

If the Imposter syndrom hits you - take a step back and look at older versions of your game!!!
Farming has bin suspended for now... URIST was to slow placing the flodgate...
My favorite toy when doing game dev... in game retro computers :D. How do you procrastinate?
Using a local LLM in your love2d builds POC - here is how (at least on windows for now).
Before anyone raises an eyebrow: I think there are actually some really interesting ethical uses for AI in games.
One example would be a text adventure where the world, characters, and story are all hand-crafted by the developer — but instead of choosing from a fixed list of commands, the player can just type what they want to do naturally.
That idea got me experimenting, and I ended up building this:
- GitHub: love-deploy-local-llm repo
- Windows download: itch.io build
How it works
The game is built with LÖVE (Lua) and ships with everything needed to run a local LLM.
No internet connection, API key, or Ollama install required.
The zip (~402 MB) includes:
- the game executable
llama-server.exefrom llama.cpp plus its runtime DLLs- a quantized
qwen2.5:0.5bGGUF model
When the game starts, it launches llama-server.exe in the background and waits for the /health endpoint to come online.
All communication goes through llama.cpp’s OpenAI-compatible API on localhost:8080.
To keep the game responsive, the HTTP requests run on a separate Love2D worker thread so the main loop never blocks.
The end result is a fully self-contained AI-powered game that runs entirely on the player’s machine.
This is a simple POC in the form of a chatbot. What you use this for is up to you - for me it was a fun experiment. I am thinking about integrating a chatbot into my ascii roguelike to make interactions with npc's more natural. Not sure if I can manage that :D