Image 1 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 2 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 3 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 4 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 5 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 6 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 7 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 8 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 9 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 10 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
Image 11 — Sneak peek at a pyrotechnic blood squib effect test and costume prep
▲ 271 r/sfx

Sneak peek at a pyrotechnic blood squib effect test and costume prep

Hi all! I originally shared this over on r/Filmmakers, but I thought I should share it here as well for the more special effects oriented community.

I can't crosspost videos here, so check it out at the original post: https://www.reddit.com/r/Filmmakers/comments/1uf6nhh/behind_the_scenes_testing_a_practical_blood_squib/

This is an early proof of concept for an upcoming short film involving around a dozen practical blood squibs. This is a small-scale test/demo with two squibs to evaluate and refine the aesthetics. As you can see, I think a bit more blood and some down feathers bursting out would improve the visual, but so far I'm happy with how it's coming together.

We chose a real down parka because it suited the character and provided enough room to conceal multiple effects. We've also acquired more than ten identical used parkas for testing, filming and at least 3 takes of the stunt.

Disclaimer - I am qualified and trained to purchase and operate pyrotechnics and I've been building blood squibs on and off over the last few years. Do not try this at home unless you have received proper training and/or licensing depending on your country.

I'd love to hear any thoughts or suggestions. Some questions from my side:

  • What do you think?
  • Anything you'd change or improve on?
  • Camera angle/lighting/shot suggestions for the film?
  • Did you notice the bulges of the squibs and/or the pre-scored marks on the fabric before the shots?
  • Or any questions?

Thanks a lot 😄

u/samuraijon — 11 days ago
▲ 126 r/Filmmakers+1 crossposts

Behind the scenes: testing a practical blood squib effect and getting "shot"

Here's a short video of me getting "shot" on a down jacket. Blood squibs are always one of my favourite practical effects to work on. When the squibs go off, you definitely feel quite a thud. I thought I should make a few behind the scenes videos so it includes a bit of an explainer. This is an early proof of concept before filming the stunt with about a dozen squibs. Because every costume and the intended aesthetic are different, it's a good idea to test and refine well in advance.

We chose this jacket/parka for several reasons. It suits the character, looks nice, and more importantly, it comfortably hides several squibs. It also makes it easy to put on and take off without causing a mess. The fabric is pre-scored to help the squibs burst it open. For this stunt alone we've acquired more than 10 identical parkas for testing, filming and at least 3 takes of the stunt.

I think overall the result was good. Part of the aesthetics we wanna achieve is to have down feathers billow out the bullet holes as well, and a bit more fake blood running down the jacket. So I need to fix that. They're not meant to be realistic in any case, and with some artistic licence, they should be a bit over the top.

Some questions:

  • What do you think?
  • Anything you'd change or improve on
  • Camera angle/lighting/shot suggestions for the film
  • Did you notice the bulges of the squibs and/or the pre-scored marks on the fabric before the shots?
  • Or any questions?

If people are interested, I'll make a few more BTS videos, perhaps more in-depth and technical. Practical effects like this are becoming a dying art and filmmakers like us need to help keep it alive!

And finally, don't try this yourself unless you have received proper pyrotechnic training and only perform under appropriate safety procedures. There are alternative ways and I can make a tutorial of that if there is enough interest.

u/samuraijon — 11 days ago

Samsung washing machine extends wash because the cleanliness is high?

Hello, if you have a Samsung smart washer, do you occasionally get messages like this if you use the “AI” wash that goes on for around 1.5 hours but then sometimes it then says the cleanliness is high so it needs more time to wash? What does this mean? It reads like it was lost in translation (could be literally or figuratively).

Thanks!

u/samuraijon — 29 days ago

20+ jaar Marktplaats ervaring blijkbaar

Ik verkoop en geef ook een ding gratis weg op marktplaats.

Andere kopers waren sneller, dus één item verkocht (advertentie verwijderd) en het andere gereserveerd.

Deze gast verschijnt vervolgens alsnog in mijn inbox en wil direct bellen in plaats van gewoon via de chat.

Nadat ik uitlegde dat alles al weg is kreeg ik in prachtig steenkool englels: "wtf dat ik z'n nummer heb" en "thank you loser"(ik heb je nooit gevraagd en ik communiceer hier in marktplaats).

Volgens zijn profiel zit hij al ruim 20 jaar op Marktplaats. Dat maakt het misschien nog wel indrukwekkender.

u/samuraijon — 1 month ago
▲ 5 r/acting

Have you performed with bullet hits/blood squibs - what was the experience like for you?

