Nothing more frustrating than getting hate when you're doing everything you can.

Diving creates opportunities and openings for the rest of your team, but they mean nothing if the team doesn't capitalize on it.

Taking out both healers only to find that your team just lost the 5v4.

Forcing a DPS, a tank, and a support to spend 20 seconds peeling just to die and see that your team made no effort to push up in that time.

Attempting a good dive only for both enemy tanks to peel you instantly since your team isn't applying enough pressure to hold their attention.

These are the three most common scenarios.

Understand that I'm not trying to say I'm perfect. Most of the time when I die or underperform, it's 100% my fault. However, every now and again, we lose because no one seems to be able to build on the momentum and opportunities I'm creating.

Anyone else feel this way?

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u/throwaway062006 — 4 days ago

How do y'all counter "Haha you can't touch me" abilities?

And by that I mean things like Hood, Wanda, and Cloak's intangibility, Namor's bubble, CnD freeze, etc. Abilities that grant damage immunity for a brief time period.

I've been trying to learn my first dive character, Daredevil, for about a week or so now. The problem I've been having is that he is very dependent on cooldowns for securing kills, which means that baiting enemy cooldowns isn't really a good option for him. If I sonar dash + baton in to bait an ability, then grapple out, I've already used two of my most vital abilities that each have insanely long cooldowns. By the time I'm fully prepared to re-engage, they are too.

How do y'all handle things like this? Or is it just a mega skill issue on my part?

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u/throwaway062006 — 7 days ago

Been growing it for about 6 months. Any recommendations for what I should do now?

I would like for it to still have some length and volume, but also seem more well kept than it is now. Of course, if that seems like a bad idea, I'm open to that as well. Any advice is appreciated.

u/throwaway062006 — 1 month ago

If you don't have time to wipe a few times/fail a few attempts at an activity, you don't have time to LFG that activity.

There's an ongoing problem (been ongoing since Vanilla D1) where people leave raid, dungeon, nightfall, or other endgame activity LFG groups because the team fails once or twice.

I've been playing this game since 2014. I can definitively confirm that failure is a KEY part of the experience. You're going to wipe a few times. There are people who aren't playing this game every day, not running the raids and dungeons every week, don't remember all the little details to the strategies, or just don't have much experience. That's okay. Failure is how they learn.

If you LFG into a difficult/mechanically intensive activity, you have zero right to expect everyone to play perfectly and not make mistakes. If you expect this of randoms, then join a clan, find a dedicated fireteam, or play by yourself. Do not rage quit and tarnish the experience of endgame content for new/returning players just because you can't handle losing.

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u/throwaway062006 — 1 month ago

I HATE THIS ART STYLE

EVERY SINGLE CHARACTER HAS TO BE AS ATTRACTIVE AS POSSIBLE TO THE POINT THAT IT LOSES ALL MEANING. Why does everyone have to have the most muscular necks with jawlines that can cut diamonds? It's whatever if you have one or two characters that are meant to be particularly good looking, but why is it literally all of them? And why do they all look exactly the same but with different hair???

u/throwaway062006 — 3 months ago