
u/ruumoo

This header compiles bgfx shader code as cpp from the same source file
I managed to write a very simple wrapper that can compile bgfx shaders as valid cpp.
This shader uses the already pretty platform agnostic bgfx shader language, which makes it very easy to substitute the vector functions with glm. It even supports proper swizzeling.
In this example I compile a simple ray marching shader as c++ functions, so I can use the exact same math for my mouse projection code.
My .cpp file only needs to supply replacement objects for the uniforms and textures, as well as a replacement texture sampler function
Let's find the best 2 camera setup! I will start:
I post this rare moment, where both are in perfect working order. The 6008 has undergone years of repair work before I was finally able to shoot a few full rolls.
The 35 on the other hand was handed down to me and has been in perfect condition for the past 55 years. The only difficulty for both of them is finding the proper battery cells...
100% biodegradable (PHA) stool that turns into wildflowers.
A stool that, as it degrades, turns into wildflowers.
The stool is 3D printed in PHA (not greenwashing PLA), a bacteria-produced material that is 100% biodegradable. Its shape comes from 3D-scanned rocks, while the surface is inspired by fungi and microbial structures.
It sits between the natural and the digital: organic in form, material, and afterlife, but made through a fully digital process.
Inside are seeds and nutrients, allowing the object to slowly break down until what remains is not waste, but wildflowers.
https://www.instagram.com/nicho.ms/
(stool will not degrade indoors)
is a concept piece
not even sure if this is the right sub for it (please recommend)