Hello all,

I’ve been working with pyrotechnic blood squib SFX for several years now, both behind and in front of the camera, and have been “shot” many times during testing and filming. Over time I started building and refining my own systems, and these days I’m mostly interested in modernising it with newer electronics, miniaturisation, automation and improved safety and reliability.

One aspect I focus a lot on is wardrobe integration which I think is often overlooked. Once the rig is worn by the actor, it becomes part oof the costume, performance and visual storytelling. I find the intersection between engineering and creative/artistic work really interesting.

Now I’m especially interested in hearing about this from the actor’s perspective. If you have experienced it, please share! I've got some questions alongside my own experience below:

  • What project was it for and what kind of wardrobe were you wearing?

Personally, I've been "killed" a few times, some of them in roles wearing winter jackets/parkas, another occasion as a cyclist wearing lycra. Beyond this, I've rigged all kinds of wardrobe for other performers/projects, but I think down jackets look the best. The prep is quite complex, but the combination of down feathers and stage blood bursting out is really visceral. From a practical perspective, they can also hold multiple squibs and the electronics, and it's easy to for the actor to put on/take off.

  • How many squibs and takes were involved?

The most I've done was 20 squibs on a parka. We prepped two parkas and they were basically shredded in the end. It was a work of art and labour of love. The jackets were REALLY heavy and weighed about 4 kg more from the squibs and electronics.

  • How many takes did you end up doing?

Usually we try to capture the master shot on the first take with multiple cameras running. Second/third takes only really happen if there’s time and duplicate wardrobe available, which is usually limited by budget, but even still, we usually prep three costumes for as many takes.

  • Did you feel the SFX/stunt team was competent and reassuring and did you enjoy the experience overall?

For me this is probably the single most important thing. Once everything is wired up and armed you really need confidence in the people around you. Personally I love the experience and it never really gets old. You wake up, arrive, briefing, blocking and act! Once you can physically feel the extra weight and hardware hidden underneath the costume, the effect (and the expectation to perform well) suddenly feels very real.

  • Were there any uncomfortable/stressful parts or problems and what improvements to the process or device would you like to see?

I always find there’s a strange mix of excitement, tension just before the shoot. Did you encounter any workflow/safety issues and what was done well or badly? I’m personally very interested in safety, miniaturisation, wearable integration and making systems less bulky and more comfortable for actors.

  • Finally, what happened to the costumes afterwards?

In my experience they either get discarded, returned to production, archived or sometimes the actors/crew get first dibs. Personally I’ve kept several of the costumes I’ve acted in because they feel like really unique memorabilia pieces afterwards. The spare/pre-rigged duplicates even if not used are permanently modified internally anyway and they usually don't take them back as a result.

I’d also be interested to hear whether practical hits felt more immersive/helpful for performance compared with productions that relied more heavily on digital effects.

I think the effect will become rarer with AI, but I don't think it'll truly go away. The same was said with CGI. With either of these you don't have 100% control of what you want to achieve -- there's always something you want to tweak. Practical bullet hits have a physicality and interaction with clothing/lighting/performance that's difficult to replicate digitally. I do get that the cost factor is compelling though, if it achieves 80% of the effect with 20% of the cost, why bother with practical effects.

However, I think to keep practical effects alive, it needs to be accessible, especially to independent and lower budget filmmakers. Pyrotechnics is prohibitively expensive, and the paperwork (qualification, permits, insurance etc.) alone is too much. I think one way is pneumatic based systems that anyone can use, but it has its own limitations. This is where I think a lot of improvements can be made, which is where I'm at.

Finally, I was thinking I should make a youtube series on how squibs work behind the scenes from an engineering perspective! If you're keen on watching something like this, do you have any pointers/questions already?

Thank you 😄

reddit.com
u/samuraijon — 1 month ago
▲ 5 r/sfx

What has your experience with blood squibs been like as an actor/crew? I'd like to learn from you!

Hello all,

I’ve been working with pyrotechnic blood squib SFX for several years now, both behind and in front of the camera, and have been “shot” many times during testing and filming. Over time I started building and refining my own systems, and these days I’m mostly interested in modernising it with newer electronics, miniaturisation, automation and improved safety and reliability.

One aspect I focus a lot on is wardrobe integration which I think is often overlooked. Once the rig is worn by the actor, it becomes part oof the costume, performance and visual storytelling. I find the intersection between engineering and creative/artistic work really interesting.

I'd like to share my own experience as well as to learn from others. It'd be great to hear from anyone who's worked with it, whether as an actor, technician or crew.

