▲ 12 r/NBA2k

This shit is hilarious

These mfs really was like “you can play co-op mycareer, finally we gave you guys one of the most asked about features”

Bruh. You take control of an AI that you friend built outta a preset, it ain’t even your own myplayer, and then you got a PORTION of the VC and EXP earned from that game lol this shit is crazy…next year they will be like “now you can play mycareer with your own player with your friends” and niggas will eat it up stop buying this trash ass game

reddit.com
u/vonteboy454 — 2 days ago
▲ 346 r/AskMen

Men of Reddit, how do you feel about paternity tests, and do you think asking for one should be marriage-ending?

If the test confirms he is the father, would you understand the wife wanting a divorce over being asked?

reddit.com
u/vonteboy454 — 3 days ago

What are your thoughts on someone asking their partner for a paternity test, and how could that affect the relationship regardless of the result?

Do you view the request itself as a breach of trust, or can wanting certainty about paternity be reasonable?

reddit.com
u/vonteboy454 — 3 days ago
▲ 40 r/NBA2k

Take Two Earnings Call

Recurrent spending in 2k26 was up 7% year over year…meaning that despite the complaining yall are still spending hella money…are we truly this doomed?

reddit.com
u/vonteboy454 — 14 days ago
▲ 47 r/NBA2k

I don't think 2K is going anywhere for at least the next 10–15 years, and honestly I think people underestimate why.

Everyone always says, "Someone just needs to make a better basketball game."

Okay...who?

Think about it.

A company would have to drop hundreds of millions of dollars just to have a chance. You need the NBA license, player scans, animations, servers, MyCareer equivalent, franchise equivalent, online, MyTeam equivalent, crossplay...the list goes on. You're talking about years of development and 100s of millions of dollars before you even sell one copy.

And here's the part nobody talks about.

Basketball games aren't FIFA. They aren't Madden. The market is way smaller. Basketball is popular, but in most countries it isn't even the #1 sport. So now you're spending $300–500+ million trying to steal customers from a game that already owns basically the entire market.

And the worst part is that even if your game is actually good...you aren't just convincing people to buy your game. You're convincing them to leave behind years of friends they play with, and everything they've already invested into 2K, and that is a HUGE ask. This means whatever game that tries to compete with 2k would not only need to be good, it would need to be better, and at least 2-3 times better. It would have to be ASTOUNDINGLY and UNDOUBTEDLY better, and even then still risk not breaking even.

What is crazier is that even if a company broke a million copies sold, a million players might not even be enough for that company to make their money back after spending hundreds of millions developing the game.

I'm not saying 2K will last forever. No company does, but unless development costs become way cheaper, the NBA licensing situation changes, or some company decides they're okay with losing a ridiculous amount of money for years, I honestly think 2K is gonna own the basketball sim market for the next 10–15 years.

reddit.com
u/vonteboy454 — 23 days ago
▲ 239 r/NBA2k

Day 3 of spreading 2k propaganda until they fix the VC prices

u/vonteboy454 — 1 month ago
▲ 61 r/2KMyLeague+4 crossposts

CFB Community Got it Right - I'm Taking a Stand on 2K27 #PlayToProgress

I've been thinking about this for a while, and I honestly think the 2K community is fighting the wrong battle.

We complain every year about VC prices, builds costing $100+, badge grinds, boosts, Gatorade, animations, etc., but then launch day comes around and everyone buys in because there's really no alternative. Nothing changes because we're all playing the same game.

I think it's time the community actually gets on the same page about what we want.

Every animation in the game should be unlocked from Day 1.

Jump shots. Dribble moves. Layups. Dunks. Signature size-ups. Everything.

The skill gap should come from actually being good at the game—not because someone spent three weeks grinding or another $50 to unlock the animation package that makes their build usable.

If 2K wants to monetize builds, fine. Games need to make money. But pick a lane.

If you're making it pay-to-play, then own it.

