever since indie games became the main creative force (and acknowledged as such by most people). The game that brought me back to RTS after years away in 2024 was Diplomacy is Not an Option, of all things, because underneath the wave survival hook there's a proper long campaign, took me 30 hours to finish on release. Probably more now.  It’s when I realized there are still devs who treat the campaign as the main course. 

Tempest Rising is the other one I loved to no end, a loving rebuild of everything the old Command & Conquer games nailed. Tiberium green never really left my bloodstream, what can I tell ya.... It also remembered that that a good # of us play RTS for the missions, not for the multiplayer.

Even some EA games, I couldn’t believe it, are going for that scale of worldbuilding that I thought was dead. Godsworn is the newest one that impressed me, and it’s like… less than 1000 reviews? Shame really, but it goes to show perhaps how underappreciated this trend still is, even though it’s IMHO the best thing to happen to RTS after its long hibernation.

None of this is really about scale so much as intent, I think. A campaign designed as the point, whether that's a sprawling story or just a tight run of handmade missions, plays completely differently and hits differently than anything that’s sandbox freestyle oriented or god forbid, pushing that PvP mulitpalyer component. Which should emerge organically out of a well designed game IMO, or just not if the game isn’t good otherwise in singleplayer.

I'll just say it plainly then, more campaign focused RTS - PLEASE!

reddit.com
u/petehans303 — 28 days ago
▲ 22 r/Scams

[US]I managed to identify my dads scammer is there any way I can report him? (hasn’t actually scammed my dad yet)

So my dad is getting old and despite being somewhat tech savvy when he was younger now he is pretty deep into conspiracies and all sorts of stupid stuff. He reposts a bunch of stupid vaccine/space/newworldorder type stuff on facebook and reads a bunch of those really dumb new age conspiracy blogs (fluoride, secret moon bases, 4th dimension, covid hoax, stuff like that). Unfortunately that’s not the worst of it.

He also regularly almost falls for scams and fake ads, usually I’m able to stop him before it's too late by having a long drawn out argument which tends to end with him saying something like “Ok this was a scam but don’t act like you are right about everything”, because he of course won't believe me about his conspiracies.

But for the past few weeks he has been acting weird and seemed to be hiding something. I noticed he was talking to someone on telegram a lot, and he didn’t really use that app before so that immediately made me suspicious. I managed to grab his phone and as expected it's a romance scam, he is talking to “Kate” from the UK. It started out as one of those wrong number things on whatsapp, I guess that’s how they get new victims.

I already know this would be a really difficult conversation to have with him so I decided to just take matters into my own hands and literally nuked her off of his phone completely, blocked and deleted the convo and contact. He has been pissed for 2 days now since he can’t talk to his new crush but I would rather have that than trying to explain to him that he is being scammed which never really goes smoothly.

I also wrote down the phone number from whatsapp to see if I can maybe find out something about the person. The number was Nigerian (go figure hahaha) and Googling it didn’t find anything. I asked AI if there was any way to identify who was behind the number and after trying a few useless apps and searches like spokeo and truecaller that didn’t do anything I landed on some OSINT tools, floeintel and dehashed. And actually found some stuff, which lead me to a facebook account that I’m like 99% sure belongs to the person behind “Kate” (he actually had Kate’s pfp on there for some reason, not sure why).

My question is can I do anything, is there anyone I can report this to at this point. Seeing as my dad didn’t actually get scammed I’m wondering if anyone would even care? I mean this person has surely scammed other people successfully and even attempting a scam like this is surely not legal right?

reddit.com
u/petehans303 — 1 month ago

Looking for easy 3D adventure games to help my GF learn how to use a controller

My girlfriend keeps seeing those couple's co-op games on TikTok and wants us to play them together, which is great in theory except she really struggles with dual-stick camera movement. Like moving and looking at the same time in 3D space is still a genuine coordination problem for her. She wants us to play It Takes Two, Split Fiction and Water Me & You when it comes out (It’s a similar game with some light base building, but mostly 2 player co-op adventure)

We made an attempt at It Takes Two and it didn’t go well, she quickly got discouraged and frustrated (It likely didn’t help that I am pretty good at games so I would have to wait for her a lot, which felt pressuring for her). Now I’m thinking if I can get her something a bit easier, or at least similar for her to play while I’m at work she can get a bit more used to using a controller.