Regarding wardrobe prep:

  • How many duplicate costumes do you usually prep? I wire up 3 costumes for the stunt, plus more reserved for the other scenes ("picture"/hero), backups and tests. Depending on budget it can go from 2-3 in total to 8+.
  • Do you weaken the fabric at the hit area? I’ve do several approaches depending on fabric type and desired tear pattern, mostly sanding and perforating it carefully from the back. Personally I try not to do “star” (*) cuts because they can look cleanly cut, but some people swear by them. Some people don't weaken the fabric at all. While that looks great on camera before the burst, it does blow a bigger, messier hole (it would also tear along the fabric weave pattern). I guess it depends on the aesthetic you're trying to achieve.
  • What costumes work best? I’ve rigged everything from T-shirts, military uniforms, jackets to cycling kits/lycra. Personally I love working with outdoor/ski jackets and parkas because they are really flexible -- you can hide multiple squibs and wiring. They're easy to put on/take off, provides more padding and are waterproof (so no mess inside on the actor). Since they're insulated, you need to cut open the lining to access the outermost fabric from the inside. It gets more complicated with down filled insulation, but I think the aesthetic of bullet hits on down jackets is unparalleled -- you have stage blood and feathers shooting out.
  • What's the wildest project? I've once prepped 2 parkas with 20 squibs each. they're a work of art, really. The parkas were so heavy (the squibs and equipment added 2 kg). I still have the parkas!

Regarding the devices/technical side:

  • How do you build your devices? I'm more interested in the philosophy behind different approaches, but generally speaking, they consists of a blood bag, the squib charge, a metal disc and padding. I know that sometimes people place the squib above the blood bag (so next to the wardrobe fabric) to achieve a "recoil" look with a stream of stage blood gushing out. If you put it below the bag (on the metal plate), you achieve a misty burst. Some people align the squib near the bottom of the bag to get a burst-and-flow look. It really depends on what you want to achieve I suppose.
  • What's your go-to squib size? I think 99% of the cases it's the 1 grain size (usually yellow), sometimes the 1/2 grain size (usually red). I think with risk management you want to reduce the charge size where possible while achieving the desired effect. 2 grain is possible (it does have its uses) but more safety measures are needed.

Regarding the shoot:

  • How many takes do people realistically do? Normally we try to get the master shot on the first take with several cameras. The second wardrobe allows another take if anything needs to be adjusted. Third take is only done if there's time.
  • What was the experience like as an actor? I mean, you wake up on the day of filming, arrive, briefing, blocking and act! It all leads to this moment. when you wear the costume you can feel the weight of the squibs, and it's real. Sometimes you change into the costume earlier and perform with them and need to be careful. For me it's always exciting and never gets old, both in front of and behind the camera. I love it.
  • What happens to the destroyed costume afterwards? In my experience -- they're thrown away, returned, or the actors get first dibs. Personally I've kept the ones I've acted in -- I think they're a really nice memorabilia. The thing is that the spare rigged ones have been prepped/cut open so they can't really be used again. So I end up with a load of identical jackets that have the insides cut open, some bloodied with bullet holes. The "picture" ones that you used to act in the other scenes you may ask production if you can keep/buy them afterwards, since they're perfectly fine.

Any other tips, tricks, failures/successes you'd like to share?

I think the effect will become rarer with AI, but I don't think it'll truly go away. The same was said with CGI. With either of these you don't have 100% control of what you want to achieve -- there's always something you want to tweak. Practical bullet hits have a physicality and interaction with clothing/lighting/performance that's difficult to replicate digitally. I do get that the cost factor is compelling though, if it achieves 80% of the effect with 20% of the cost, why bother with practical effects. However, I think to keep practical effects alive, it needs to be accessible, especially to independent and lower budget filmmakers. Pyrotechnics is prohibitively expensive, and the paperwork (qualification, permits, insurance etc.) alone is too much. I think one way is pneumatic based systems that anyone can use, but they don't look as good (i.e. they don't rip open a hole on the costume and the way the blood comes out needs refining), and the equipment is also quite bulky. This is where I think a lot of improvements can be made, which is where I'm at.

Finally, I was thinking I should make a youtube series on how squibs work behind the scenes, and perhaps some tutorials on the pneumatic system so that everyone can continue making movies as much as possible practically! If you're keen on watching something like this, do you have any pointers/questions already?

reddit.com
u/samuraijon — 2 months ago
▲ 9 r/vinted

Seller lists item for €1 and then starts insulting people

My first wild Vinted experience after reading everyone’s posts. Seller listed an item with only one word “exchange” in the description and one picture. Seller has hundreds of positive rating.

So I bought it anyway as I was curious and then shortly after I received a text saying “dude wtf”, started calling me “stupid” and told me to learn to read.

