
u/tshallberg

We Need a Turbo version of 2019
Edit: Quick clarification on “Turbo” since there’s some confusion. "Turbo version" is a reference to Street Fighter II Turbo, aka a refined rerelease that bundles all the updates, content, and quality-of-life improvements thus far into a definitive version, not a request to speed up the game.
--------
I think Samurai Shodown (2019) deserved a more complete “definitive” package at launch. The core system is still one of the strongest modern fighting designs SNK Corporation has made in years, and with their current backing, I could easily see a rerelease doing well.
A “Kiwami” or “Definitive Edition” style release could include:
• All DLC characters included by default
• Faster loading across menus and modes
• Faster match flow overall, with quicker rematches and less downtime between rounds
• Full crossplay support
• Rollback netcode fully integrated from day one
• A speed option similar to classic Capcom fighters like Vampire Savior or Super Street Fighter II Turbo, for players who want different pacing
• General UI and presentation polish to make everything feel more immediate and modern
No need for new modes or characters. Just a clean, complete version of the game for a single price, something closer to a definitive edition than a live service rollout.
The core idea is simply: take an already great fighting system and present it in the most accessible, polished form possible for both returning and new players.
I don’t want to sound hyperbolic, but I played 10 games yesterday and 9 of them had a player disconnect and rejoin. That’s insane.
This game is far too competitive to allow disruptions like that without some kind of compensation. Losing a teammate, even for a couple of minutes, can completely swing a match.
If your team has to play short-handed, you shouldn’t be penalized for the loss. Let the winning team keep their points, but taking points away from players in those conditions just isn’t fair. At least that's my stance on it.