So I'm trying to find a good "training ground" game first. Something 3D, forgiving, low stakes if you fall or mess up, and ideally fun enough that it doesn't feel like homework. The vibe I'm thinking of is those early 2000s 3D platformers like Bugs Bunny: Lost in Time where the controls were simple and the camera was mostly fixed or at least not fighting you the whole time. But I can’t really find games like that, seems like they are really not as popular anymore.

The only modern game I've played that fits is Psychonauts 2, which is excellent but I’m not sure if it's good for someone's first video game. On steam I found Outclaw which looks really good, and reminds me of Overlord which I loved like 20 years ago, but that’s not out yet. And A Hat In Time, which I’ve never heard of but the reviews are good and it looks kind of what I’m looking for. I feel like there have to be more options I'm just not seeing or thinking of (my platformer knowledge basically stops around the PS2 era lol).

Anyone have recommendations for beginner friendly 3D platformers or adventure games that would work for someone who really struggles to use a controller, to ease them into the mechanics a bit?

reddit.com
u/petehans303 — 1 month ago

How come games are rarely set in our normal, unaltered reality?

There's games in almost any setting you can think of, but for some reason, actual normal current reality is like the rarest one ever. Not a parody of it or an alternate timeline or "our world but with zombies or aliens". Just regular Earth in the current year with real geography and real politics and nothing supernatural going on.

Even the games we call "realistic" almost always cheat. GTA builds entire fake cities (Los Santos, Liberty City) instead of using LA or New York. Call of Duty and Battlefield invent fictional countries or fictional PMCs so they don't step on real geopolitical toes. Watch Dogs actually feels pretty close, the hacking being so “video gamey” kind of takes me out of it a bit.

The closest I can think of are maybe some simulation, management and sports games. But these types of games focus on such a narrow aspect of our world I’m not even sure if it really counts. When it comes to RPGs I can’t really think of anything that depicts our world, maybe Yakuza kinda? Which is kind of surprising when I think about it, RPGs have so much dialogue and narrative it feels like a good way to talk about historical events or depict something that really happened. There is one game that hasn’t come out yet which is trying that, Hollow Home. It's about the things that went on during the recent (and current) conflict in Ukraine, from the perspective of a child in a bombed city, really interested to see how that turns out.

I think part of the problem is legal (good luck getting permission to blow up actual landmarks or depict real conflicts without a lawsuit) and part of it is prolly just that reality can’t be easily molded into a fun gaming experience. Everything is pretty slow and gradual IRL, and the consequences for stuff we do all the time in games (Violence, theft etc..) are dire. And if the game is multiplayer do you just start everyone out the same? Because real life is incredibly unbalanced in that regard lol (being born poor is hardmode tbh). But I also think developers are just scared of the PR nightmare that comes with depicting real countries as the bad guys or depicting something cultural or sensitive in a wrong way.

What do you think about this? I know realism =/= fun but I would have thought we would at least have more games with real world narratives, the gameplay doesn’t have to be realistic.

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u/petehans303 — 1 month ago

I don't think any game did for its genre what Celeste did for platformers

Celeste is so good it kind of turned me on platformers, it's one of my favorite genres now. I can’t help but think what today's platformers would look like if it didn’t kind of pave the way.

There are plenty of pretty great precision platformers out there but Celeste is kinda special, it didn't just add to the basic formula, it set the bar for the whole genre. Everything about the game just works in this weirdly holistic way where no single element carries it alone but nothing feels like it could be removed either. And in some aspects it just has no competition at all.