Sell builds for a reasonable price. Maybe $20-40 depending on the build. Sell cosmetics. Sell park outfits. Sell mascots. Sell hairstyles. Sell emotes. Sell courts. Sell seasonal content. Hell, look at Street Fighter—people happily pay $5-6 for a DLC character because they're getting actual content.

But what we have now is the worst of both worlds.

You pay $70-100 for the game.

Then you pay another $100 just to get ONE build to 99.

Then you're buying boosts constantly because they're practically mandatory if you're playing Rec or Pro-Am.

Then Gatorade.

Then season passes.

Then if the build gets patched, congratulations—you get to do it all over again.

That's not "player progression." That's paying just to stay competitive.

And here's what I think a lot of people miss...

Back in the older MyCAREER games, getting to a 99 actually felt like playing basketball.

You played MyCAREER games. You earned your overall by performing. If you had a breakout game, your player got better because of it.

That should come back.

Imagine you're a 72 overall and you go into a nationally televised rivalry game. You finish with 30 points, 10 rebounds, 10 assists, shoot efficiently, get an A+ teammate grade, and carry your team to a win.

That performance should matter.

Or you decide to jump into a rec/pro am game get matched up w/ higher overalls and not only kill offensively, but you hold a 25ppg score to single digits.

That performance should matter.

Sure, reward me with VC—but my attributes should also improve organically because of what I actually did on the court.

Real NBA players don't buy VC after dropping a triple-double.

If my playstyle shows I'm becoming a better passer, finisher, or shooter, those ratings should gradually increase. Keep the +1 and +2 upgrades so progression still feels meaningful, but let basketball performance actually drive development.

Right now, it feels backwards.

I can dominate a game, play the best basketball of my MyCAREER, and nothing really changes unless I open my wallet afterward to buy the attributes needed to unlock the badge that lets me actually play that way consistently.

That kills the fantasy.

If 2K wants the game to be play-to-progress, then the only meaningful grind should be REP and Single Player MyCareer.

REP ( and leaderboards if that's your thing) should be the long-term chase. That's where people show dedication over months. That's where the exclusive cosmetics, park status, banners, +1 and +2 cap breakers, and seasonal rewards should live. Not in season passes.

Those rewards were actually a great addition because they rewarded people for sticking with the game throughout the year—not because they spent another $100 on a second build.

Builds don't need to be free, but they also shouldn't cost more than the game itself just to be competitive.

Imagine downloading Call of Duty and having to grind 40 hours before your gun could shoot straight.

Or buying Street Fighter and only unlocking your special moves after paying another $80.

People would lose their minds.

We've just accepted it because it's been the norm for so long.

The gameplay engine has honestly gotten a lot better over the last few years. Since around 2K22, movement feels smoother, dribbling is more skill-based, and the gameplay has improved.

The problem isn't the basketball anymore.

The problem is the business model.

At some point, the community has to stop arguing over jump shots, patches, and meta builds for five minutes and actually push for a better system.

A system where:

  • Animations are unlocked from Day 1.
  • Great performances actually develop your player.
  • VC is supplemental—not mandatory.
  • REP/Leaderboards/Single player MyCareer is the real grind.
  • Cosmetics/MyTeam Cards fund the live service.
  • Builds are reasonably priced if 2K insists on selling them.

Because if we all keep buying $100 builds every September, nothing is ever going to change.

reddit.com
u/Only_Difference_6358 — 1 month ago
▲ 31 r/navy

What would happen if two sailors got married who are the same rank and worked in the same office/division and are both essential to the division they belong to?

Not talking about any specific, just wondering

reddit.com
u/vonteboy454 — 1 month ago
▲ 2 r/NBA2k

AI in this game are going to be the reason I punch my screen

I hate the fact that niggas can just abuse an AI all game and like 99% of the community knows it. Then literally LOSING a game that we def shouldn't have lost against a team that is clearly not as good as we are because of a horrible gameplay mechanic makes it sting even fucking worse. (Yes we fuckin tried switching, and then the other guy started doing it) (yes we tried double-teaming and we got burned for it with their passing)

Like bruh give me 5 fucking human beings or dont start the fuckin game

u/vonteboy454 — 2 months ago