

Soo, all this time I forgot to level elation Aventwunk's primary source of damage 😭
2M+ damage is supposed to be the norm...
(credit to cough cough wink wink choke choke creator: Secretsoam)


2M+ damage is supposed to be the norm...
(credit to cough cough wink wink choke choke creator: Secretsoam)
Repeat 3 times if you find something important:
Aha👑Aeon
Aeon⭐Aha
⭐⭐⭐⭐⭐Aeon🌟Aha
My latest is 164 sacerdos (higher risks fewer soul dragon turns)
Don't kill me, I'm not a designer.
(Deleted last post and re-upload since it looked wrong with a transparent black background)
Crediting font: https://fonts.google.com/specimen/Saira+Stencil
They have to move the banners timeline to a different tab, enlarge and fill with more descriptions.
Awkward cause too few events? Get rid of events→no more awkwardness.
My other hope is like how Jing Yuan got his brief shining moment: novaflared Sunday's skill advancing 2 characters at once (maybe keeping his base pitiful buffs piss-like for balancing, of course) to fix the Crawling Lord's problem 🙃
Honkai • Mem's everlasting Impact
| Amplifier | |
|---|---|
| Meta characters | Asta 🔭 |
| Off-meta characters | Jiaoqiu 🌶️ |
Phuck this category, he will attain Da Healer status and arrive at tier 0.25 Sustainer
RIP me next time a slightly less unfavorable mechanic/boss appears.
Seeing v1 Mortenax Blade as the character to enable infinite loops got nerfed hurts me. What about a way to get rid of them without sabotaging current synergies?
Negative Odes. Yes, you get the general ideas just from this.
Let's first point out a group of characters, each has one or more abilities that build up resources when ally/allies do something, then execute an action that allows continuation, those are one crucial condition of loop creation. Of course not all of them can cause loops yet. Those include, but not limited to:
- Acheron, Jade, Feixiao, Mortenax's stacks
- The Herta, Tribbie, Ashveil get energy when enemies are attacked (Harmony TB and Fugue: broken enemies); Tribbie launches FUA with ally ultimates
- Castorice charges ultimate with HP fluctuation; Cyrene gets stacks when a memosprite acts;...
Specifically in the future, if a character is released with an Ally-Tagging ability like that, their causing trace (usually talent) should contain a node named like "Loop preventing notes" that expands on click. For Mortenax Blade, among the looping team, the most unexpected team mate is Jade, so let his notes say:
"- Mortenax Blade cannot gain more than 1 charges per turn by Madam Jade's follow-up attacks launched by her Talent.
[Perhaps a common disclaimer for all Ally-Tagging characters] In the event of discovering infinite loops, this condition may include more clauses, along with 16000 Apolojades for each edit."
Although Tribbie is the more aggressive loop contributor, Morte's recommended team(s) include her so leave that.
That's it, no more fiddling around trying to find a way to resolve loops, no need to gut intended synergies, etc. More room to create kits in the future without worrying about game breaking actions.
🪄 Manifesting Morte be reverted to his v1 with only Jade charging removed 🪄