How does Scarab Multiply?

How does Scarab Multiply?

I literally stuck here in the corner for 20 minutes. Keep checking them one by one, and there is always maximum 1 pack of scarab that supposed to be able to multiply, everyone else's scarab summon is grey already, yet there are turns where is see not just 1 multiplying but 2 or 3.

u/tomchee — 10 days ago

At least it's lore accure

Lets give credit where its due. This pretty much how things would turn out, if all the xenos and chaos factions would jump on to the imperium at once :D

u/tomchee — 2 months ago

This event will be rewarding and depressing in the same time

Surely, unlocking new characters is always a happy moment, but im kinda where they will just be yet an other character, that I don't know when will i upgrade, if ever

I would rather see upgrade material bundles for certain factions every day ir something.

Am i alone with this?:')

u/tomchee — 2 months ago
▲ 1 r/40khomebrew+1 crossposts

My first homebrew/headcanon chapter: Unforgiven Sons

Well first of all please all forgive me for my chapter is not being too grimdark, but every time, i tried it turned out to be something way to edgy for my taste. So i just decided to make something that is having a huge bucket of rule of cool. I know lot of you may wont like that i did not align my self perfectly with the imperium, but... i just realy dont like them. I was always more like an Orc/Votaan/Tau/Exodites fan :)

Unforgiven Sons

White armor - Teal right arm, backpack and helmet

Symbol: A shield with an X shaped cross

Chapter master: Zephyrus Grimoire

Companies: 1st Veterans 2st 3rd 4th Battle companies 5th 6th Reserve Companies

Fleet based chapter: 2 battle barges, 4 Cruisers, and 15 frigates. Very few librarians, tanks and Dreadnoughts. Lot of techmarines, Well supplied with terminator armors (retained from the chapter's former service as Astral Claws, before their surrender to the imperium)

Former astral claws, tho they supported the idea of gettin independent due to being fed up with the corrupt burocracy of the imperium, after they seen the path their chapter master goes down to, they refused to go into full rebellion with Lufgt Huron , so they abandoned the Astral Claws and surrendered to the imperium in the chaos of badab war.
Later sentenced for 100 years of penitent crusade instead of exterminated. Less than 600 marines were sent for a penitent crusade this way, and they changed their name to Unforgiven Sons.

Some hates them for being former astral claws, other think of them as cowards, hence the name.

During their exile, built a good relationship with the adeptus mechanicus, in the early years of their penitent crusade, after saving a forge world from the World Eaters. Had a brief encounter with the Exodites, after responding a distress signal on a low populated imperial planet. They seemed to be fleeing after their planet was swallowed by a warpstorm. The Exodites, after the first confrontations with Unforgiven Sons 4th company, decided their losses were already been big enough from the losses of their planet, and its not worth the trouble to figth for an Imperial world and getting their attention, so retreated before the conflict escalated. The chapter stayed in the Badab sector in the first 4 decades hunting pirates, and chaos raiders, but moved to the eastern fringe of the galaxy after constant distrust towards them, and a betrayal from imperial commanders, cost them their entire 2nd company. Here mainly operating over the borders of the imperium, hunted xenos, that were potential danger for Imperial planets. Managed to get rid of a small interstellar empire of xenos, that were very advanced in biotechnology. Constantly raided and kidnapped humans and xenos alike for horrible experiments. They were a relatively weak military power, but due to their unusual way of warfare (living ships, invasive locust like swarms that can eat throught most of alloy, never seen before corrosive weaponry) and knowledge of the local space, it still took years and sacrifices to develop counter measures, and push them back to their home planet, where they managed to permanently defeat them.

In the later years they saved eachother from annihilation with the Farsight enclave and became secretly close allies , after they discovered a world completely overtaken by the Genestealer Cult. The Unforgiven Sons responded a distess call and found the planet Urear under siege by the tau. After forcing the Enclaves 's fleet out from low orbit, the 3th and 4th company headed to the planet to take on the tau forces there ,they discovered the truth that it was in fact the trap of the GSC, but it was already too late. They got overwhelemed by the GSC forces and stranded on the planet, where they managed to hold them selves for weeks. Meanwhile the fleet also started picking up the signs, of an approaching Tyranid fleet. Realising, that there is no way, they can fight the Tau and Tyranids they disengaged the Tau fleet, and picked up a defensive position around the planet's moon, making a plan for extracting the 3rd and 4th companies. For their suprise the Enclaves's fleet made contact with them, with an offer for a ceasfire, so they can both focus on extracting their units from the planet, that is already lost for sure. That is where the history of the 2 sides begun as "an enemy of my enemy is my friend" relationship. The Unforgiven Sons thought following the Imperial doctrine would be madness, and agreed on a temporal alliance with the Enclaves's forces. The two armies managed to take back most of the continent apart of the Hive cities. Knowing that holding the fleet would be just as hopeless as retaking the planet, they arranged an emergency extraction. Both sides ordered their forces to retreat to a peninsula, where they could pull their forces out. Unfortunately the first landing Tyranids managed to isolate the 4th company, whom knowing that any delay would risk the rest of the chapter to get overwhelmed by the Tyranids, asked them to leave until its possible and use whatever virus bombs they got left, to make sure the Tyranids victory is denied. Since the rest of the sub sector was still under siege by the Tyranids, and the Unforgiven Sons depleted to under 300 marines (4 companies), they kept doing joint operations with the Farsight's forces, and developed mutual trust and respect, until the Great Rift opened and the Imperium's eyes were turned onto them again.

On their return to the imperial space, they got reinforced by Guilliman, with the new primaris technology, that they accepted, but they did not forget the wounds from the imperium, and their real sympathies stayed secret. They see them selves as serving humanity, rather than the imperium.

Currently operating between the Imperial space and the farsight enclaves , supporting isolated worlds (human and tau alike), from chaos warbands and Tyranid splinter fleets. They secretly exchange intel with the Farsight enclaves, and engage coordinated operations, without making it too obvious, but making sure they never to be seen in contact.

Due to the nature of the chapter, recruitment happens very carefully, keeping them an under strength chapter (about 500 marines).

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u/tomchee — 2 months ago

Focusing on the good things happened during this world cup

Lot of people would say, that this world cup was the worst they ever seen and i could not argue with them.

However i decided to sum up and remember the good things, that put a smile on my face.

  1. Every match with Cabo Verde. Honestly i can't remember anyone who didn't close them into their heart, and looking forward to see them in the next world cup.

  2. Belgium 4-1 USA

Surely all of us were happy seeing regardless of what happened, they served justice:)

  1. England 6-4 France

Maybe the best match ive seen for decades.

  1. Watching little Yamal realising that he just wont a world cup. That was just adorable :D

What was yours? :)

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u/tomchee — 3 months ago

First LRE unlock done. Now time to build a raid team

*Happy fire caste noises*

u/tomchee — 4 months ago

Guess this won't be enough to unlock Farsight. (I'm on 125/400) How about throwing money in to the problem tho? Could buying premium mission(£20) or daily payout (£15) get me an unlock?

u/tomchee — 4 months ago