My game launches tomorrow after 2 years of development!
▲ 6 r/Indiefightinggames+4 crossposts

My game launches tomorrow after 2 years of development!

This is kinda a shameless plug but I kind of need wishlists since my wishlists are low. I know this game is not made for many people but if you are into arcade 1980's themed fighting games I hope you will like this. You unlock characters through a free season pass and you level up by playing the game. I tried to set a fair price for this so I went with $2.99 with a 16% launch discount ($2.50). It would mean so much if you guys could check it out even if you don't buy it wishlisting it means more than you think. https://store.steampowered.com/app/4245500/ThrustX/

u/vazzav01 — 11 days ago

I need help

Hi everyone, my game is launching with only has 750 wishlists. I know the recommended amount is around 7k-10k but I couldn't drive up the numbers. I have a few questions about this.

  1. How do I get more wishlists / sales post launch
  2. What do you think will be expected from these wishlists in terms of sales.

p.s it is my first game I have ever made so I don't really know what I am doing but everything is a learning experience

reddit.com
u/vazzav01 — 14 days ago

How can I collect more wishlists on my 2.5D fighting game?

I need help to figure out ways of collecting more wishlists on steam. Currently I only have 700+ wishlists but I know that's not enough to have a successful game. Any ideas to what I could do?

reddit.com
u/vazzav01 — 2 months ago