The pixel art has more emotional range than most AAA cutscenes. The soundtrack by Lena Raine is (for my taste) one of the best original scores in a game this past decade. The difficulty is objectively brutal, some of the B-sides and C-sides are absolutely punishing, but the moment-to-moment feel of playing never feels too frustrating because the respawn is instant (this is so important) and the checkpoints are generous, so every death feels like it's bringing you closer to success, rather than like a setback. 

That balance is incredibly hard to design correctly and most platformers still don't get it right. But it really feels great when you pick up a new game and can clearly feel the Celeste influence in all the right places. I played the demo for Croak last night and it was apparent the devs did their homework. It borrows the fast respawns and the bite sized rooms, and the controls are super snappy. What I really appreciate is that they didn't clone the visual style like a lot of games do. Celeste uses pixel art to keep the screen visually clear, but Croak goes for a hand-drawn cartoon look similar to Cuphead. It just shows there are plenty of ways to keep the action readable without defaulting to pixel art. The only thing I didn't see in the demo was the accessibility options. Though I think Celeste is pretty much unmatched in that regard anyway and I don’t think that will change soon.

I have to mention assist mode, it might be the most important accessibility feature in gaming. A game this hard should theoretically alienate casual players entirely, but Celeste lets you slow down the game speed or add extra dashes without it actually feeling like “cheating”. It respects your time and lets you have the experience you want to have. Every developer making a hard game should take notes, so many players use the accessibility features, I’m pretty sure it has helped the game reach a much wider audience.

The strawberry and crystal heart exploration also adds an optional layer that rewards you for taking your time to look around instead of just rushing through everything. Speedrunners and completionists both find depth in the same levels, which is a testament to the amazing level design.

I'm at the point where every new platformer I play gets measured against Celeste whether I want it to or not. I think it literally raised the bar and the overall quality of platformers in general is now so much higher when the devs have Celeste as a benchmark to compare their game against.

u/petehans303 — 1 month ago

Why do so few RTS games implement actual injury mechanics?

I was playing Diplomacy is Not an Option lately and there's this mechanic where you have to deal with the corpses of your units (you need an undertaker and a graveyard), otherwise disease spreads and it can cause big problems, and many more deaths. I thought that was pretty neat, but it made me think about how rare mechanics like that are, and rarer still are those who go beyond the one dimensional and simple unit death and HP in most games.

This has kinda bugged me about almost every RTS I've ever played. A unit sitting at 1 HP fights with the exact same efficiency as a unit at full health. There's no functional difference between a unit near death and a fresh one. The only thing that matters is alive or dead, and everything in between doesn’t make a difference (apart from the available HP). I feel like there could be so much tactical depth with injury mechanics.

In actual conflicts (not that I'm demanding realistic military simulation from my strategy games lol) managing wounded soldiers and the logistics around medical evacuation is just as impactful as actual fatal casualties. It ties up resources, slows down operations, and affects morale. But in 99% of RTS games that entire layer of strategy just doesn't exist. Your units either work at 100% or they are dead, nothing in between.

I understand the gameplay reason for this though. If you punish a player whose army is already taking damage by also crippling their units' damage and speed, you can create a massive snowball effect. The player who lands the first good engagement doesn't just get an advantage, they get an exponentially growing advantage because the surviving enemy units now fight worse AND move slower, making the next engagement even more lopsided. Comebacks might become basically impossible and every match gets decided by the first real fight. Nobody would want that.

But some games have actually found ways to make it work (at least partially). Company of Heroes has localized vehicle damage where a penetrating hit can knock out specific components - engine damage slows you down, a destroyed turret ring means you can't rotate, crew injuries reduce rate of fire. Men of War takes it even further with individual soldier wounds and bleeding mechanics. Both games are still fun and competitive despite these systems, so clearly it can be done without creating a snowballing effect.

Do you think a more mainstream RTS (something closer to AoE or StarCraft in accessibility) could ever pull this off, or is the binary alive/dead system just fundamentally the better design for some reason?

reddit.com
u/petehans303 — 1 month ago
▲ 9 r/ARPG

Do you enjoy grinding in other genres, or is the ARPG grind a completely different beast for you?

