The numbers don't need to match, the heroes need to feel right
The roster parity discourse fundamentally misunderstands what Marvel Rivals is adapting. Marvel wasn't created around three hero-shooter roles. Most Marvel characters punch, shoot, stab or blast people; far fewer naturally fit dedicated tank or support fantasies. Of course faithfully adapting Marvel produces more Duelists.
That launch discrepancy also isn't getting "fixed." NetEase has moved to roughly 1-1-1 releases going forward, so all three roles grow equally while the original gap remains. That's fine. Why do three numbers on the character select screen need to match?
And roster size isn't roster depth. Having 20+ Duelists doesn't mean 20+ are competitively viable, nor does having fewer Vanguards or Strategists make those roles weaker. Number of heroes ≠ number of viable heroes ≠ role popularity ≠ role power.
The obsession with parity creates backwards character design. Instead of asking "What role best expresses this character?" people ask "How can we justify putting them in the role with fewer heroes?" That's how you get Healcrawler or Vanguard Cyclops.
Gambit being a Strategist isn't justification for jamming anyone into Strategist. Gambit works because NetEase found canonical support abilities while still making him feel like Gambit. That's the standard: does playing the hero optimally make you behave like that character?
Nightcrawler is a teleporting, acrobatic melee swordsman. A relatively recent sword that can heal shouldn't override 50 years of combat identity because Strategist has fewer portraits.
Perfect roster parity won't make role popularity equal anyway. People who enjoy DPS aren't becoming tank/support mains because the roster says 30/30/30.
Don't fucking mutilate established characters to make three numbers match. The numbers don't need to match. The characters need to feel right.
TL:DR: Role parity is not inherently a design objective, especially in a licensed game where the source material itself doesn't contain equal numbers of natural tanks, damage dealers and supports.
Before you comment, if your response falls into any of the following buckets:
- Strategist has fewer heroes.
- Strategist needs more players.
- Nightcrawler is popular, so he'll attract players.
- People are tired of filling.
- Duelist already has popular characters.
- Hopesword technically heals
Anything except starting with Nightcrawler...
Just don't.