I reported it as insulting, and without intending to block the seller Vinted did that automatically anyway. I don’t think the AI Vinted “customer service” would do anything anyway.

u/samuraijon — 2 months ago

Would using real cycling team kits and branded outdoor jackets for movie stunts come across as more immersive and artistically acceptable or wasteful/disrespectful?

Hello all,

I'm working on an indy project with a decent budget and there's some room for practical effects and stunts. Currently just in the ideas/planning phase.

The idea is use some of my real cycling kits from a local team that I belong to, along with branded outdoor jackets/parkas from e.g. the north face, adidas etc. for scenes with simulated cycling crashes and gunshot wounds.

A "crash" would involve damaging and distressing a few sets of cycling jerseys and bib shorts. A few of them would also need to be wired up with blood squibs, which are pyrotechnic devices hidden in an actor's clothing that blow out a hole and sends stage blood flying out.

I was wondering how the audience would perceive this when the team and brand are real rather than generic costume wardrobe. Personally, I think that it adds realism and authenticity in the same way that real cars/phones etc. do in films. I'm really into my cycling and filmmaking and I want to get the details down to the tee, which I hope people would appreciate. Once you start noticing productions deliberately taping up logos or using obviously generic wardrobe, you can't unsee it and the scene feels too artificial or low budget.

On the other hand, I can also imagine real brands and teams breaking immersion in a different way. Some viewers might see it as wasteful or disrespectful in violent scenes, even if the story itself is completely fictional. The audience may also stop focusing on the scene itself and instead start thinking about things like brand/team approval, or simply "that jacket is expensive". It's like if they destroy an expensive car in a movie, I start thinking about the cost/logistics rather than staying immersed in the story.

The intention here is about incidental realism and they are not central to the narrative, and I understand that incidental use is generally accepted, whereas larger productions e.g. Netflix series might want to pursue formal product placement arrangements that benefit both sides.

Cost isn't a main factor here as I have a dozen cycling kits and secondhand jackets, and the expense of setting up the SFX is proportionally more than the wardrobe.

Immersiveness - summary Real team and branded wardrobe Fictitious team or plain kit and generic clothing
Pros More authentic and immersive Cheaper, simpler, fewer clearance concerns
Cons Can feel wasteful/distracting; team/brand approval may be required Can look artificial, generic or low budget

So please let me know your thoughts if you think real team kits and branded clothes would feel more authentic or a fictional/generic wardrobe be more preferable, or would the average person not care/notice?

Thanks!

reddit.com
u/samuraijon — 2 months ago

Would using real cycling team kits and branded outdoor jackets for movie stunts come across as more immersive and artistically acceptable or wasteful/disrespectful?

Hello all,

I'm working on an indy project with a decent budget and there's some room for practical effects and stunts. Currently just in the ideas/planning phase.

The idea is use some of my real cycling kits from a local team that I belong to, along with branded outdoor jackets/parkas from e.g. the north face, adidas etc. for scenes with simulated cycling crashes and gunshot wounds.

A "crash" would involve damaging and distressing a few sets of cycling jerseys and bib shorts. A few of them would also need to be wired up with blood squibs, which are pyrotechnic devices hidden in an actor's clothing that blow out a hole and sends stage blood flying out.

I was wondering how the audience would perceive this when the team and brand are real rather than generic costume wardrobe. Personally, I think that it adds realism and authenticity in the same way that real cars/phones etc. do in films. Once you start noticing productions deliberately taping up logos or using obviously generic wardrobe, you can't unsee it and the scene feels too artificial or low budget.

On the other hand, I can also imagine real brands and teams breaking immersion in a different way. Some viewers might see it as wasteful, overindulgent or even disrespectful in violent scenes, even if the story itself is completely fictional. The audience may also stop focusing on the scene itself and instead start thinking about things like brand/team approval, or simply "that jacket is expensive". It's like if they destroy an expensive car in a movie, I start thinking about the cost/logistics rather than staying immersed in the story.

The intention here is about incidental realism and they are not central to the narrative, and I understand that incidental use is generally accepted, whereas larger productions e.g. Netflix series might want to pursue formal product placement arrangements that benefit both sides.

Cost isn't a main factor here as I have a dozen cycling kits and secondhand jackets, and the expense of setting up the SFX is proportionally more than the wardrobe.

Immersiveness - summary Real team and branded wardrobe Fictitious team or plain kit and generic clothing
Pros More authentic and immersive Cheaper, simpler, fewer clearance concerns
Cons Can feel wasteful/distracting; team/brand approval may be required Can look artificial, generic or low budget

So please let me know your thoughts if you think real team kits and branded clothes would feel more authentic or a fictional/generic wardrobe be more preferable?

Thanks

reddit.com
u/samuraijon — 2 months ago