My ARPG habit goes back to when Diablo 2 was the only thing that mattered on my PC after school, and at this point the grind is prolly my favorite part of the genre even though I know most people who don’t play ARPGs would probably think that's insane. The loop itself is what keeps me hooked probably, it's just so satisfying to destroy huge packs and sift through the loot, I can do that for hours without even noticing the time passing. And whenever I get a juicy drop for my build I get motivation to do it all over again. My wife has asked me multiple times if I'm "still playing the same game" and the answer is always yes, I've been running the same map for two hours and I'm having the time of my life lol.

But that tolerance for grind doesn't transfer to basically any other genre for me. MMO grinding actively drains me tbh. I tried going back to WoW Classic and the pace was so slow I couldn’t do it. You kill one mob at a time, sometimes you have to wait for respawns and sometimes you need to grind the same stuff for weeks to get reputation with a faction or something. It felt like watching paint dry compared to blasting through a LE mono or PoE map in like 2 minutes. Looter-shooters come closer but they still miss something, Destiny 2 has the slot-machine feel but it just takes too long to kill stuff, which ruins the pacing for me. And survival game grinding (farming mats in Valheim or whatever) is a different animal because there's no loot RNG involved, you're just collecting known quantities of wood and stone, which is relaxing but it's not really exciting.

I think what makes the ARPG grind unique is that it combines speed with randomness in a way no other genre does. You're clearing screens of enemies fast enough that it almost feels like a rhythm game, and every clear has a chance to drop something that fundamentally changes how your character plays. That combo is prolly why I can run the same content 200 times in Last Epoch or Grim Dawn and still feel a little spike of excitement every time a unique drops, but I'll quit an MMO daily after twenty minutes because it feels like I'm literally doing a job.

 Totally subjective take ofc, I’m sure some people love the slow methodical MMO grind and find the ARPG pace exhausting. What’s your take on this, do you play other grindy games too?

reddit.com
u/petehans303 — 1 month ago
▲ 77 r/ItsAllAboutGames+1 crossposts

I really wish we had more games where you play as an animal or non humanoid creature.

I know I’m late to the party but I just played Rain World for the first time and it was amazing. It felt so refreshing to play a game where nothing is really familiar. There is no baseline of being a human on Earth. You are just a slugcat somewhere and you have to figure out what a slugcat needs and does. Learning the movement and the rules of the world felt great.

Even though it plays differently, it gave me a lot of nostalgia for some of my favorite games growing up like Spyro and Okami. I never really thought about it before, but the common theme is playing a non-human creature in a strange world. I don’t know what it is about playing something walking on four legs that makes it feel so cool to me. When I play a human, I always catch myself nitpicking the realism and comparing myself to them in a way. But when I’m some weird creature or animal, I just buy into the world completely and get way more immersed.

The only other game I ran into recently where you play a non-human was the Outclaw demo I played at next fest. It’s like a 3d platformer with Pikmin like minions, and the vibe is like interdimensional outer spacey, it felt pretty cool.

Does anyone have any other recommendations for games like this? I'm not sure if Stray would give me that feeling, that’s what I was thinking of trying next.

u/petehans303 — 1 month ago

What games offer both extremely stressful situations and chill downtime? I like that back and forth.

A lot of the games I like have a massive contrast in pacing. You pretty much relax and plan during a prep phase, then it throws you into a chaotic messy situation.

Dome Keeper is a great example of this. You peacefully mine for resources at your own pace, but then the timer hits zero and you have to scramble to defend your dome. It feels so satisfying when you make it just in time to prevent damage to the dome. Diplomacy is Not an Option gives me a similar feeling, the building phase is really chill but the fights can get really crazy. Especially with how massive the attacks get over time, it's really satisfying to build up your base over time to endure the onslaught.

I also get this feeling from a lot of roguelites like Hades, Tiny Rogues, or Isaac. Even just having a minute to chill between rooms, look at your build, and choose your next path before walking into another cramped room full of enemies makes the pacing feel great. The little breathers feel refreshing and rewarding after a hard room, you breathe a little sigh of relief (especially if you didn't get hit, or made it on low HP).

