DSLR rig for scanning art/photography books?

Curious if anyone here has tried to get high res scans of their art or photography books?

Currently have full-frame camera, but wondering which focal length would fit this purpose best? The books I have vary in size from small/medium to very large. I'm not so concerned with the distance/lighting as much as I am just being able to get a sharp image of an entire page.

I keep seeing different results for 50mm, 70mm, 105mm, etc.

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u/prolefoto — 1 day ago

HARD Losing Team - give up obj or contest?

Wondering what people here do when they have HARD losing lanes, I mean absolute dog shit and all 3 lanes are hopeless: are you going to fight for obj with them or skip?

Me personally I skip literally every single one and just farm and play for picks. I rather get guaranteed gold/xp than feed another 600-900g and XP.

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u/prolefoto — 13 days ago

Kayn vs Shyvana?

Is it just me or is shyv just cooked? I ganked her twice early pre-form, then after 6 she can make the absolutely most rere dives just because of her ult and come out with a double or triple kill even playing from behind...

Keep in mind this is in a game where my top lane (mord) absolutely stomped (e.g. 8/0), myself completely stomped her pre-6 and stomped their bot lane, I'm ahead in CS, kills, items, but any time she dived us in 5 v 5 team fights somehow we're all dead? There's no other champ I can think of that will be 1-2 levels behind, behind in CS, several deaths, and just ult into the middle of a fight and just tank everything, come out with 1-2+ kills, and still alive.

I've heard some say she's easy for Kayn but not sure why I am struggling with her.

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u/prolefoto — 21 days ago

How hard can it be to add detection for laners actively sabotaging jungle?

I mean when laners tilt and decide to steal your camps all game, practically going afk except to sabotage your game?

Just had this happen after literally carrying 2 games with the same mid laner. 3rd game I have him on my team again, and he decides to sabotage my game, despite the fact I hard carried 2 games previously with him.

It literally doesn't matter how we play, good or bad, there is no punishment for laners sabotaging jungle and it happens far too often.

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u/prolefoto — 30 days ago

No Rest for the Wicked Difficulty Mod

Ok, I posted earlier I wanted help with a difficulty mod. Well, I managed to do it on my own.

I'm personally using it as a sort of New Game + mod. So I started a new game at level 1 but with full gear (all level 1) with all my preferred runes. I'm using a 20 level offset, so mobs are 20 levels above me. Definitely has made a new playthrough a lot more interesting/difficult! For example:

- Mobs take a lot longer to kill with 20 level offset, so you often have to execute several combos, try to create distance between mobs, and really avoid taking more than 1-2 hits from some enemies.
- Boss fights are really long with health modification, which allows a lot of time to study their move set and really get the full experience from a fight.
- Loot rarity is increased so I'm also getting pretty rare drops even below level 10.
- The random enemy spawn is pretty funny at times. I could be winning a fight then BOOM, new enemy spawns and finishes me suddenly.

https://www.nexusmods.com/norestforthewicked/mods/54?published=1

Main features

Enemy spawn scaling

  • torn_bonus_spawn_players chosen_bonus_spawn_players unspoken_bonus_spawn_players — adds phantom players to the spawn system per tier, causing larger enemy groups to spawn. Capped at 3 to stay within the game's 4-player scaling table. Set manually between 1-3 to your preference.

Regular enemy scaling

  • extra_enemy_level_offset — adds flat levels to every regular enemy, pushing up their stat scaling curves. Directly increases health, damage, and poise across the board. Only tested up to 50, but should be able to go higher.

Boss scaling (stacks on top of whatever difficulty tier you're playing)

  • boss_max_health_bonus — percentage increase to boss HP (e.g. 25 = +25%)
  • boss_damage_bonus — percentage increase to boss damage output
  • boss_poise_defense_bonus — percentage increase to boss poise, making them harder to interrupt
  • boss_damage_taken_reduction — reduces damage bosses take (e.g. 20 = they take 20% less damage, making them tankier)
  • boss_stagger_taken_reduction — reduces how easily bosses stagger

XP scaling

  • xp_multiplier — scales XP gained from all kills as a percentage (e.g. 75 = 25% less XP, 100 = vanilla, 150 = 50% more). Defaults to 45 to compensate for the level offset causing enemies to award more XP than intended at vanilla progression rates.

Random enemy spawning
Two ways to spawn additional enemies into the world:

- Manual (F2 keybind) — press F2 at any time to instantly spawn a random enemy from the configured pool near the player.

- Auto-spawn timer — on a randomized interval, an enemy is automatically spawned near the player while they roam. The interval is randomized each time within the configured min/max range.

  • spawn_pool — which enemies to draw from: enemies bosses all
  • spawn_count — how many enemies to spawn per trigger
  • spawn_radius — how close to the player the enemy appears (in world units)
  • spawn_timer_enabled — toggles the auto-spawn timer using true/false
  • spawn_timer_min_seconds — minimum seconds between auto-spawns
  • spawn_timer_max_seconds — maximum seconds between auto-spawns

Let me know thoughts on it or ideas for other features!

reddit.com
u/prolefoto — 2 months ago

Anyone working on a difficulty mod?

Love this game, but once you have max gear the game becomes too easy. I know there are pestilence runs as well, but I would love a difficulty mod for the base game separate from pestilence.

Also would be down to try it myself if anyone has advice/tips!

reddit.com
u/prolefoto — 2 months ago

I get that voltaic does a lot of damage, but damage is useless when enemy can just run/kite from you.

Now the only play style left to Rhaast is basically bruiser/frontline or flank 50% HP enemies. Chasing anyone down for gank? Yea have fun wasting 10+ secs while they run away from you and you have no ability to lock them down.

Plays that were basically guaranteed wins are no longer possible solely because the slow was removed. Seriously, damage is better for making plays than 99% slow for 1s?

reddit.com
u/prolefoto — 4 months ago