▲ 0 r/PotionCraft+1 crossposts

Grind ingredients, stir the cauldron, and adapt to the weather! Working on a cozy pixel-art alchemy tycoon.

Hello fellow Alchemists!

If you love grinding ingredients in a mortar, carefully stirring cauldrons, and mixing magical potions, I think you might enjoy my upcoming project: The Potion Stand : Brewing for Sprites.

Here is a quick breakdown of the core brewing loop:

  • Grind Station: Process solid magic ingredients into powder.
  • Brewing Station: Select base liquids, toss in powders, stir in specific magical patterns (stars, hearts, circles), and heat the kettle carefully.
  • Weather Mechanics: Rainy days require you to grind fire-attribute ingredients into fine powder before brewing, while gale winds might blow away loose powder if you aren't quick enough!

Check out the video clip to see the brewing workflow in action. Any feedback from fellow brewmasters is greatly appreciated!

u/warmcupstudio — 14 days ago

Inspired by Potion Craft! Working on a pixel art potion tycoon where you grind and brew based on tags.

I love the tactile feel of making potions, so I'm developing a game with a focus on ingredient processing. You use a magic mortar to grind solid ingredients into powder, which completely changes how they react in the cauldron! I'm trying to capture that satisfying ASMR vibe with pastel pixel art. Does the transition between the Mortar and the Cauldron look smooth to you?

u/warmcupstudio — 26 days ago
▲ 1 r/tycoon

Working on a station-switching workflow for my cozy potion tycoon. How does this pacing look?

Hello tycoon fans! I'm a solo dev building a cozy management game where you run a magic potion stand.

I'm currently testing the main gameplay loop and workstation flow. You take random tag-based orders at the Stand, move to the Brewing station, and toggle back and forth with the Grind station to process ingredients and mix the potion before returning to serve.

Since managing these orders quickly is key to farming gold during the day rush, I want to make sure the UI navigation doesn't feel too tedious. Does the left/right toggling between the Cauldron and the Mortar look intuitive for fast-paced management? I'd appreciate any feedback on the pacing and visual layout!

u/warmcupstudio — 26 days ago
▲ 51 r/wyldeflowers+1 crossposts

Inspired by Wylde Flowers, I’m making a cozy pixel game about running a magic workshop to heal villagers' hearts!

u/warmcupstudio — 2 months ago