
First time seeing this kind of map
I do use vonBiomes but not sure if this is an effect of it
half submerged city gives a pretty good vibe

I do use vonBiomes but not sure if this is an effect of it
half submerged city gives a pretty good vibe
One stray bullet and you can kiss both the powerplant and your frame rate goodbye
I've been pondering this all week.
Oh god...
Another water pool under water what
For me its the Hellbringer
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zooming around with a squad of these decked out in 2 cERPPC, 2 SSRM6 bringing hell to all is so much fun
ive rarely died once i got assault mechs with clanner tech, even in daishi or the madcat with its 18 head armor
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but just the other day i finally put together a kodiak 5 and took it for a spin, just to repeatrdly die on the third wave of a garrison mission by headshot.
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it may be a skill issue bit id like to blame it on the overly large CT and cockpit hitbox because i played the same as before and previously didnt have any issue facetanking some incoming fire
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what was your experience like in the kodiak?
For example, while walking through the map to get to an objective
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overlay map shows its just open ground.
in game however there will be a huge ass undestroyable pillar in the middle of the passageway
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anyone else notice this? could this be a reason for the ai navigation problem? so like AI navmesh says there is nothing there, but proc gen puts a random rock, leading to the AI getting stuck.
Through luck, I managed to get speed demon on one of my pilots. along with NAIS graduate and Nagelring, with a slight(5%) boost from yaml's gyro agility and cantina upgrade, one of my atlas can achieve 79km
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i giggle everytime imagining an enemy seeing a 100 ton assault mech charging at nearly 80kph
So I've been reading up on Sarna about my favorite mechs and one thing always bothers me
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compared to the type of loadout we'd have in game, the lore wise loadout is a mishmash of weapons that dont seem to make sense
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for instance, the default loadout of a ebon jaguar is a mix of gauss, lb 5x ac, lrm 10, srm2 and a medium laser. and if i saw this in game id probably laugh. but then lorewise this is a viable setup.
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so where does the discrepancy come from? is it a necessary deviation for game purposes?
Now i cant play anything other than a bullshark loaded with it
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i tested it first on a hero variant of bushwacker. 3 ac2 rf with 3 ersl
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running around at 91kph melting parts and finishing up with sl was insanely fun.
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then i loaded up a nighstar with 4 combined ballistic slots in its arms. 4 dakka was fun. i looked around if i could get more
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lastly, i loaded up a bullshark. ho boi shit melts so fast the overlay sometimes refreshes damage display one step late.
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thing eats thru ammo like a fat american but damn is it satisfying
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And to think Faker is the youngest among these legends is crazy. I'm getting 2015 vibes from this one scene lol
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Anyways always love watchinf a T1 Geng game. Kiin's gangplank was as scary as the Olaf that came charging on to Annie.
Kinda torn between the two
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AI feels much better on TTRulez 3
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But i like the mission variety of Coyote which means sticking to TTRulez v2
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what do you guys run?
Make sure you're standing in the exact spot. Use Runic head part if you wanna be safe.
Euclid/ S-class Staff/ -1.78,-96.88
The Supreme Court has confirmed a ruling that Iron Mace, a game company suspected of leaking Nexon's undisclosed project to create 'Dark & Darker,' must pay Nexon approximately 5.7 billion won in damages for trade secret infringement.
However, Nexon's claim of copyright infringement was not accepted even by the Supreme Court.