Any good shunting games

I am a gamer and game dev and feel that good games in this area are lacking. Which games do you like playing which trigger that shunting itch for you?

I want to play some good ones :D - maybe I get inspired creating my own one!

EDIT: forgot to mention - I am also a model rail roader :D european epoche 3 - HO and N :D

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u/theEsel01 — 15 days ago

I told you to turn off the faucet!!!!! YOU WILL MOP THIS UP!

When I check the latest changes added of our game... I stumbled into this xD my co-coder did not inform me that the added water as a preperation for their flodded level!!!!

This will be part of a level in Shoes in the fridge, a silly steam game like A simple job or the stanley parable

u/theEsel01 — 2 months ago

Hey folks - curious about the state of the industry.

As a gamedev I am curious. How many people here have created games that are actually shipped to Steam (or similar) and are making real money. Are you able to finish and polish games aswell as actually shipping them.

Would love to hear your experiences.

Why do I ask... I personally have a feeling that ai gets you far... but to reach 100% of polish... thats a whole other story.

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u/theEsel01 — 2 months ago

If the Imposter syndrom hits you - take a step back and look at older versions of your game!!!

u/theEsel01 — 3 months ago
▲ 4 r/godot

My favorite toy when doing game dev... in game retro computers :D. How do you procrastinate?

u/theEsel01 — 5 months ago
▲ 3 r/love2d+1 crossposts

Using a local LLM in your love2d builds POC - here is how (at least on windows for now).

Before anyone raises an eyebrow: I think there are actually some really interesting ethical uses for AI in games.

One example would be a text adventure where the world, characters, and story are all hand-crafted by the developer — but instead of choosing from a fixed list of commands, the player can just type what they want to do naturally.

That idea got me experimenting, and I ended up building this:

How it works

The game is built with LÖVE (Lua) and ships with everything needed to run a local LLM.

No internet connection, API key, or Ollama install required.

The zip (~402 MB) includes:

  • the game executable
  • llama-server.exe from llama.cpp plus its runtime DLLs
  • a quantized qwen2.5:0.5b GGUF model

When the game starts, it launches llama-server.exe in the background and waits for the /health endpoint to come online.
All communication goes through llama.cpp’s OpenAI-compatible API on localhost:8080.

To keep the game responsive, the HTTP requests run on a separate Love2D worker thread so the main loop never blocks.

The end result is a fully self-contained AI-powered game that runs entirely on the player’s machine.

This is a simple POC in the form of a chatbot. What you use this for is up to you - for me it was a fun experiment. I am thinking about integrating a chatbot into my ascii roguelike to make interactions with npc's more natural. Not sure if I can manage that :D

u/theEsel01 — 5 months ago