


Where is the DLC?
Not available on my store page and on the mobile apps page.
Shut_up_and_take_my_money_meme



Not available on my store page and on the mobile apps page.
Shut_up_and_take_my_money_meme
I got the pop-up telling me that it is available, and there is nothing on the store page.
I just found out the mastered mantra skill can HP and stress heal herself and 2 guarded teammates, but sometimes it can be quite difficult to make vestal herself get hit to get 3 conviction tokens.
How do I get her hit by enemies effectively? Since she doesn't have taunt skill.
I was trying the "despairing flare", and it gives shambler this modifier. If shambler move last, it gets critical hit token. And it always move last, and hit my whole team. My whole team is getting DoTs and stressed. I chose to retreat after a few turns, thankfully no one died.
Is burn status under utilized by the devs? We only got runway and crusader who can reliably apply burn? A handful of skills from other heros can too, but with restrictions. I want try a burn oriented team, but struggling to find synergy between heros.
I hope that when arbalest/musketeer return, they will have burn skills. Most of their skills can fit into 2 very easily, why aren't they in the game yet?
I haven't found Wilbur yet, and I guess there are certain items can only be found in random nodes of these 2 regions?
Edit: is there a wiki website that is frequently updated and have mostly all information?
I hate her more again. I want to show the footage proofing it, but is 50s long even if I 8x forward the in-between gameplay.
I really like her passive (self stress heal and shield), but her attack range feels very awkward to get around, especially iron swan will now mover her out of rank 1.
What skills do you commonly pick for her?
This flame gives stress when landing killing blow. My team have 3 or 4 meltdown in the first region already, thankfully no one die just yet. My team only got flagellant to stress heal. I am seriously considering the "collect hope" option. Does it count as my heros dying thus losing the memories they got?
I was trying monarch ruin for leper. Each hit when ruin activated gives stress, and scourge flagellant can siphon the stress to use lash's gift (big HP heal but requires stress). This makes a great combo, but it is too much of a hussle for me to use ruin setup.
How do I use this path? I was using poet the whole time, and want to changes things up. Monarch buff seems very powerful, when fighting with that lantern spawning worms from corpse.
I think I attempted this 3 times. My team this time is leper, flagellant, plague doctor and highwayman.
The description and effect seems to different?
Bought DD2 recently, and I am now at act 5. I find that I always have problem finding a dedicated back rank to back rank damage dealer to fit into my team. I don't want to always to use sharpshoot highwayman or deadeye graverobber.
Is there a difference between these two? I only see "her ladyship" once.
And is that armored dog is hidden boss or some sort? Seen it once too.
In the first game, I am taught that it is best to build a team that tackles a specific region. Like using DOTs against enemies with high protection or do not using blight against swine, as they have high blight resistance (if I remember correctly).
In DD2, team is now forced to tackles different region in a single run. The design is vastly different. How do you build team now?
In the first game, heros like highwayman can build differently, with different quirks on duplicate characters. How can I do it in the 2?
Just roll with it I guess? If I lose to the boss, I don't really lose much.