What is the one feature, mechanic, or design feature that you think is essential to a great solo rpg?

Maybe it is not used enough and should be used more?

Maybe not many people are aware of it?

I think of everything from the 2d6/d66 (36 possibilities), clocks and timers, push-your-luck, journaling or not, simple ruleset versus comprehensive, just d6s versus classic polyhedral dice, etc. I'd really like to hear some great opinions, and maybe we can share some forgotten or lost mechanics.

reddit.com
u/wgwells — 12 days ago
▲ 46 r/ttrpgdesign+2 crossposts

My First Major Game Product Coming in October: Yänk Borg!

I am very excited to announce my first major game product is coming out near the end of October. It is a full standalone ruleset drawn from and compatible with Mörk Borg, and inspired by mechanics from Solitary Defilement/Solitary Depths. I love all three of those products and want to do them proud.

I am an old guy in poor health and underemployed for several years, but this has been one of three passion projects I have wanted to create and deliver before too many Miseries strike me down. Here is the concept:

The setting is an alternate fictional Colonial America, focused on New England (but more to come later). The world is bleak, the British Empire is in slow freefall as they lose control of colonies and other empires battle on the high seas.

The Revolution isn't approaching, it is stillborn. Darkness encroaches on the Colonies as strange beasts and twisted infernal powers corrupt the environs. Chattel slavery does not exist (too awful for a friendly game), but the vast majority of colonists suffer under the tyranny of indentured servitude. The Puritans, the Quakers and Anabaptists are unhinged in their fanaticism, while Rhode Island iconoclasts, witches, and Anti-anabaptists ply their bizarre beliefs and practices to whomever will listen. The coin of the realm is safe travel to protect the faltering trade networks barely holding the settlements together. Rumors of fishfolk, wendigos, undead and fiends swirl about the darkened coasts, swamps and pine barrens. Blackpowder weapons abound.

No calendar is counting down to doom. But you may not survive the heat of Swelter or the blizzards of Bluster to see muddy spring again.

There will be missions to undertake, Miseries to endure but also Blessings to hope for, perils both mundane and eldritch to surmount. This is American history gone wrong.

(Yes, I am a history professor. And the vast majority of art has been contributed by my own students who are shockingly talented!)

Interested? Comments, suggestions, curses and ill omens and prophesies welcomed!

reddit.com
u/wgwells — 2 months ago
▲ 0 r/TyrannyOfDragons+2 crossposts

There's a VIP-only horror adventure for 5e called Lullaby of the Cave Nurse. I just locked it in for a buck. Yours too:

Check out this Kickstarter for a very cool resource launching soon!

monsters.splatteredink.com
u/wgwells — 2 months ago
▲ 31 r/HexCrawl+1 crossposts

Mork Borg Hexcrawl Map

Hi folks, I recently got into Mork Borg solo play with a lot of the expansions (I'm even working on one of my own to be revealed in future.) I thought it would be cool if there were a hex map for the basic region from the core game. It could be used for a hexcrawl approach, maybe to populate with more encounters in a simple way (the hexes are numbered). I'm looking for feedback--what do you think? What would you add, subtract, revise, or like to see? Does this even have appeal to anyone?

u/wgwells — 4 months ago