Does anyone have other recommendations with this kind of pacing? I am open to pretty much any genre of game as long as the gameplay has a rhythm to it like that.

u/petehans303 — 1 month ago
▲ 245 r/playrust

I started playing solo for the first time and it feels like I’m playing a completely different game

I started with Rust in 2021, a couple of friends got me into it. They pretty much taught me everything I needed to know at that point. Played it on and off since then, but my friends were there the whole time so I never tried solo. 

We would usually try to find a freshly wiped server and play with a group of 3-5 people for like 2 days or so after wipe. I was usually the guy that always wanted to do monuments, never really did any basebuilding. We had a guy that was really into that, so we would just drop off our goodies and he would build us a cool base. He would research new base designs and tricks, electricity, switches etc.. all that stuff. Once a bunch of shops start appearing we would usually bounce, wasn’t as fun at that point when anyone can just buy a bunch of sulphur and guns. I never even learned the tech tree that well because I didn’t really have to bother with it much. 

That's the kind of gameplay I was used to until now. So I installed the game a week ago, and since only one of the guys still plays sometimes (and he wasn’t online), I started poking around on Gameram and Discord to see if I could find someone (hell I didn’t even know Gameram had a tribe for Rust). I hit up some people but nothing really came of it.  Eventually I decided to try to get something going solo, couldn’t really find anyone that fast and I really wanted to just hop on. You can imagine how it went, I couldn’t even get a base down for hours. Eventually I managed to put down a 2x1 but I was primlocked for like 3 days (I played like 5 different fresh servers). 

Holy shit this game is so difficult alone it's insane! It feels like my only advantage compared to playing with a group is stealth. I even tried solo only servers and it wasn’t much easier. Dying feels so punishing, it takes ages to get scrap alone and it feels like everyone really wants to raid the little 2x1 for some reason. It feels like a completely different game almost. Right now I’m figuring out a fun way to play solo for me, a really slow stealthy approach. I can like sit in a bush for 20 minutes cuz theres nobody waiting for me. I’m having a lot of fun DBing people after stalking them for way too long.

The next thing I would love to try is playing with a really big group. But it feels like all the clans expect you to be extremely dedicated and experienced. I have only about 400 hours right now so I don’t think I make the cut. I’m thinking about maybe getting my own clan going, if I can find enough people.

I’m actually having fun playing solo right so that’s cool. But if someone with lowish hours like me wanted to join some massive clan what would be a good way to do that? I don’t know if there's like a vouch system or you can prove yourself in some way or something.

u/petehans303 — 2 months ago

Has anyone else gone through distinct phases in their gaming career over time?

I was looking at my wishlist today and had this realization, teenage me would have literally made fun of me and called me a filthy casual if he saw these games. I have Haunted Chocolatier in there, Loftia and Witchbrook

For me everything started with games like Doom and Duke Nukem 3d (very kid friendly I know hahaha) on my dads PC when I was a kid. At first I would sit in his lap, he would do the moving and I handled the mouse, basically just clicking to shoot. Then he slowly had me move up to playing on my own, but for me it was just too scary to play without godmode on. The possibility of dying in the games for some reason just terrified me, there were also levels I couldn’t play without my dad because I found them too scary. Especially in Duke Nukem 3d, the weird floating aliens that appear in one of the first few stages were too creepy for me to handle on my own.

The next phase when I got a bit older I could play anything on my own, and slowly started phasing out the godmode. I would play on the easiest difficulty and save a lot, that felt safe enough. I was playing games like Outlaws and dabbling in Age of Empires and Red Alert at that time, though I was extremely bad at RTS, still am tbh. This is when I was slowly starting to get better at games and starting to understand that the challenge is part of the fun.

Fast forward a few years and things change a lot, Counter Strike 1.3 and Quake 3, multiplayer against other players in a lan cafe. This was something completely different for me, I picked up the games pretty quickly and started getting pretty good. At this point I was about 8-10 years old, I was playing against older teenagers and kicking their asses quite often. I think this is what kick started my competitive phase. Suddenly being better than others started becoming important to me, and since I had been playing since really early childhood I was actually pretty good compared to most people playing with me (we didn’t really play online back then so this was just other older kids from my town).

