u/ultimaterogue11
Confusion over the Black Puddings "Acid" Ability
The text of the ability reads
[Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.]
the next Paragraph reads
[The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage]
So heres my confusion, the first paragraph says that armor and weapons dissolve immediately, but later on says that said objects take 21 points of damage after they've remained in contact for one round.
So which is it? do they dissolve immediately or in one round, and is the dissolving an item taking 21 points of damage, which is enough to reduce most objects health or is that a separate point.
How I feel looking at my Reddit while on top of a mountain because that's where I'm getting internet connection
Sorry for the low quality meme as previously mentioned, I am on top of a mountain and I only have my phone
Give me back my Crit ranges, my feats, my weapon sizes, and my AoO on spell casters
Like gives us new weapons or somthing
Or bring back spell casting provoking an attack of opportunity while in melee as a base feature.
Do I really need to read all of these books before playing DND
Also why does the the sword of Shannara suck so much?
My Vote is that Thanquol as Ciaphas Cain and Boneripper as Jurgen
One of my players want to play a Beholder was working on the "Beholders as Characters table" And I'm not sure how balanced this is with level adjustment of 11
Here's what I've worked out so far
Strength -1 Dex+4 Con+7 Int+7 Wis+4 Cha+4
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Space/Reach: 10 ft./5 ft.
Speed: 5 ft. (1 squares), fly 20 ft (good).
Darkvision 60 ft.
Racial hit dice: Beholders start with eleven levels of Aberration, which provides 11d8 hit dice, a base attack bonus of +8 and Base saving throws of Fort +5, Ref +3, Will +9
Racial feats: Aberration levels grant 4 Feats
+15 natural armor bonus
Natural weapons: Bite (2d4)
Special Attacks: Eye Rays
Special Qualities: All-around vision, antimagic cone,
Level adjustment +11
Eye Rays (Su): Each of a beholder’s ten eye rays resembles a spell cast by a 13th- level caster. Each eye ray has a range of 150 feet and a save DC of 17. The save DCs are Charisma- based. The ten eye rays include:
Charm Monster: The target must succeed on a Will save or be affected as though by the spell.
Charm Person: The target must succeed on a Will save or be affected as though by the spell.
Disintegrate: The target must succeed on a Fortitude save or be affected as though by the spell.
Fear: This works like the spell, except that it targets one creature. The target must succeed on a Will save or be affected as though by the spell.
Finger of Death: The target must succeed on a Fortitude save or be slain as though by the spell. The target takes 3d6+13 points of damage if its saving throw succeeds.
Flesh to Stone: The target must succeed on a Fortitude save or be affected as though by the spell.
Inflict Moderate Wounds: This works like the spell, causing 2d8+10 points of damage (Will half ).
Sleep: This works like the spell, except that it affects one creature with any number of Hit Dice (Will negates).
Slow: This works like the spell, except that it affects one creature. The target can make a Will save to negate the effect.
Telekinesis: A beholder can move objects or creatures that weigh up to 325 pounds, as though with a telekinesis spell. Creatures can resist the effect with a successful Will save.
Antimagic Cone (Su): A beholder’s central eye continually produces a 150- foot cone of antimagic. This functions just like antimagic field (caster level 13th). All magical and supernatural powers and effects within the cone are suppressed—even the beholder’s own eye rays. Once each round, during its turn, the beholder decides whether the antimagic cone is active or not (the beholder deactivates the cone by shutting its central eye).
Thoughts on this fantasy map so far? I'm worried that my rivers don't look good/ realistic. Also please ignore the oil stains I didn't notice a table had oil on it until it was too late
What would be the problems with expanding area B in the west bank and reducing Area C?
I want to preface this by saying that I only have a vague understanding of how the different areas in the west bank work (Area A PA run, area B joint run and area C Israeli run). So I don't know the actual conditions of area B are or if it even works as an area that is joint run.
Which is why I'm asking this question Because I had an idea that Area B could slowly be expanded giving Palestinians hope that independence can be achieved in the west bank through diplomacy and giving Israelis some level of security and safety that loosening control of the west wont turn into another Intifada.
Definition of Fascism given by Umberto Eco Ur-Fascism
How to tell the difference between a charleville musket and a brown bess?
I've been saying that this is a charleville and I can't remember where I heard that from so I figured I should ask here how to tell the difference and if this is a Brown bess.
Mods can we ban discussion of the technolarp stuff
This sub has turned into just post after post about this guy. Regardless if you love him or hate him I don't think the discussions are making this community better.
I'm pretty sure there's a subreddit for technolarp now so if you want to talk about that I think it's best for the discussions to happen over there as opposed to having it over here. Especially since technodad has made it clear that this topic is something that makes him uncomfortable.
Is there a way to tell where mountains should be on a map by just looking at the shape of the landmass ?
For context, I make maps for my D&D games, and I try to be as accurate as I can be to what the environment would be with the different features such as mountains. And it recently occurred to me that I often just through down mountains on the map almost randomly so I was wondering if there was a way to better place mountains based on the shape of the landmass or where the tectonic plates should be.