Then a couple of years later the internet became common and online gaming is now a thing for me. Queue Dota, HoN and League addiction… I spent so much time playing those games its insane, they have this strange toxic competitive culture around them and I was fully immersed in that. The only other game I would play would be the currently popular shooter, think it was cod 4 at the time, and that was just so I could play with my friends. I feel like I missed a bunch of cool games that came out during that period because I was so immersed into being competitive in MOBAs

Fast forward a bit more, after a few years of Dota2 and CSGO I am now in my current phase, which I could only describe as “Casual gamer that plays for fun”, which is feels pretty funny to type, the word “casual” was like the worst insult you could give me a few years ago hahaha. With my work and family stuff going on I just have way less time to play. And when I do play I would rather have some fun with my friends playing some friendslop stuff or something casual all of us can enjoy. Currently Mechachameleon of course, and we are waiting for Loftia to come out. Now I get excited for games that are based more on player interactions and cozy vibes than the competitive or “challenging” stuff. I don’t wanna sit down to play after a long day at work only to get merked by some teenagers that practice all day, or get flamed by them if they are on my team hahahah. Now I just play to relax and hang out with friends, and I feel like its way healthier for my mental as well, games almost never piss me off any more, while MOBAs had me raging all the time.

Has anyone else completely evolved as a gamer over time? I would have never predicted this trajectory for myself but here we are.

reddit.com
u/petehans303 — 2 months ago

Ignoring the actual gameplay, which video game bosses have the most interesting lore or ideas behind them?

Most boss discussions online come down to difficulty or the fights themselves. Who's the hardest, who took the most attempts, whose hitbox is bullshit (looking at you, Malenia). And that's fine, but some of the best bosses in gaming for me aren't memorable because they were hard, they're memorable because they had a cool story or concept behind them.

Take Ludwig from Bloodborne. On the surface he's a horrifying horse-beast that smashes you into the floor repeatedly. But the lore context is that he was once the most respected hunter in Yharnam, the guy everyone looked up to, and he devolved into this screaming thing that doesn't even remember what it was. The phase transition where he finds his Moonlight Greatsword and stands upright again, that's not just a gimmick, that's the last shred of who he was clawing back to the surface for a few minutes before you put him down. Tragic as fuck and fits with the lore of the game perfectly. By the end of most souslike games you end up feeling pretty important but sometimes it's fun when a boss makes you feel like you are puny and insignificant. Something that reminds you that there's always a bigger fish in the pond.

While ARPG bosses mostly end up being forgettable loot pinatas and nobody really plays those games for the lore, Lagon from Last Epoch gave me that feeling of being a minor annoyance for this powerful being. Instead of trying to conquer the world or falling victim to the corruption Lagon is just a bored god. He doesn’t respect you or find you important, and fights you just for his own amusement. I’ve always liked Cthulu-like creatures that make you feel insignificant like that, although I would have loved to fight him again later in the game and beat him for real (not just the alternate fight in the other timeline). The playful god that doesn’t care for mortal matters is a tale as old as time but it just works so well.

And I have to mention Cuphead, the bosses are just amazingly creative and strange, a giant cigar, an eight ball, a stack of casino chips… The animations were insane, and thematically every boss fit and had a pretty unique feel, the lore isn’t really deep but it's fun. I am hoping Croak gives us more of that. It's also a hand drawn platformer, just with no shooting (more of a platforming focus) ,but the boss in the demo was fun and reminded me of Cuphead so I’m looking forward to seeing the rest of them.

I could go on, a lot of Sekiro bosses are worth mentioning, especially the headless ape, (with its immortality giving centipede parasite) but those are the ones that came to mind first. What are some boss fights where the lore or concept stayed with you, rather than just the fight itself being fun.

u/petehans303 — 2 months ago